Like most of Reference Section Four, the material in this article is
presented in all seriousness because we thought it would help. Anyone
who has been stuck in a rental van with a less-than-optimal team can relate,
I'm sure.
Peacemaking and Conflict Resolution
A conflict is a perceived incompatibility of actions or goals.
For the purposes of today's game, each member of your team can be assumed
to have the same goals, or at least goals that are compatible with the
rest of the group even if all goals are not identical. Even so, there
are at least three types of conflict that might arise within your group.
Most commonly, people will dispute what course of action should be taken,
or have a miscommunication over what exactly someone said to do, almost
always after the task in question has already been started. Another
common conflict is a perceived injustice, that is to say, someone is likely
to get their feelings hurt. A person might feel that their suggestions
are not given the the same weight as others, or that their overall effort
is not appreciated at all by the other members of your team. Finally,
you might also run into some sort of pre-existing conflict that two or
members bring with them into the game. This last type of conflict
has nothing at all to do with the game or with anyone else on the team,
though other team members can be drawn into the argument by "taking sides".
In fact, the larger your team is, the more likely you are to bring one
or more of these pre-exisiting conflicts with you, and the more likely
it is that the team will break into factions along these social fault lines.
So, how do we resolve these conflicts? The following suggestions
are non-scientific, and may not apply directly to your team or situation,
but they may give you a starting point for conflict resolution:
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Communication. To find out what the problem is, you need to
talk about it. Sometimes bringing a problem out in the open will
be enough of a catalyst, and a solution will present itself.
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Mediation. Of course, sometimes a group discussion will degenerate
into threats and name calling. In that case, you might need to designate
an uninvolved party to determine exactly what the problem is. By
talking through a third party, communication can still take place despite
the strong emotions of the people involved in the conflict.
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Negotiation. Perhaps some sort of agreement can be reached
between two arguing parties. For example, if one person has their
way on where to eat lunch, perhaps the other can select a location for
dinner.
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Compensation. Sometimes you need to change the stakes involved.
If one person's idea or plan is used, then they win. The loser is
going to feel bad, obviously. So maybe you should look at alternate
rewards for people who come out on the wrong end of a conflict. One
person has the satisfaction of being right, and the other person might
get a cookie, or a beer, or some other small but emotionally gratifying
reward to help ease the bad feelings involved.
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Cooperation. Maybe the two sides can be brought together by
giving them another goal, focus, or enemy to concentrate on. If you
do attempt this method of conflict resolution, please try to pick some
outside focus of aggression, rather than setting up a new conflict within
the team.
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Appeals. It might be helpful to appeal to someone's better
nature. Ask them to swallow their pride for the sake of team unity.
This approach has two drawbacks: First, the person you are talking
to might not have a better nature to appeal to, and secondly, it only postpones
the conflict, though for the purposes of the game delaying an argument
for a few hours may be sufficient.
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Arbitration. Get someone outside the conflict to make a decision,
and tell everyone involved that this is the way things are going
to happen, and they better start liking it, now.
Back to Index
Copyright 2000
Matthew Blind and
Team Blues: Get-a-Clue 2000 Game Control