Sorceror Casting -The sorceror enters a battle with a number of spells pre-readied in runes. There is a finite number of runes a sorceror has. They are determined by the casting level of the sorceror, (Wp/20 +1). Per level a sorceror may have two runes of his preferred discipline or one of a different. These are used as wyrd abilities and can only be used once per rune. (e. g. The runes are ammo for the spells.) The spells can be rechosen and recharged after the battle at no cost. Runes can be given as campaign items. Spell to be chosen must be known by the sorceror (Taught). Runic spells cannot be nullifed, but they can not be used in concert with the concentrate action. A sorceror is not a psyker for purposes of weapons and effects but the runes can be detected by psitracking.