Nuitari, Devouring Dark

Symbol: A black circle or sphere
Colors: Black
Influence over: Black magic
Constellation: No star formation - The black moon, Nuitari, whose waxing and waning influences the powers of Black-robed mages. Only astrologers, navigators, black-robed magic users, and others who watch the heavens are aware of Nuitari's existence, for the moon is only detected when it blots out the light of stars.
Spheres of Influence: Major: Thought, Numbers; Minor: Time

Nuitari is the god of black magic. He is the son of Takhisis and Sargonnas. His symbol, the moon Nuitari, cannot be detected unless it eclipses other starss and moons. It can always be seen by people with evil intents. Nuitari founded the Black Robes, perhaps Krynn's most secret and coveted Order. The Black Robes are perhaps the most powerful order, but black magic comes at a price; though it grants its users incredible power, it also slowly takes control over them. Nuitari observes in wry amusement as those who try to master his art are overcome by its dark power.



Sargonnas, Dark Vengeance

Symbol: A stylized red condor, also a red fist (Thorbardin, Istar)
Colors: Red, black
Influence over: Deserts, Volcanoes, Vengeance, Destructive, Fire, Destruction, Intrigue
Constellation: A Condor
Spheres of Influence: Major: Chaos, Thought; Minor: Numbers, War

Little is known of Takhisis's consort. Perhaps the Queen of Darkness casts intentional shadows on him. Thereby Takhisis keeps him obscure, little worshipped, and non-threatning. Or perhaps Sargonnas himself has wrought the obscurity. He is the brooding, sometimes explosive god of vengeance, rage, deserts, and volcanoes. Sargonnas embodies the destructive passion of fire. His greatest ally, Takhisis, is also his greatest enemy, and he routinely plots both for and against his Queen. Sargonnas is a fuming and treacherous god. Occasionally, he works his revenge through insidious means. Plotting for years, even centuries, he presents a calm and diabolically magnetic personality - a mask of the fire within. More often, Sargonnas erupts with fury, consuming everything in his path. He always anticipates similar deceits. He is, in a word, paranoid.



Morgion, Black Wind

Symbol: A hood with two red eyes, also an upside-down axe (Thorbardin) or a rat's claw (Hylo)
Colors: Deep brown, black
Influence over: Disease, Decay, Plague, Weakness, Plotting
Constellation: A crowned, hooded head, with two red eyes
Spheres of Influence: Major: Time; Minor: Numbers, Thought

Morgion, god of disease and decay, refuses the company of the other gods and does not discuss plans with them. Morgion despises all healthy things, striving to destroy or corrupt them with disease and decay. Morgion broods alone in a bronze tower at the edge of the Abyss, keeping thoughts secret from all but loyal minions. Those unfortunate to encounter this reclusive god see a rotting humanoid corpse - neither male nor female - topped with a goat's head. Secrecy is Morgion's way, with distrust that rivals Sargonnas's



Chemosh, Lord of Death

Symbol: A Yellow Skull
Colors: Black, sickly yellow
Influence over: All undead, ravagers, nemesis
Constellation: A skull
Spheres of Influence: Major: Thought; Minor: Time, War

In the Age of Dreams, Chemosh, lord of undead, was drawn by Takhisis to Krynn. She needed a lieutenant to marshal the legions of death. As lord of false redemption, Chemosh offers "eternal life": recipients spend immortality in an undead and eternally corrupted body. Chemosh rarely explains this when making a pact with Evil undead. Before they can reconsider, they find themselves to be minions of Chemosh. Dead and dying creatures fascinate Chemosh. The desperate, thrashing movements, the hoary rattle of water in the lungs, the smell of decay all delight him. Even so, he plans never to experience death himself, growing in power and longevity with each minion he gains.


Zeboim, Darkling Sea

Symbol: A turtle-shell pattern
Colors: Green, red
Influence over: The Sea, Storms, Tempests, Weather, Undead Sea Races, and Jealousy
Constellation: A sea-turtle
Spheres of Influence: Major: Chaos; Minor: Time, War

Zeboim the Sea Queen is the impetuous and volatile daughter of Takhisis and Sargonnas. Her unpredictable tempers make her a dangerous foe and lethal friend. She wars against Habbakuk, god of marine life, for control over the seas. She provides her followers the vast wealth of lost treasure ships. As creator of the sea, tempests, and weather, Zeboim receives petitions and sacrifices from seamen wishing good weather and safe journey. Though some manage to avoid her rage, others who displease her through some real or imagined slight never see harbor again.



Hiddukel, Prince of Lies

Symbol: Broken merchant's scales
Colors: Red, bone white
Influence over: Evil business practices, Damned spirits, Greed, Slavery, Betrayal, Demons, Damned souls Constellation: Broken scales
Spheres of Influence: Major: Chaos; Minor: Travelers

Hidukkel, god of ill-gotten wealth and deals, is patron god of evil business men and dishonest merchants. A cunning deal-maker, Hidukkel trades in living souls. Some say Hidukkel can ever barter with Takhisis and come out ahead. Hidukkel controls all ill-gotten wealth, using it to corrupt honest and greedy men alike. Greed and mishief drive all his transactions. One of his deals resulted in the creation of the Graygem, an artifact that wreaked havoc on Krynn.