As a child, Hunar wasn't really the brightest kid in his clan. He wasn't really that smart and the other kids used to laugh at him and pester him until Hunar would run away. Hunar hated himself, he hated his inability to do things right, he hated his stupidity, he hated his life. Hunar grew up as a very bitter and angry minotaur who didn't want anything else than punish the kids that once hurt him, the kids that he hated so much. He wanted to show them, he wanted to be the strongest, to be the best. His hatred and anger caught the attention of a malevolent spirit named Kyell. Kyell offered Hunar power and in return he desired slaughter and suffering. Together they butchered 4 families and then fled the tribe never to return again. After a while, Hunar's bond with Kyell became stronger and he changed his name to Kyellunar. Knowing secrets known only by spirits, Kyellunar followed a path of ultimate destruction, a path that would bring him ultimate power... and it won't be long until he has reached it.
Hunar used to be a black minotaur, but now he has a dull gray shade as if his skin is made from stone. He looks really messed up, being alone hasn't done much good to him. Kyell is a chaotic evil earth spirit.
Level:18 (Shaman 4 / Barbarian 3 / Juggernaut 9 / +2 minotaur)
Race: possessed minotaur Age: 19
HD 12d12 + 4d8 + 79; hp 200
Init +0; Spd 40 ft.
STR: 30 (+10) DEX: 10 (+0) CON: 18 (+4)
INT: 6/14 (-2) WIS: 12/14 (+1) CHA: 8/14 (-1) (numbers after the '/' are Kyell's)
FORT: +13 REF: +2 WILL: +6
Armor Class: 23 (natural, bone splint mail, size )
weapon Huge Mace with rage with spells* spells* and rage Charge |
attack bonus +25/+19/+15 +27/+21/+17 +29/+23/+19 +31/+25/+21 +27 |
damage d12+15 d12+18 d12+20 d12+23 4d6+15 |
threat range x3 x3 x3 x3 x2 |
*spells: bull's strength, magic weapon, divine favor
Skills and feats: power attack, cleave, great cleave, great fortitude, fevered charge (as spirited charge but with his horns); toughness (x5)
knowledge (spirits) +3, craft (stoneworking) +3, search +2, spot +5, listen +5
Racial Abilities: Charge Scent Natural cunning +4 bonus to Search, Spot, and Listen
Class Abilities:
Spells (5,4,2)
Rage 1/day Move 40 ft. Fists of Stone (D6 dmg, considered armed) Skin of Rock (+2 natural AC) Way of the Mountain (+4 stability bonus) Granite body (DR: 3/-)
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