Final Advice Column

How this year's game is different


Early on in our design of the year 2000 Edition of Get-a-Clue, we as Game Control had a number of discussions on what we should do to make Get-a-Clue better. We took informal polls of experienced players and past members of Game Control, and tried to incorporate those thoughts into our own game design philosophy. And then we started planning and scheming and writing, and eventually we came up with a new and improved version of the game, we think...

We succeeded in making Get-a-Clue different. It remains to be seen if Get-a-Clue will actually be better.

Since you, as players, are probably just as concerned about the game as we are, we thought it might be good to tell you the things we wanted to change, and a few of the ways we have tried to do so.

We want you to use the help clues. This isn't a trick. We really do want you to use the help clues.
One reason the game can take some teams longer to finish is because they refuse to use the help clues, thinking that they gain some sort of advantage over other teams if they do so. While that might have been true in the past, and might be true this year in some cases, I would say that by and large you do yourself no favors if you ignore our help clues.


There are a few other things we'd like you to know about help clues:


That about does it for information we are willing to part with before the game actually starts. I hope all of you are excited about the game as we are here at Game Control. I will see all of your smiling faces this Saturday.

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Copyright 2000
Matthew Blind and
Team Blues:  Get-a-Clue 2000 Game Control