Computer and Video Games
On Religious Objections to Evolution

Computer and Video Games

There are a lot of bad video games on the market. I'm not talking about the famous controversial items like Grand Theft Auto III or BMXXX, which I won't discuss here, but rather the second-rate games that are so poorly done that you will probably never hear of them more than passingly even if you're a regular gamer. These games, together with the extensively publicized games that people find offensive, conspire to give video and computer games a checkered reputation in society at large (particularly among adults 30 and older). It is my position, though, that video games have the potential to be among the most important devices of storytelling and communication in our era.

I make this claim because video games can (even though they often don't) combine all of the most common and widely-used forms of artistic expression in a unique way. (Note that most of my examples below are not the only ones possible.)

If properly done, playing a video game could be like (though it almost always isn't) reading a book, watching a movie, looking at a painting in a museum, watching a play, and listening to meaningful music all at once, and in a way that blends them all together into a coherent whole.

In addition, players would not only appreciate the synthesis of all these arts, but could interact with them directly. What's more exciting, reading about Gilgamesh fighting the Humbaba, or fighting the Humbaba yourself? Reading about Oedipus tackling the riddle of the Sphinx, or trying to solve the riddle yourself? Hearing of Caesar engaging in great military campaigns, or waging those wars yourself (with no risk involved)?

But it's not the excitement that usually makes a game worth playing (in my opinion), it's the story and characters.

Quest for Glory 4 is a good example of that. Hands down, it is the worst-programmed game I've ever played; nothing I've ever seen (even Windows!) crashes as often for as many different reasons. But it's still my favorite Quest for Glory, and it's all because of the story and the mood and the music. It's the old classic: boy meets girl, girl runs away, boy find about curse on land, girl pops up again, boy tries to find girl, girl hides, boy falls in love with girl, girl turns out to be a powerful Nosferatu trying to bring darkness to the whole world by summoning an unspeakably evil beast from another dimension with the help of her vampire slave who just happens to be boy's old archenemy, boy still loves girl, girl realizes she's just sad and misguided but continues her evil plans anyway, boy isn't happy, girl magically forces boy to help, boy summons evil beast, boy's archenemy tries to kill boy, girl saves boy but is sucked into the other dimension, boy has to travel to Hades in the sequel to rescue girl, half the time boy loses girl anyway because he's already hooked up with someone else. I mean, it may be cliched, but it's still gripping!

Fallout and its sequel (innovatively titled Fallout 2) are thought-provoking works that ask the question, "What would happen after a nuclear holocaust?" How would society function (or would it)? What would people's everyday lives be like? Both works are set a number of decades after most of the world's population was wiped out by nuclear disaster, and deal with numerous human issues--trust and friendship, prejudice, justice, and what really makes people human.

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On Religious Objections to Evolution

There is quite a stir about evolution in the United States. (The objections are much less pronounced in Europe.) Mostly this is because of a misunderstanding about what evolution is really claimed to be, and partly because there is a popular disagreement (not among scientists, but among people in general) about what science really is.

Without talking about science just yet, it will be useful to get an idea of what sorts of beliefs there are in the United States about evolution, and to put those in the context of what the same people think science really is. I've ordered them here in a continuum based on two things: how much they trust the mainstream scientific community and its results, and what their religious position is on the matter. Without claiming that this is the best way to view the various opinions out there, I think it is a useful one. Obviously there's not always a sharp dividing line between categories, and not every individual will fit perfectly into this list.

I've left out the views of many who aren't religious (which is unfortunate since they represent a significant proportion of scientists), but by and large they have no objections to mainstream science.

How do all these groups respond to each other? Broadly speaking, people in any given group view those farther up the list as placing unnecessary and pedantic restrictions on the personality and power of God, and view those farther down the list as sacrificing too much to secularism or atheists or Satan (depending on how apocalyptic their theology happens to be).

My own view is that it's fine for people to examine the evidence and conclude on a personal level that there is or is not a designer. I am sympathetic to those who look at something like the brain and say, "If there was not a designer, how could this possibly have come to pass?" and also to those who look at the carnage of predation and say, "If there was a designer, what the hell was he thinking?" It's not an empirically decidable issue.

What I disapprove of, though, is arguing that the evidence clearly points to one view or another. I've heard from otherwise careful and cautious people things like the following:

"According to Roger Penrose (a noted Cambridge astrophysicist), the odds of the physical laws working out the way they have is one in 10^250--one in ten to the two hundred fiftieth power, or 1 followed by 250 zeroes. That's as likely as winning the lottery 32 weeks in a row. There's no way that's chance--something that unlikely just can't happen without outside assistance."

My objections to this are twofold. First, actually read Penrose's "The Emperor's New Mind" and you'll notice that he doesn't give that figure in terms of probability--he says there are 10^250 possible ways the universe could work out its physical laws. He never explains how he arrives at this figure. Further, he certainly doesn't say how likely any of them are, so we can't put it in terms of probability. (Not to mention the fact that we have no way of knowing which configurations of physical law would have actually led to life.)

Second, even if the 1 in 10^250 figure is accurate, so what? Consider the following experiment. Take four decks of cards, each deck having a different back. Spend an afternoon shuffling the decks together so that they're randomly mixed, and then lay them all out on your living room floor. Write down the order of the cards, also noting which deck each card came from. Look at what you've just written: the probability of getting that exact sequence is 1 in 260 factorial, which is roughly 10^283--millions of trillions of trillions of times less likely to happen than 1 in 10^250.

Did "outside assistance" help you to get that sequence? If not, how come something so much more likely (the universe's laws working as they do**) must have been assisted? That's not to say that they absolutely weren't--that would be way out of line. But judgment on the preponderance of the evidence could go either way, and will ultimately be influenced by more than empirical and quantitative concerns.


* This may be a misleading title for the following reasons: first, OECs may call themselves part of the Intelligent Design movement (and may side with the ID political movements despite disagreements over macroevolution); and second, nearly every religious person believes in some sort of intelligent design somewhere. (Back to ID)

** Remember, we're assuming this probability holds only for the sake of argument. In real life we have no idea how likely it was in the beginning that physical law could have permitted life of some kind. (Back to probability)


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