ASTRA PENTERES

Starships in Stellar Sanctums


Scales

Generations - convert to Tech levels.....


Ship Building System
works as follows, go through step by step - in order- to create your ship:


  • GENERAL:





  • Quarters and Cargo Types

    Compartments contain only USEABLE space.



    Beam Damage + Missile Size + (2 x Projectile Damage)

    (Ship Size +11) X 5


    Combo, Thrust Only (rockets), and Gravitic Engine size is equal to:

    ( { [ Ship Size + 11 ] X Speed Rating } + { [Ship Size + 11] X Manuever Rating X 0.35 } ) / Power Per Size for Engine

  • Notes on Power Systems:
  • [ Power per size X Engine Size ] -

    ( { [ Ship Size + 11 ] X Speed Rating } + { [Ship Size + 11] X Manuever Rating X 0.35 } )

    FTL DRIVE size is equal to:

    { [ Ship Size + 11 ] X Speed Rating } / Size Per Rating for Engine


  • RELIABILITY
  • RANDOM STUFF TABLE: Roll 1d6 - OPTIONAL
     
     
     

    1 or 2 

    1. Useable space +2
    2. Shields +2
    3. Manuever +2 
    4. Manuever +1
    5. Speed +2
    6. Speed +1
    7. Useable Space +1
    8. Shields +1

    3 or 4

    1. Weapon + 1 Damage
    2. Weapon +1 ROF
    3. Compartmentalisation +1
    4. Add 1 Repair Crew
    5. Tactician/Captain Roll +1
    6. Tactician/Captain Roll +2
    7. +1 to Weapon Strength
    8. +2 to Weapon Strength

    5 or 6

    1. + 1 to Fire Control
    2. +2 to Fire Control
    3. + 4 to Weapon Range
    4. +1 Boarding Party
    5. Shields +2 
    6. +1 Manuever
    7. Weapon +2 Damage
    8. Weapon Range +2


    Astra Penteres

    Battle Rules!

    General Purpose Combat Table:

    Less than "0" - a rough bump

    "0" a good shaking 

    1

    2

    3

    4

    5

    6

    7

    8

    9

    10 +

    -5

    Offline

    Damaged

    Destroyed

    Destroyed

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    -4

    Offline

    Half Function

    Damaged

    Destroyed

    Destroyed

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    -3

    Offline

    Half Function

    Damaged

    Damaged

    Destroyed

    Destroyed

    Destroyed

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    Cascading Damage

    -2

    No Effect

    Offline

    Half Function

    Damaged

    Damaged

    Damaged

    Destroyed

    Destroyed

    Destroyed

    Cascading Damage

    Cascading Damage

    Cascading Damage

    -1

    No Effect

    Offline

    Half Function

    Damaged

    Damaged

    Damaged

    Damaged

    Destroyed

    Destroyed

    Destroyed

    Destroyed

    Cascading Damage

    0

    No Effect

    No Effect

    Offline

    Half Function

    Damaged

    Damaged

    Damaged

    Damaged

    Destroyed

    Destroyed

    Destroyed

    Destroyed

    1

    No Effect

    No Effect

    No Effect

    Offline

    Half Function

    Damaged

    Damaged

    Damaged

    Damaged

    Destroyed

    Destroyed

    Destroyed

    2

    No Effect

    No Effect

    No Effect

    No Effect

    Offline

    Half Function

    Half Function

    Damaged

    Damaged

    Damaged

    Destroyed

    Destroyed

    3

    No Effect

    No Effect

    No Effect

    No Effect

    No Effect

    Offline

    Half Function

    Half Function

    Damaged

    Damaged

    Damaged

    Destroyed

    4

    No Effect

    No Effect

    No Effect

    No Effect

    No Effect

    No Effect

    Offline

    Half Function

    Half Function

    Damaged

    Damaged

    Destroyed

    5

    No Effect

    No Effect

    No Effect

    No Effect

    No Effect

    No Effect

    No Effect

    Offline

    Offline

    Half Function

    Damaged

    Destroyed

  • Key to Table results:
  • Other Damage Rules:
  • If a component gets the result "Offline", then upon recieving the second one, apply "Half Function" instead.
  • If a component gets the result "Half Function" a second time, then upon recieving the second one, apply "Damaged" result instead.
  • If a component gets the result "Damaged" a second time, then upon recieving the second one, apply "Destroyed" result instead.
  • If a component gets the result "Destroyed" a second time, then upon recieving the second one, apply "Cascading Damage" result instead.
  • Other Systems and Rules:
  • Missing the roll by:

    Results in:

    1

    Jump is short - roll Percentile dice to tell how much of trip was covered by jump.

    2

    No Jump, Fails to initiate Jump.

    3

    Jump too far, +1d100 to determine increase.

    4

    Jump wrong direction.

    5

    Jump takes twice as long.

    6

    Jump to a level higher into Superspace, 2nd instead of 1st, etc...

    7

    Jump into Superspace, Dimensional Pressure crushes ship, 1d6 damage (internal) per impulse.....



    Ship Classes in Future Past

    Class Name

    Use

    Range

    Manuever

    Ease of Repair

    STL Speed

    Size

    Introduced at Tech Level

    Skiff

    Orbital Shuttle

    Orbital Only

    +2

    +4

    6

    -5

    10

    Ketch

    Interplanetary Shuttle

    Planetary

    +1

    +2

    7

    -3

    10

    Pentekonter

    Interplanetary Warship

    Planetary

    0

    +1

    8

    -1

    10

    Hecatonter

    Warship

    Planetary

    -2

    -2

    4

    +1

    11

    Octeres

    Heavy Warship

    Planetary

    -4

    -3

    1

    +3

    11

    Dispatch Ship

    Interstellar Shuttle

    Short Stellar

    -1

    -1

    7

    -3

    12

    Orbital Barge

    Orbital Defense Barge

    Orbital Only

    +2

    +5

    3

    +2

    12

    Penteres

    FTL Warship

    Short Stellar

    -2

    -3

    4

    0

    12

    Cog 

    1st Interstellar Freighter

    Short Stellar

    -4

    +1

    2

    +2

    13

    Bireme

    Light FTL Warship - an Escort or Patrol Vessel

    Medium Stellar

    0

    0

    5

    -1

    13

    Monearas

    FTL Long Range Warship

    Medium Stellar

    -1

    -2

    6

    0

    13

    Trireme

    Patrol Warship

    Medium Stellar

    +3

    +3

    10

    0

    14

    Battle Barge

    Orbital Defense Ship

    Planetary

    +2

    +4

    3

    +2

    14

    Quinquereme

    FTL Warship

    Medium Stellar

    0

    -1

    3

    +1

    14

    Byzantiner

    Large Freighter

    Medium Stellar

    15

    Cataphract

    Heavy Patrolship

    Short Stellar

    15

    Galea

    FTL Warship

    Medium Stellar

    15

    Tessarakonter

    FTL Battleship

    Short Stellar

    15

    Large Cog

    Large Interstellar Freighter

    Medium Stellar

    16

    Pamphylos

    FTL Warship

    Medium Stellar

    17

    Dromon

    Heavy FTL Warship

    Long Stellar

    17

    Ouisakos

    Light FTL Warship

    Long Stellar

    18

    Great Cog

    Huge FTL Freighter

    Long Stellar

    19

    Patronnes

    FTL Heavy Warship

    Long Stellar

    20

    Galleon

    FTL Heavy Warship

    Long Stellar

    21

    Capitanas

    FTL Heavy Battleship

    Long Stellar

    22