ASTRA PENTERES
Starships in Stellar Sanctums
Starship Scale:
Aerospace/Corvette Scale:
Tactical/Mecha Scale:
Personal/Melee Scale:
DAMAGE CONVERSION :
1 Starship = 100 Corvette = 1000 Mecha = 10,000
Melee =
11.2 Classic Traveller/StarCruiser = 1.1 Starfire
= 37.1 Palladium MDC = 22.5 Battlemech Damage = 0.45 StarFleet Battles
Generations - convert to Tech levels.....
Compartments contain only USEABLE space.
Rating |
Quarters Descriptions |
Cargo Descriptions |
Cost & Size EACH Cargo Unit |
Cost & Size - Quarters |
-5 |
Apollo-like |
Bungee Corded to the outside of the hull.... |
1 |
2 per 80 people |
-4 |
Galley or Steerage |
1 |
2 per 60 People |
|
-3 |
Standard Crew or Military Bunk |
A tin can bolted to the outside of the hull..... |
1 |
2 per 40 People |
-2 |
Military Officer's Quarters, a bunk and a small desk |
1 |
2 per 20 People |
|
-1 |
2nd Class |
Some Meteor Protection, inside the hull..... |
1 |
2 per 10 People |
0 |
Standard Passenger Stateroom |
Presurized to standard, no heat |
1 |
3 per 10 People |
1 |
1st Class Accomodations |
Standard Atmosphere, Temperature and Pressure. Industrial Standard conditions. |
1.2 |
2 per 5 People |
2 |
Governmental Bureaucrat Qtrs - Computer Available (Trek style) |
Artificial Gravity |
6 - Spun/1.5 if Artificial Gravity |
2 per 5 People |
3 |
"Luxury Class" - gettting a bit opulent |
Office Enviroment, or like +1 with a Guard |
6 - Spun/1.5 if Artificial Gravity |
1 per Person |
4 |
Presidential style - a small house and many amenities |
Like +3, but Guarded |
6 - Spun/1.5 if Artificial Gravity |
1 per Person |
5 |
Royals - a small palace inside the ship |
Treatment like Nitroglycerin/Antimatter - heat. light, vibration, radiation all monitored and controlled |
12 if Spun/3 if Artificial Gravity |
4 per Person |
Toughness (number of boxes deep) X Range (number of rows across) x (Emmission X 5) - Tech Level
Size equals 1/4 cost
{Toughness (number of boxes deep) X Range (number of rows across) x (Emmission X 5) - Tech Level} x 5
Size equals cost
Beam Damage + Missile Size + (2 x Projectile Damage)
(Ship Size +11) X 5
Combo, Thrust Only (rockets), and Gravitic Engine size is equal to:
( { [ Ship Size + 11 ] X Speed Rating } + { [Ship Size + 11] X Manuever Rating X 0.35 } ) / Power Per Size for Engine
Engines That produce only Thrust, no Power -
Tech Level Available |
Power Source |
Cost per size |
Standard Run Hours |
Minimum Size of Unit |
Endurance Multiple (Gas Milage ) |
Power Per Size |
-4 |
Basic Rocket |
1 |
2000 |
0.1 |
0.25 |
2500 |
-3 |
Advanced Rocket |
1.3 |
3000 |
0.75 |
0.4 |
3000 |
-2 |
Nuclear Rocket |
5 |
20,000 |
10 |
.65 |
10,000 |
Power Producers ONLY -
Tech Level Available |
Power Source |
Cost Per Size |
Standard Run Hours |
Minimum Size of Unit |
Endurance Multiple (Gas Mileage) |
Power Per Size |
-3 |
Fuel Cells |
0.1 |
10,0000 |
0.025 |
.25 |
1000 |
-2 |
Atomic Pile |
4 |
40,000 |
25 |
0.8 |
20,000 |
-1 |
Cold Fusion Reactor |
2 |
10,000 |
0.5 |
0.75 |
1750 |
+1 |
BioKinetic Battery |
0.2 |
12 |
0.01 |
0.5 |
1500 |
+7 |
Microfusion Reactor |
10 |
4800 |
6 |
1 |
30M |
Produce Power and Thrust
Tech Level Available |
Power Source |
Cost Per Size |
Standard Run Hours |
Minimum Size of Unit |
Endurance Multiple (Gas Mileage) |
Power Per Size |
-2 |
MHD TURBINE |
1.5 |
5000 |
1 |
0.5 |
2000 |
0 |
MIGMA Core |
4 |
10,000 |
2 |
1 |
4500 |
+3 |
Hot Fusion Plant |
8 |
10K |
75 |
1 |
100K |
+4 |
Antimatter Engine |
6 |
5K |
15 |
1.2 |
90M |
+5 |
Dimensional Rift Engine |
10 |
2500 |
25 |
1.5 |
45M |
Gravitic Engines
Tech Level Available |
Engine Type |
Cost Per Size |
Standard Run Hours |
Minimum Size of Unit |
Power Needed per Size |
Power (thrust)Per Size |
Gravitic Thrusters |
||||||
Advanced Gravitic Thrusters |
||||||
Null Inertia Drive |
||||||
[ Power per size X Engine Size ] -
( { [ Ship Size + 11 ] X Speed Rating } + { [Ship Size + 11] X Manuever Rating X 0.35 } )
FTL Drives:
Drive Type |
Cost per Rating |
Size Per Rating |
Max Rating |
Early StarJump (TL??) |
50 |
8 |
3 |
Late StarJump (TL??) |
75 |
5 |
5 |
Rift Engine (TL??) |
200 |
10 |
2 |
FTL DRIVE size is equal to:
{ [ Ship Size + 11 ] X Speed Rating } / Size Per Rating for Engine
Change in Tech Level from the Manufacturers |
Cost Change |
Space Change |
Efficiency Change |
Reliability |
+3 |
X 4 |
- 20 % |
+ 50 % |
Base = - 3 |
+2 |
X 2 |
- 15 % |
+ 25 % |
Base = - 1 |
+1 |
+ 25 % |
- 10 % |
+ 10 % |
Base = + 1 |
0 |
No Change |
No Change |
No Change |
No Change (+3) |
-1 |
- 10 % |
+ 20 % |
- 5 % |
Base = + 4 |
-2 |
- 5 % |
+ 50 % |
- 15 % |
Base = + 5 |
-3 |
+ 20 % |
+ 100 % |
- 30 % |
Base = + 6 |
Production Type: | Change in Reliability: |
Military only, For each 20% increase in Funding | +1 |
Test Models, Prototypes, Early Production Runs, War Zone Production | -1 |
Scratch Built, Custom Jobs | As Builder's Skill |
RANDOM STUFF TABLE: Roll 1d6 - OPTIONAL
1 or 2
|
3 or 4
|
5 or 6
|
Battle Rules!
General Purpose Combat Table:
Less than "0" - a rough bump |
"0" a good shaking |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 + |
|
-5 |
Offline |
Damaged |
Destroyed |
Destroyed |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
-4 |
Offline |
Half Function |
Damaged |
Destroyed |
Destroyed |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
-3 |
Offline |
Half Function |
Damaged |
Damaged |
Destroyed |
Destroyed |
Destroyed |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
Cascading Damage |
-2 |
No Effect |
Offline |
Half Function |
Damaged |
Damaged |
Damaged |
Destroyed |
Destroyed |
Destroyed |
Cascading Damage |
Cascading Damage |
Cascading Damage |
-1 |
No Effect |
Offline |
Half Function |
Damaged |
Damaged |
Damaged |
Damaged |
Destroyed |
Destroyed |
Destroyed |
Destroyed |
Cascading Damage |
0 |
No Effect |
No Effect |
Offline |
Half Function |
Damaged |
Damaged |
Damaged |
Damaged |
Destroyed |
Destroyed |
Destroyed |
Destroyed |
1 |
No Effect |
No Effect |
No Effect |
Offline |
Half Function |
Damaged |
Damaged |
Damaged |
Damaged |
Destroyed |
Destroyed |
Destroyed |
2 |
No Effect |
No Effect |
No Effect |
No Effect |
Offline |
Half Function |
Half Function |
Damaged |
Damaged |
Damaged |
Destroyed |
Destroyed |
3 |
No Effect |
No Effect |
No Effect |
No Effect |
No Effect |
Offline |
Half Function |
Half Function |
Damaged |
Damaged |
Damaged |
Destroyed |
4 |
No Effect |
No Effect |
No Effect |
No Effect |
No Effect |
No Effect |
Offline |
Half Function |
Half Function |
Damaged |
Damaged |
Destroyed |
5 |
No Effect |
No Effect |
No Effect |
No Effect |
No Effect |
No Effect |
No Effect |
Offline |
Offline |
Half Function |
Damaged |
Destroyed |
If a component gets the result "Offline", then upon recieving the second one, apply "Half Function" instead. If a component gets the result "Half Function" a second time, then upon recieving the second one, apply "Damaged" result instead. If a component gets the result "Damaged" a second time, then upon recieving the second one, apply "Destroyed" result instead. If a component gets the result "Destroyed" a second time, then upon recieving the second one, apply "Cascading Damage" result instead.
Missing the roll by: |
Results in: |
1 |
Jump is short - roll Percentile dice to tell how much of trip was covered by jump. |
2 |
No Jump, Fails to initiate Jump. |
3 |
Jump too far, +1d100 to determine increase. |
4 |
Jump wrong direction. |
5 |
Jump takes twice as long. |
6 |
Jump to a level higher into Superspace, 2nd instead of 1st, etc... |
7 |
Jump into Superspace, Dimensional Pressure crushes ship, 1d6 damage (internal) per impulse..... |
Class Name |
Use |
Range |
Manuever |
Ease of Repair |
STL Speed |
Size |
Introduced at Tech Level |
Skiff |
Orbital Shuttle |
Orbital Only |
+2 |
+4 |
6 |
-5 |
10 |
Ketch |
Interplanetary Shuttle |
Planetary |
+1 |
+2 |
7 |
-3 |
10 |
Pentekonter |
Interplanetary Warship |
Planetary |
0 |
+1 |
8 |
-1 |
10 |
Hecatonter |
Warship |
Planetary |
-2 |
-2 |
4 |
+1 |
11 |
Octeres |
Heavy Warship |
Planetary |
-4 |
-3 |
1 |
+3 |
11 |
Dispatch Ship |
Interstellar Shuttle |
Short Stellar |
-1 |
-1 |
7 |
-3 |
12 |
Orbital Barge |
Orbital Defense Barge |
Orbital Only |
+2 |
+5 |
3 |
+2 |
12 |
Penteres |
FTL Warship |
Short Stellar |
-2 |
-3 |
4 |
0 |
12 |
Cog |
1st Interstellar Freighter |
Short Stellar |
-4 |
+1 |
2 |
+2 |
13 |
Bireme |
Light FTL Warship - an Escort or Patrol Vessel |
Medium Stellar |
0 |
0 |
5 |
-1 |
13 |
Monearas |
FTL Long Range Warship |
Medium Stellar |
-1 |
-2 |
6 |
0 |
13 |
Trireme |
Patrol Warship |
Medium Stellar |
+3 |
+3 |
10 |
0 |
14 |
Battle Barge |
Orbital Defense Ship |
Planetary |
+2 |
+4 |
3 |
+2 |
14 |
Quinquereme |
FTL Warship |
Medium Stellar |
0 |
-1 |
3 |
+1 |
14 |
Byzantiner |
Large Freighter |
Medium Stellar |
15 |
||||
Cataphract |
Heavy Patrolship |
Short Stellar |
15 |
||||
Galea |
FTL Warship |
Medium Stellar |
15 |
||||
Tessarakonter |
FTL Battleship |
Short Stellar |
15 |
||||
Large Cog |
Large Interstellar Freighter |
Medium Stellar |
16 |
||||
Pamphylos |
FTL Warship |
Medium Stellar |
17 |
||||
Dromon |
Heavy FTL Warship |
Long Stellar |
17 |
||||
Ouisakos |
Light FTL Warship |
Long Stellar |
18 |
||||
Great Cog |
Huge FTL Freighter |
Long Stellar |
19 |
||||
Patronnes |
FTL Heavy Warship |
Long Stellar |
20 |
||||
Galleon |
FTL Heavy Warship |
Long Stellar |
21 |
||||
Capitanas |
FTL Heavy Battleship |
Long Stellar |
22 |