Get-a-Clue 2000

Like most of Reference Section Four, the material in this article is presented in all seriousness because we thought it would help.  Anyone who has been stuck in a rental van with a less-than-optimal team can relate, I'm sure.


Peacemaking and Conflict Resolution


A conflict is a perceived incompatibility of actions or goals.  For the purposes of today's game, each member of your team can be assumed to have the same goals, or at least goals that are compatible with the rest of the group even if all goals are not identical.  Even so, there are at least three types of conflict that might arise within your group.  Most commonly, people will dispute what course of action should be taken, or have a miscommunication over what exactly someone said to do, almost always after the task in question has already been started.  Another common conflict is a perceived injustice, that is to say, someone is likely to get their feelings hurt.  A person might feel that their suggestions are not given the the same weight as others, or that their overall effort is not appreciated at all by the other members of your team.  Finally, you might also run into some sort of pre-existing conflict that two or members bring with them into the game.  This last type of conflict has nothing at all to do with the game or with anyone else on the team, though other team members can be drawn into the argument by "taking sides".  In fact, the larger your team is, the more likely you are to bring one or more of these pre-exisiting conflicts with you, and the more likely it is that the team will break into factions along these social fault lines.

So, how do we resolve these conflicts?  The following suggestions are non-scientific, and may not apply directly to your team or situation, but they may give you a starting point for conflict resolution:


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Copyright 2000
Matthew Blind and
Team Blues:  Get-a-Clue 2000 Game Control