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#include 
#include 
class Tower
{
public:
	int Holding;
	apstack  Pieces;
	void Leaving(apvector &, int);
};
void Tower::Leaving(apvector &Towers, int To)
{
	
	if(!Pieces.isEmpty())
	{
	Pieces.pop(Holding);
	if(Towers[To].Pieces.isEmpty())
	{
		Towers[To].Pieces.push(Holding);
	}
	else
	{
		if(Towers[To].Pieces.top() &Towers)
{
	int From, To;
	do
	{
		cout << "Enter tower to take piece from and tower to put piece on: ";
		cin >> From >> To;
	}while(From<1||To<1||From>3||To>3);
		Towers[From].Leaving(Towers, To);
}

void Display(apvector  &Towers, int Num)
{
	for(int Blank=1; Blank<4; Blank++)
	{
		int Temp;
		apstack  Temporary;
		apvector  NumGreaterThan(Num, 0);
		while(!Towers[Blank].Pieces.isEmpty())
		{
			Towers[Blank].Pieces.pop(Temp);
			for(int I=0; II)
				{
					NumGreaterThan[I]++;
				}
			}
			Temporary.push(Temp);
		}
		while(!Temporary.isEmpty())
		{
			Temporary.pop(Temp);
			Towers[Blank].Pieces.push(Temp);
		}
		cout << " |" << endl;
		for(int D=Num-1; D>=0; D--)
		{
			cout << " |";
			for(int E=0; E Towers(4);
	int Num;
	cout << "Number of pieces: ";
	cin >> Num;
	int New=Num;
	for( ; New>0; New--)
	{
		Towers[1].Pieces.push(New);
	}
	while(1)
	{
		system("cls");
		Display(Towers, Num);
		if(Towers[3].Pieces.length()==Num)
		{
			cout << "You Win!!!\n";
			exit(0);
		}
		Process(Towers);

		
		
	}
}

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