Navalism
Navies are the outermost protections of home islands, a
strong navy would definitely be equal to an assurance of
your home island's safety. In general, by carrying out
naval containment and the use of SSBMs, achieving
victory is believed to be a time problem.
Frigates
Frigates are light equipped and fast speeded ships used
against submarines and buildings, they can destroy AA
guns, towers and submarines quickly but they are of low
resistance against damage except submarine's missiles.
Just turn them away if you see battleships, cybers like
Ares and Hyperions (very usually come in a large number)
and air units like bombers.
Attack Submarines
Attack submarines are slow but can do high damage
against all kinds of ships except frigates, they are
also known as killers of Hyperions lol. They are godly
stuffs to conquest the sea whereas there are AA cover
because they are weak against sea kings.
Battleships
Despite of its highest damage per hit among all combat
ships, they can't counteract against attack submarines
and air units. Owning to the special low resistance
against the former, very slow speed and recovery rate at
docks, this greatly reduce its usefulness through they
are anti frigates. Fortunately, high HP enable them to
stay alive and act as shields of other ships.
SSBNs
Well, I have nothing to say about SSBNs, they are auto
killing machines of all land units, having 1500 damage
at the highest, they can destroy most of the land units
in 1 single shot and all buildings in a few shots.
Once enemies have been seen, they are locked on and
SSBNs will keep on firing until the death of the target
is confirmed. Since they are under sea like attack
submarines, you only have to cover them with cruisers
for guarding purpose or else destroy your enemy's
buildings with protection of your fleets. Most probably
targeting lighthouse wonder and temples in order to
reduce sight and remove storms proofed shelters of your
enemy. But be aware that few numbers of these may not be
enough for tones of Hyperions lol.
Cruisers
Cruisers work in the same way of other AA guns, the
more of these are preferred to safeguard your submarines
since their damage per hit isn't high. Although their AA damage ain't high, they do have a relatively high
resistance against other ships but not cybers, so it's
quite a good idea to push them forward as shields and
let your ships fire at the back, together with their
fast recovery rate at docks, they would be of great
usefulness. But you're reminded that they may not be
able to handle tonnes of bombers especially B-122 Wyvern
which have high HP so it's better for you to prepare
some tempests to cast anti-matter storms.
Carriers
Carriers at Nano Age offer you Avenger fighters/bombers
with low abilities at a low cost (60 gold/60 iron) The
Avenger fighters/bombers can be regarded as semi rubbish
when compared with those from airports like Phoenix,
it's better not to mind the extra cost of 40 gold/40
iron to create a Phoenix unless it's a low risk and
prolonged mission in which your carriers can move near
to the target so as to extend the flight
time per turn.
Back to the carriers, they have 0
resistance against any forms of attack so you better
improve their speed and HP first before tasking them
into missions.
Naval weapons' abilities
comparisons
HP |
Original | Improvements
from civilization bonuses |
Improvements in game(1st) |
Improvements in game(2nd) |
Highest total |
Frigates |
2100 |
525 |
314 |
314 |
3253 |
Attack Submarines |
1900 |
475 |
284 |
284 |
2943 |
Battleships |
8600 |
2150 |
1289 |
1289 |
13320 |
SSBNs |
1000 |
250 |
149 |
149 |
1548 |
Cruisers |
3800 |
950 |
569 |
569 |
5888 |
Carriers |
8000 |
2000 |
1199 |
1199 |
12398 |
Damage per hit |
Original | Improvements
from civilization bonuses |
Improvements in game(1st) |
Improvements in game(2nd) |
Highest total |
Frigates |
100 |
20 |
15 |
15 |
150 |
Attack Submarines |
250 |
50 |
38 |
37 |
375 |
Battleships |
380 |
76 |
57 |
57 |
570 |
SSBNs |
1000 |
200 |
150 |
150 |
1500 |
Cruisers |
110 |
22 |
17 |
16 |
165 |
Carriers |
- |
- |
- |
- |
- |
Range |
Original | Improvements
from civilization bonuses |
Improvements in game(1st) |
Improvements in game(2nd) |
Highest total |
Frigates |
8 |
2 |
1 |
1 |
12 |
Attack Submarines |
8 |
2 |
1 |
1 |
12 |
Battleships |
8 |
2 |
1 |
1 |
12 |
SSBNs |
24 |
5 |
4 |
3 |
36 |
Cruisers |
8 |
2 |
1 |
1 |
12 |
Carriers |
- |
- |
- |
- |
- |
Speed |
Original | Improvements
from civilization bonuses |
Improvements in game(1st) |
Improvements in game(2nd) |
Highest total |
Frigates |
17 |
3 |
2 |
1 |
23 |
Attack Submarines |
13 |
3 |
1 |
2 |
19 |
Battleships |
12 |
2 |
1 |
1 |
16 |
SSBNs |
13 |
3 |
1 |
2 |
19 |
Cruisers |
14 |
3 |
1 |
2 |
20 |
Carriers |
12 |
2 |
1 |
1 |
16 |
*You can only do 5 times improvements in game among
different areas (HP, damage, range and speed) to each
type of the ships above.