GREY KNIGHTS

The Grey Knights are unique among the Legiones Astartes as the only chapter to have full knowledge of the dark secrets of Chaos – "They alone know of the existence of Daemons and their appearance in the real world, and they alone are equipped to battle and defeat mankind’s most terrible enemy."

While the Grey Knights are technically Adeptus Astartes, they do not involve themselves with the ordinary activities of Space Marines. They are instead, a part of the Inquisition. And act as the military arm of the Ordo Malleus, with their main base being located on Saturn's moon Titan. The Grey Knights are unique in that they have no antecedants. The Chapters Gene-seed was designed from an unknown source by the Adeptus Mechanicus. The high ratio of psykers in the chapter points to a source outside of the normal processes of existing Space Marine Chapters. There are conflicting reports of when this chapter was founded. The Grey Knights are one of the Inquisitations most power full weapons in fighting heretics and Daemons. They are only ever used by Inquisitors who are members of Ordo Malleus and only in the direst circumstances.

GREY KNIGHTS CHARACTERS

Equipment: Grey Knights 1st company all wear rare Terminator Armour, for which rules are listed here and they all carry a Nemesis Force Halberd or Nemesis Force Swords. 'Standard' Grey Knights wear power armour and Ageis suits and can carry the same equipment.
Most Grey Knights have Psychic Powers to some extent and all have access to nd rare equipment.
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Grey Knight85752001508585859585
Random65+4D1065+3D10185+4D10125+4D1070+3D1065+4D1075+3D680+2D6 75+2D10
  • Grey Knight Terminator Armour also includes mic wards.
  • Terminator Armour also includes a force field used to give the wearer a additional bit of protection. In gamming terms this gives a 1d6 protection to the wearer.
  • Terminator armour also provides a +25% strength bonus.
  • Grey Knight Power armour incorporates mic wards and provides a +20% strength bonus.

Equipment

Power Armour, Gaundlet mounted storm bolter, Nemesis Force Weapon (see below), mic and Hexagrammic Wards, Com-link, Auto senses: laser sight, range finder, motion predictor. They also have a standard re-breather and de-tox gland.
Some Grey Knights have Psychic powers, these are usually members of the 1st company and also wear Terminator armour. In addition they also have Psychic hoods, Psi - Booster and may have a MIU Psycannon.

Special Abilities

Word of the Emperor, Spit Acid, Nerves of Steel, Ambidexterous, Leader, Rock Steady Aim, Force of Will.

They may also have Feint, Heroic, Lightening Reflexes, True Grit, eye Shot. Some appropriate Psychic Powers would be: Detection, Enfeeble, Mind scan, Psi-track, Telepathy, Psychic Impel, Psychic Sheild, Psychic Ward, Banishment, Sanctuary.

Nemesis Force Weapons

NameReachDamageParry Penalty
Nemesis Force Sword 3 3D6+4 -15%
Nemesis Force Halbard 4 2D10+4 -15%

All Nemesis force weapons can be boosted like normal force weapons.


Taken from the Inquisitor Mailing List. This rules version was created by JF.