Robot Rules v1.0 - Any comments welcome.

[Concepts for rules from John Westlake, main body of rules posted by Prankster, edited into HTML by 4D]

*Basic Rules*Programming Robots*Robot Programmes*Example Robots*Related Skills/Abilities*


Robots come in three varieties, Crude, Basic and Advanced. They all share some common rules.

Basic example stats

Crude

WS40BS40S60T40I40Speed 3Armour 4 (all locations)

Basic

WS50BS50S100T50I50Speed 4Armour 5 (head, chest, abdomen) 6 (legs and arms)

Advanced

WS60BS60S140T60I60Speed 4Armour 6 (head, chest, abdomen) 7 (legs and arms)


Programming Robots

Before the game the robot can have any one program installed. (See here for more programmes).
During the game this can only be changed by direct contact with the robot. This will be treated as a hostile action by the robot if anyone other than it's controller attempts this. Reprogramming a robot is a complex procedure that has several steps.