An'greal and Sa'angreal:
A very rare object that allows anyone capable of channeling the One Power to handle a greater amount of the Power than would be safely possible unaided. Remnants of the Age of Legends, the means of their making is no longer known. Few remain in existence. A sa'angreal is like unto, but much more powerful than, an angreal. The amount of the Power that can be wielded with a sa'angreal compares to the amount of the Power that can be handled with an angreal as the power wielded with the aid of an angreal does to the amount of the Power that can be handled unaided (Glossary).

Statuettes
Attunement: Either
These statuettes are perhaps the most common angreal. The statuettes are of many shapes, usually about 8 inches tall and made of ivory or other polished stone. Most statuettes depict a human form, the gender indicating whether the creator attuned the item to saidin or saidar.
Moiraine Sedai possesses one of these angreal, a long-haired woman of flowing robes carved out of age-darkened ivory. Aviendha has a similar one that Elayne found in the Ebou Dar hoard, depicting a seated long-haired woman. Verin Sedai has a carved ivory angreal. Rand al'Thor at one time possessed an angreal of dark green stone carved to look like a seated bald fat man with a sword across his knees, but it was taken from him when the Aes Sedai captured him and has not yet been returned; by now it could be anywhere in the westlands.
    He was startled to see her unwrap a smooth ivory figurine, age-darkened to deep brown. No longer than her hand, it was a woman in flowing robes, with long hair falling about her shoulders. The Eye of the World 108
    A weathered stone figurine of a woman, seemingly unclothed but wrapped in hair that fell to her ankles, was outwardly no different from the others sharing its case, each no much bigger than her hand. But it gave an impression of a soft warmth that she recognized.   The Shadow Rising 209.
    Standing, he dug into his pouch and pulled out the small hard object, a carving of shiny dark green stone that fit easily into his hand, a round-faced round-bodied man sitting crosslegged with a sword across his knees.  The Shadow Rising 364

Amber Turtle
Attunement: Female
Among the many useful items Elayne Trakand found in the Ebou Dar trove was this brooch, made of amber carved in the shape of a turtle. Although of only middly strength, it has the advantage of being able to pass unnoticed as a simple item of jewelry.

Golden Ring
Attunement: Female
The Forsaken Graendel found this angreal, a golden ring barely large enough to fit a woman's little finger, amid what once was the possession of another (male) Forsaken, Sammael. At present she holds it in reserve, as a surprise for those who think they know the extent of her already awesome power.

White Wand
Attunement: Female
This sa'angreal, perhaps the most powerful possessed by the White Tower, is a fluted rod the length of a forearm, made of bone, ivory, or some similar substance. The Amyrlin Seat holds it item in reserve for the most dangerous and desperate tasks.

Callandor
Attunement: Male
The most powerful saidin-attuned sa'angreal ever made (except for the Choedran Kal), and certainly the most powerful known to have survived the Breaking (again, except for the same), is Callandor, the Sword That Is Not A Sword, the Sword That Cannot Be Touched. Made of crystal in the shape of a single-edged, two-handed sword with a slightly curved blade, Callandor was kept in the Stone of Tear for centuries, specially shielded to prevent male channelers from taking it, since with it they could easily level entire cities.
According to the Prophecies of the Dragon, only the Dragon Reborn could touch Callandor Rand Al'Thor proved these prophecies correct, and himself the Dragon Reborn when he seized Callandor and took it for his own. Fearing its power, he later drove it into the very heart of the Stone, there to remain until he had it brought to him (which he later did, feeling he needed its power).
Unfortunately, Callandor poses several dangers for Rand. First, it lacks the buffers other sa'angreal have. This allows him to channel so much power that using it sometimes threatens to overwhelm his sanity--he tries to raise the dead, or lashes out at his enemies in ways that cause as much harm to his own forces as to them. Second, according to Cadsuane Sedai, he can only use Callandor safely by linking with two women when he does so. Whether her words hold the truth, or she is simply trying to manipulate the Dragon Reborn for her ends, remains to be seen.
   The Sword That Is Not a Sword blazed in his hands, as if he held noonday. The Power filled him, hammering down like solid thunder.    The Shadow Rising 185.

Statues of the Crystal Globes
Attunement: One male, one female.
Called Choedan Kal in the Age of Legends, the most powerful sa'angreal ever created were two gigantic statues, each many times the height of a human, built during the War of power as weapons against the Dark One (but never used). One, built near Cairhien, depicts a kingly man holding a large crystal orb loft in his right hand. The other, on Tremalking, is a queenly woman with a similar orb held loft in her left hand.
The Creators of these sa'angreal built them so that only a man and a woman channeling together (not uncommon during the Age of Legends) can use them to full effect. They channel so much of the One Power that they could, if used together, allow the users to shatter the world beyond any possibility of rebuilding. Used separately, the male statue is attuned to men, and the female statute to women.
These sa'angreal are too powerful to be used directly--doing so would result in death. Instead, they were designed to be used through two special ter'angreal--miniature versions of each statue. Using one of these allows a channeler to control a flow of power through the statue regardless of where he is or whether he can touch it. Rand al'Thor found both statuettes in Rhuidean, and has hidden them (though Lanfear, at least, knows he has them). He and Nynaeve used them to cleanse the Taint from Saidar.
The male statue was recently discovered, and work crews controlled by the now-deceased King Galldrian of Cairhien began unearthing it. (Galldrian's death, and other recent troubles in that land, have led them to abandon the work for the time being.) The female statue is in Tremalking.
   A great stone hand stuck out of the ground clasping a clear sphere as large as a house. And that sphere was shining like a glorious summer sun.    Winter's Heart 646.


Ter'angreal:
Any one of a number of remnants of the Age of Legends that use the One Power. Unlike angreal and sa'angreal, each ter'angreal was made to do a particular thing. For example, one makes oaths taken within it binding. Some are used by Aes Sedai, but their original purposes are largely unknown. Some will kill or destroy the ability to channel of any woman who uses them (Glossary).

A'dam
Activation: Wear (female channelers only)
Affinities: None
Size: small
Weight: 2 lb.
Occurrence: Common
Created by the Seanchan as a means of controlling channelers, an a'dam resembles a silver metal collar attached to a silver bracelet by a ropelike metallic leash. The user places the bracelet around her wrist and the collar around the neck of the channeler to be controlled. Once "leashed" in this manner, the target channeler cannot remove her collar; any attempt to do so inflicts excruciating levels of pain. Any other person (except a male channeler; see below) who knows how to operate the latch can remove the necklace.
The user can control the channeler's actions by inflicting pain. Seanchan sul'dam wield this pain like a weapon to break the channeler's spirit and, eventually, instill unquestioning obedience. If the user takes off the bracelet and puts it somewhere (hangs it on a peg, places it on a shelf, or the like), the leashed channeler cannot move it, directly or indirectly, without experiencing the same excruciating pain.
The Seanchan believe only certain women can become sul'dam; they consider it a special gift women receive. In reality, Seanchan sul'dam are simply channelers without fully developed abilities. If leashed with an a'dam, a sul'dam suffers is effects like any other channeler. Any female channeler can use or be leashed by an a'dam; nonchannelers cannot use them or suffer the pain and subdual damage they cause.
A'dam are intended only for women, if a male channeler simply touches an a'dam while a female channeler wears either part of it, he and the female channeler both are hurt. If he wears either bracelet or the collar while a female channeler wears the other, the same results. If a nonchanneler touches or wears an a'dam, nothing happens to him, and the leashed channeler (if any) suffers no effects.
A device, consisting of a collar and a bracelet linked by a silvery metal leash, that may be used to control, against her will, any woman who can channel. The collar is worn by the damane, the bracelet by the sul’dam (Glossary).
   True, so long as the necklace remained on Moghedien's neck, any woman able to channel could find her with the bracelet, and control her. If no one wore the bracelet, she could not move more than a dozen paces from it without falling to her knees retching, and the same if she shifted the bracelet more than a few inches from where it had been left, or tried to unfasten the necklace herself.   Lord of Chaos 218

Alabaster Figurine?
   A figurine of an unclothed woman in alabaster, one hand tall. Use unknown. The Dragon Reborn 293

Amulet of Alertness
Activation: Wear (channelers only)
Affinities: None
Size: Small
Weight: 1 lb.
Occurrence: Rare
This ter'angreal, which looks like a simple decorative necklace or medallion, keeps the wearer alert, aware, and wakeful. It has two powers.
First, it provides resistance to the effects of a weave, poison, or anything else that would make the wearer sleepy, diminish his powers of observation, or lull him into a false sense of security.
Second, it makes the wearer aware of persons spying on him or eavesdropping on his conversations. Whenever someone tries to secretly watch or listen to the wearer, the amulet grows unusually warm. It does not point out who the spy is, or even his location, but often just knowing of a spy's existence allows the wearer to safeguard his secrets.

Binder? A Rod of Dominion?
   It felt the same as the Oath Rod, too; not quite like ivory, not quite like glass, distinctly cool on her palms.  The Path of Daggers 255

The Three Silver Arches
Activation: Enter
Affinities: None
Size: Huge
Weight: 800 lb.
Occurrence: Rare
In the bowels of the White Tower exists a room holding an unusual structure: three silver arches, linked together at their bases, each just tall enough for an average-sized woman to walk under without ducking her head. The Aes Sedai use these arches to test novices for advancement to the rank of Accepted. Wearing only a simple dress, the candidate must walk under each of the arches, one at a time, in a specified order. They cause her to experience, in her mind, her worst fears--first for what was, second for what is, third for what is to come. If she succumbs to her fears, collapses, and fails, this usually means she can never become Aes Sedai.
The Aiel Wise Ones know of a similar ter'angreal in Rhuidean, and use it the same way. Unlike with most ter'angreal, a person can only use this archway once; passing through it again at any point in the user's life has no effect.

The Tear Archway
Activation: Enter
Affinities: None
Size: Huge
Weight: 200 lb.
Occurrence: Unique
This archway, part of the Great Holding of Tear, is made of red stone so oddly twisted that the eye has a hard time looking at it. Three deeply carved, sinuous lines running the length of each upright mark it. Anyone can use this ter'angreal. A person who passes through it enters a strange world peopled by bizarre, humanlike beings dressed in yellow (thought by some scholars to be the Aelfinn). By ancient agreement, a person using the archway must carry no lamps, torches, musical instruments, or items made of iron (anyone who fails to abide by this restriction is forcibly returned to his own world and can never use the archway again). The seeker may ask these beings three questions about any subject (past, present, or future), and they answer him truly. He must ask all three questions and hear all three answers before he can leave and return to his home world. If he asks a question the beings consider frivolous, they punish him (usually taking the form of an extended period of extremely bad luck or similar malady, not physical harm). Questions concerning anything related to the Shadow pose dangers for the questioner; the answers may drive him mad, attract the Dark One's attention to him back in his own world, or the like. Questions regarding people other than one's self also create difficulties; the beings may not answer them with complete truthfulness, and asking them may entangle the questioner in the subject's destiny. Unlike most ter'angreal, a person can only use this archway once; passing through it again at any point in the user's life has no effect.
   A tall redstone doorframe, looming oddly in the shadows cast by his lamp. When he came closer, it still looked odd. Twisted, somehow. His eye did not want to follow it around; the corners did not join right. The tall hollow rectangle seemed likely to fall over at a breath, but when he gave it an experimental push, it stood steady.    The Shadow Rising 248
   He seemed to be stepping through a sheet of brilliant white light, infinitely bright, infinitely thick. For a moment that lasted forever, he was blind; a roaring filled his ears, all the sounds of the world gathered together at once. For just the length of one measureless step.    The Shadow Rising 248
   "Sensations, emotions, experiences. They rummage through them; you can feel them doing it, making your skin crawl. Perhaps they feed on them in some manner."    The Shadow Rising 257

The Rhuidean Archway
Activation: Enter
Affinities: None
Size: Huge
Weight: 200 lb.
Occurrence: Unique
Similar to the Tear Archway, but marked with three lines of etched triangles instead of simple straight lines, this archway was once kept in the lost city of Rhuidean (the Aes Sedai removed it since the Dragon Reborn re-opened Rhuidean). It functions similarly, but leads to a different world people by different beings (thought to be the Eelfinn). These beings do not answer questions, but they do grant requests. Any three things the seeker needs and asks for, they give her--though not necessary in the manner she envisions. The gifts come at a price, though, and the price is always high. A wise seeker negotiates the price before leaving, though her bargaining powers is not absolute (usually involves something non-tangible and extremely important to the seeker, such as part of creativity, her capacity to love, a promise to engage in some future activity of unknown import, or the like). In the absence of any negotiation, the beings exact whatever price they consider appropriate. Unlike most ter'angreal, a person can only use this archway once; passing through it again at any point in the user's life has no effect.

Balefire Rod
Affinities: Air, Earth, Fire, Spirit, Water
Size: Small
Weight: 4 lb.
Occurrence: Rare
Once held by the White Tower but stolen by the Black Ajah, this fluted black rod is about an inch in diameter and as long as a human forearm. It produces balefire, but using it is exhausting and dangerous.
    "Balefire." Asne looked around, dark tilted eyes challenging. "Balefire will destroy even one of the Forsaken. And we have the means to produce it."  The Shadow Rising 633

Balls, Metal Basketwork?
    Any movement produced a faint musical chime, a different tone every time, and she had the feeling that no matter how hard [Elayne] looked into it, there would always be a still smaller ball waiting to be discovered.   The Path of Daggers 111

Box, Ivory?
    A small box that felt like ivory, covered in wavering red and green stripes; [Elayne] set it down carefully without opening the hinged lid.  The Path of Daggers 72

The Bell of Far Alarm
Affinities: Spirit
Size: Large
Weight: 15 lb.
Occurrence: Unique
This ter'angreal consists of a large bell with no clapper, seemingly made of bronze though far lighter than an object of solid bronze should be. Etched around its outer rim are words in the Old Tongue. They say "Wheresoever thou shalt be, thou shalt hear my call." The rest of the outside of the bell has pictures depicting men fighting Trollocs.
Success makes the bell ring. It emits no actual sound that anyone can hear; instead, its distinctive ringing occurs only in the minds of designated persons. The user specifies who can hear the bell when she rings it--she could choose, for example, "anyone from Emond's Field," "all Cairhienin nobles," "all Aes Sedai," "all women," or even "everyone." All designated persons automatically hear the bell in their minds. If they are asleep, the ringing awakens them. They get a mental picture of who rang the bell, and they know where she is. They are not, however, compelled to do anything for her; each hearer must react to the ringing for himself.

Bird Statuette
Affinities: Spirit
Size: Tiny
Weight: 1/2 lb.
Occurrence: Rare
This type of ter'angreal is a small statuette of a bird. The materials and species vary from statuette to statuette, though all the ones known are small enough for a person to carry easily in a belt pouch. They grant the user the power to see through a single bird's eyes. The user must be able to see the bird and has no control over where the bird goes or which way it turns its head. If the bird ever passes out of the user's sight, the link between her and the bird instantly ends. The user may switch directly from one bird to another.

Bowl of the Winds
Activation: Channel
Affinities: Air, Water
Size: Medium
Weight: 2 lb.
Occurrence: Unique
Hidden for many years in the trove of Ebou Dar, this object resembles a shallow bowl over 2 feet across made of thick, clear crystal, carved on the inside with a pattern of clouds. When used, the bowl itself turns sky blue while the clouds become white and move along the bowl's surface.
The bowl allows the user to change the weather to an extent not possible through any known weave. The degree to which the weather is changed, the duration of the change, and the area affected all depend upon the weave.
    "The Bowl of the Winds...To think it would be found again after two thousand years here!" A Crown of Swords
    "The changes continued unabated inside the Bowl, sea to sky, waves to clouds, but a writhing, braided column of saidar shot up from that flattish crystal disc, Fire and Air, Water and Earth and Spirit, a column of intricate lace as wide as the Bowl, climbing up and up into the sky, until its top rose out of sight.   Path of Dagger 126

Cat Statuette
Activation: Carry
Affinities: None
Size: Tiny
Weight: 1/2 lb.
Occurrence: Rare
This item is a statuette of a housecat, small enough to fit comfortably in a human palm, made of various type of stone or metal. The bearer can move with the silence and grace of a cat.

Chair of Remorse
    Despite its name, the ter'angreal looked nothing like a chair, just a large rectangular block of marbled gray. No one knew what it was made of, but the material was hard as steel everywhere except the slanted top. The statuesque Green sank a little into that, and somehow it molded itself to her no matter how she twisted. Doesine's weavings flowed into the only break anywhere on the chair, a palm-sized rectangular hole in one side with tiny notches spaced unevenly around it. Criminals caught in Tar Valon were brought down here to experience the Chair of Remorse, to experience carefully selected consequences of their crimes.   Winter's Heart 17

Collar and Two Bracelets?
Occurrence: Unique?
   A finely jointed collar and two bracelets of dull black metal, on a stand by themselves, made her shiver; she felt darkness and pain associated with them--old, old pain, and sharp.    The Shadow Rising 209
The Circlet of Karim Tay
Affinities: Fire
Size: Small
Weight: 1 lb.
Occurrence: Unique
This ter'angreal resembles a Dreamring. It consists of a ring of twisted green-colored stone large enough for an Ogier to wear as an armband or a man as a headband. It grants the power to projects bolts of green fire and has a range of 100 feet.
Use of the circlet tends to exhaust the wielder.
No existing record reveals who Karim Tay is, or why his or her name has been associated with the circlet (the name may refer to a place rather than a person). The circlet first enters history during the Trolloc Wars, when one Rhinella Sedai found it "in the Caralain Grass" and used it to slay many Trollocs.

The Crystal Spar of Temarhwin
Activation: Wield
Affinities: None
Size: Small
Weight: 1 lb.
Occurrence: Unique
This ter'angreal resembles a short, round, smooth ivory rod about 5 1/2 inches long and 3/4 inch in diameter, topped by an unusual blue-green crystal of similar diameter but almost twice the length of the ivory. When the user holds it firmly in his hand and concentrates on it, it emits a bright, wholesome light covering a radius of 25 feet around him. Not only does this light illuminate dark places, it also deals damage to any Shadowspawn it falls upon.
The White Tower once owned the Crystal Spar, naming it after the sister who discovered and first studied it. Eighteen years ago, the Amrylin Seat issued it to Maraela Sedai, who went on a secret mission into the Blight. Neither Maraela nor her Warder returned, and the fate and whereabouts of the Crystal Spar remain unknown.

Crystal Throne
Size: Huge
Occurrence: Unique
A throne made of crystal upon which the Empress of Seanchan sits, inspiring awe upon those who come near?

Dagger of Resistance
Activation: Carry
Affinities: None
Size: Tiny
Weight: 1 lb.
Occurrence: Unique
This ter'angreal, though shaped like a dagger, actually has a very dull blade. Its purpose is to blunt the effects of weaves used against possessor. It resists and diminishes the effects of weaves.
    Aviendha found a dagger with gold wire wrapped around a hilt of rough deerhorn; the blade was dull, and by all evidence, always had been.   The Path of Daggers 110

Dreamring
Affinities: Spirit
Size: Tiny
Weight: 1 lb.
Occurrence: Rare
This item resembles an arm-ring made of stone, twisted to give it an unusual appearance. When worn by a sleeping channeler, it allows her to enter Tel'aran'rhoid, the world of dreams. Many other ter'angreal, of every shape, substance, and size, have similar powers; some can even be used by nonchannelers.
    All flecked and striped in brown and red and blue, it was slightly too large for a finger ring, and shaped wrong, flattened and twisted so that a fingertip run along the edge would circle both inside and out before coming back to where it had started. There was only one edge, impossible though that seemed...   The Shadow Rising 201
    "A woman needn't be able to channel, only sleep with it touching her skin. A man might be able to, for all we know."   The Shadow Rising 203

Ebon Scepter
Affinities: Fire
Size: Small
Weight: 2 lb.
Occurrence: Unique
As thick as a man's wrist and 12 inches long, this smooth rod made of polished black stone (or some stonelike substance) always feels hot to the touch. It responds to a flow of Fire. When a user channels Fire into it, the rod allows her to create elaborate visual and aural illusions up to 30 feet in diameter. Touching the illusion, or touching something with it, reveals its nature.
The scepter poses some danger to the user, however. Used successfully, the rod functions normally, with no side effects. If she fails, the rod takes control of her mind. She passes out, awakening hours later. While she sleeps, the rod creates an illusion of her fantasies and/or dreams, broadcasting them for anyone nearby to see. Typically this only causes her to suffer embarrassment, but it can create other problems in some situations.
     A rod, as thick as her wrist, bright red and smooth and rounded, firm rather than hard for all that it seemed to be stone; it did not warm slightly in her hand, it almost felt hot!    The Path of Daggers 111
     The heat of the rod made her think of Fire.........Blinking, she opened her eyes and sat up in the bed.   The Path of Daggers 399

Fancloth Loom
Affinities: Air, Spirit
Size: Huge
Weight: 125 lb.
Occurrence: Unique
One of the most useful ter'angreal possessed by the White Tower, this object is a carved wooden trunk with elaborately engraved brass fittings but no lock. Each use produces a bolt of fancloth, enough to make three Warder cloaks. It functions up to three times per day.

The Five Leaves Folded
Activation: Wield
Affinities: None
Size: Tiny
Weight: 1 lb.
Occurrence: Rare
When inactive, this ter'angreal resembles a day-flower that has withdrawn its petals to hide under five large leaves of some strange substance with the flexibility of cloth but the hardness of metal. When activated by touch, it opens to reveal the flower. Made of carved and painted ivory, the flower fills the room with sunlight, the scent of flowers, and the pleasant feel of early springtime in a green and fertile land. The effect lasts for 3 hours, or until the user touches the ter'angreal again with the intent to turn it off. The item is usable once per day, and only during daylight hours (it automatically deactivates when night falls).

Foxhead Medallion
Activation: Wear
Affinities: None
Size: Tiny
Weight: 1/2 lb.
Occurrence: Unique
Mat Cauthon received this ter'angreal from the beings who live on the other side of the Rhuidean archway in response to his request to be "free of Aes Sedai and the Power." A medallion in the form of a fox's head, when worn it shields the wearer from any direct use of the One Power, harmful or benign. No weave has any effect on him: He cannot be Healed, moved with flows of Air, tricked by Illusion, or harmed (even by balefire!). Of course a channeler can still harm him indirectly--for example, by hurling boulders at him or setting on fire the building he is in. When someone channels against the wearer, or even embraces the Source within 30 feet of him, the medallion turns icy cold, alerting him to the potential assault.
    ...the medallion fell against the [gholam's] cheek. The man screamed. Smoke rose around the edges of the foxhead, and a sizzle like bacon frying.     ACoS 598

Figure, Bronze?
Size: Medium
    The figure of a stout, bearded man with a jolly smile, holding a book; two feet tall, it appeared to be age-darkened bronze and took both of her hands to move.  The Path of Daggers 73

The Guardian
Size: Huge
Occurrence: Unique
    Beneath the balcony, three women in white sat on stools spaced equally around the edge of the floor, right against the dome's wall, and beside each woman, a disc a full span across that looked like clouded crystal had been set into the floor and inlaid with a long thin wedge of clear crystal that pointed toward the chamber's center. Metal collars surrounded the murky discs, marked off like a compass but with ever-smaller markings between the larger.   Winter's Heart 473

Hogarn Medallion
Affinities: Fire, Spirit
Size: Tiny
Weight: 1/2 lb.
Occurrence: Rare
This rather simple medallion is engraved with a picture of, or carved in the shape of, the famed wolfhound Hogarn. According to legend, during the Trolloc Wars, Hogarn saved his master from a Darkhound, slaying the fell beast at the cost of his own life. The medallion, likewise, provides the wearer with a weapon to use against Darkhounds, allowing her to project a bolt of energy that deals damage to Darkhounds. The beam has a range of 50 feet and automatically hits.

Jenasa's Golden Key
Activation: Wield
Affinities: None
Size: Tiny
Weight: 1/2 lb.
Occurrence: Unique
A piece of thick gold wire bent into a U-shape at one end, with a long shaft extending perpendicular to the U from the op, this object received its name because it makes it easier to open the doorways of Portal Stones. It also aids other Traveling weaves.

Iron Disc?
Affinities: (Spirit?)
Size: Small
Channeling leads to sleep and Tel'aran'rhoid?
    ...an iron disc, three inches across, scribed on both sides with a tight spiral...    The Shadow Rising 204

The Lapis Sphere
Affinities: Spirit
Size: Small
Weight: 2 lb.
Occurrence: Unique
This ter'angreal is a smooth, highly polished sphere of solid lapis lazuli of 3 inches in diameter. It seems to gather the light to itself and reflect is back in shades of deep, gentle blue. Holding it brings a feeling of peace and tranquility to most people, though some feel no effect whatsoever.
A channeler who holds the sphere and concentrates upon it can cause it to show scenes of far-off places in the real world or Tel'aran'rhiod, or distant times in the real world. If the user chooses to view the waking world, she can name any person or place with two hundred miles. The sphere does not transmit sound but it does provide a clear enough picture for the user to read a speaker's lips. Attempting to view a specific person in Tel'aran'rhiod requires, of course, that the person is in Tel'aran'rhiod at the time (either physically or dreaming); if not, nothing happens.

Mask of Illusion
Activation: Channel
Affinities: Spirit
Size: Small
Weight: 1 lb.
Occurrence: Unique
Resembling in its unaltered state an elaborate mask made of the finest silks and other materials, this ter'angreal allows the wearer to disguise herself. It provides the equivalent of the disguise weave. The illusion of course hides the presence of the mask itself.

Medallion of Distraction
Activation: Wear
Affinities: None
Size: Tiny
Weight: 1/2 lb.
Occurrence: Rare
This large medallion, typically made of steel, has small, detailed geometric patterns etched all over its face. When the owner wears it prominently around his neck, anyone looking directly at it suffers as a result of devoting so much attention to the medallion.

Oath Rod
Activation: Wield (channelers only)
Affinities: None (Spirit?)
Size: Small
Weight: 2 lb.
Occurrence: Unique
This object, a smooth rod made of some strange white substance, is one of the greatest treasures of the White Tower. Oaths sworn on it binds the swearer "bone deep" (as the Aes Sedai say). Only the strongest willed may break an oath in extreme and unlikely conditions.
A channelers can also use the Oath Rod to remove an oath another person has sworn on it.
The Oath Rod only affects channelers; if stilled, a woman who has swoon oaths on the rod is freed from them. To bind a oath into a nonchanneler requires a type of ter'angreal called a Binding Chair, though so far as is known, none of these fearsome objects survived the Breaking.
According to some, the Oath Rod may be one of the "Nine Rods of Dominion" the ancient records say Lewis Therin Telamon summoned. If so, it may have other powers. The nature and powers of the other eight rods, and whether they survived the Breaking, remain unknown.
    A ter'angreal, the Oath Rod would bind them to the Three Oaths, and thus to the Tower.    New Spring: The Novel 156
    It felt like glass, only somehow smoother [...] The Oath settled on her, and suddently the air seemed to press harder against her skin [...] She could still think a lie, but her tongue would not work to utter it now.    NS: TN 156
    Embracing the Source, Pevara channeled a thread of Spirit to the Rod. Talene gripped the wrist-thick rod so hard that her knuckles turned white...   Winter's Heart 20

Ornament, Crescent?
    The light of saidar suddenly shone around [Alanna]...One of [Cadsuane's] dangling hair ornaments, intertwined golden crescents, was cool on her temple.   :The Path of Daggers 274

Ornament, Hummingbird?
    Cadsuane drew on her own Well, taking in saidar in a measured amount.   Winter's Heart 626

Ornament, Swallow?
    A pity she could not say how far away the Power had been channeled, nor whether by a man or a woman, but the direction would have to do.   Witner's Heart 642

Ornament, Shrike?

Penara's Buckle
Activation: Wear
Affinities: None
Size: Tiny
Weight: 1/2 lb.
Occurrence: Unique
Named after the famed traveler for whom, legend says, it was created, Penara's Buckle is made of solid gold, though it is less heavy and more durable than most such objects. Ornate and beautiful, it is large enough for a broad man's belt, though paradoxically it seems to fit smaller ladies' belts just fine. Minute mazelike etchings cover its face; they cause headaches if looked at too closely.
Penara's Buckle diminishes the wearer's need to eat and drink. The wearer only requires one good meal and one cup of water per week. If he or she goes longer than this without eating and drinking, the effects of starvation and thirst set in.

Star, Three Pointed?
    A silvery thing in another cabinet, like a three-pointed star inside a circle, was made of no substance she knew; it was older than metal, scratched and gouged, yet even older than any of the ancient bones.   The Shadow Rising 209

The Talisman of Growing
Activation: Wield (channelers and ogier only)
Affinities: None
Size: Small
Weight: 1 lb.
Occurrence: Unique
This ter'angreal, created by some male channelers after the Breaking but before they went insane, is a fist-sized amulet shaped like the seed of a bean and made out of crystal. Although the object has no seams, inside the seed can be seen a smaller seed; inside that is another even smaller, with another inside that one, and so on to the limits of the human sight (or perhaps beyond). Ogier and channelers activate its powers by singing to it.
The talisman allows the user to expand the Ways by growing a new Waygate. The process takes hours.
Once the Waygate is created, it opens into the Ways and functions in exactly the same way as all existing Waygates.
The Ogier have not used the talisman since the Ways began to change during the War of the Hundred Years, fearing what may result if they tried to grow a new Way today. They keep it hidden in one of their stedding, though they have never told humans which one.

The Twelve Rings of Glass
Activation: Touch
Affinities: none
Size: Small
Weight: 5 lb.
Occurrence: Unique
This ter'angreal is a set of interlocking rings made of glass. Despite its fragile appearance, it is unusually heavy and possesses the normal ter'angreal resistance to harm. Anyone who looks at it long develops a headache.
The rings aid channelers who wish to link. It also increases the power of the link as if two more women had joined the circle
    A thing that looked like a blacksmith's puzzle made of glass? It was heavy enough that she dropped it, and it broke a chip off the edge of the cistern cover.    The Path of Daggers 111

Vial, Crystal?
    A tiny stoppered vial that might have been crystal, with a dark red liquid inside.   The Path of Daggers 72

Zarinda's Rod of the Waves
Affinities: Water
Size: Small
Weight: 2 lb.
Occurrence: Unique
This ter'angreal, a 2-foot-long rod of turquoise weighing no more than a rod of oak, was supposedly created by the powerful channeler Zarinda dah Tharine during the Age of Legends. The carvings along its length of fish and other water creatures, betray its powers, for it grants two abilities to the user.
First it increases the effect of any weave with the Water Affinity.
Second, it allows the user to summon fish to her whenever she is on the body of water where any fish live. She may designate the specific species of fish she wishes to summon, or multiple species, or simply all fish. All designated fish within a radius of 100 feet respond instantly, swimming as close to the rod as they can. This allows the user (or her companions) to catch the fish easily, or herd them to safety , or the like.

Adornments of Vaerlin Sha'raelle
Activation: Wear (channeler only)
Affinities: None
Size: Small
Weight: 2 lb.
Occurrence: Rare
The Adornments of Vaerlin Sha’raelle, a set of linked, matching ter’angreal, consists of a finger-ring, a belt of leather and gold set with gems, a bracelet set with gems complementing the belt, and a gem-studded necklace that matches them both. Although the Aes Sedai as yet remain uncertain of these objects’ nature, powers, and origin, some of the more scholarly sisters believe them to be the Adornments of Vaerlin Sha’raelle, who is thought to be an Aes Sedai from the time of the Breaking. According to the records of the Tower, the Adornments function only if worn together. That information is not entirely true, though. Individually, the items do have effects, although they are fairly subtle. These effects are given below.
When all of the Adornments are worn together, however, the true strength of this ter’angreal comes to light. All of the effects below are tripled.
Belt: Increases the wearer’s Defense.
Bracelet: Grants the wearer a bonus on damage dealt by melee attacks against Shadowspawn.
Ring: Provides a resistance to the powers of Shadowspawn.
Necklace: Increases the damage caused by all weaves used to injure Shadowspawn, Friends of the Dark, and other servants of the Shadow.
Some records say Vaerlin Sha’raelle created a second set of Adornments with additional powers, but if so, they were not among the Ebou Dar hoard.

Chalice of Safety
Activation: Wield
Affinities: None
Size: Small
Weight: 1 lb.
Occurrence: Rare
The Chalice of Safety is a ter’angreal that also comes in the shape of many other utensils designed for holding or consuming food and drink. It automatically detects and neutralizes poison. The person eating or drinking from it may still taste the poison (and thus realize someone tried to kill him), but it has no effect on her. On the other hand, if she tries to consume any beneficial drugs or medicines using the chalice, they, too, have no effect on her.
Most Chalices of Safety are made of precious metals and adorned with etching, gems, enamel, or other decorations. Some, however, resemble common utensils.

Helm of Majesty
Activation: Wear
Affinities: None
Size: Small
Weight: 2 lb.
Occurrence: Unique
The Helm of Majesty is a ter’angreal that resembles a standard military helm made of metal feathers. It enhances the wearer’s leadership and morale-boosting skills. While worn, it increases the wearer’s charisma.
    ...a thread of Fire touching what looked like a helmet made of fluffy metal feathers gave everyone within twenty paces a blinding headache.  The Path of Daggers 399