The Hunter of Sri'Baxa
Sri'Baxa was a marksman assassin not long before the time of the Great War. She was said to be able to kill any man alive with her bow and arrows. It was also said that she considered hunting humans a sport, because they were the only creatures that could provide enough of a challenge for her. Sri'Baxa's infamy (and vanity) grew with each rumor and each tale of the next man that was killed by her arrows. Regular thugs soon took on the guise of Sri'Baxa, trying to inspire fear in their opponnents and awe in their comrades.
Sri'Baxa's infamy ended when she was finally captured and sentenced to death for her numerous assassinations. Money can buy freedom however, and Sri'Baxa did nothing less, she hired the Legion of Athos to free her. Athos, who had also heard the rumors of Sri'Baxa set a real high price for Sri'Baxa's liberation: total obedience. Sri'Baxa agreed. Athos was a smart man and he realized that Sri'Baxa could prove to be a valuable asset to his legion. Athos gave Sri'Baxa the privilige to train some of his soldiers and soon the Hunters of Sri'Baxa came to be. Sri'Baxa herself died during the Great War, but her legacy lives on in her men that continue to teach the way of Sri'Baxa.


Requirements:
Attack Bonus:
+5
Feats: Point Blank Shot, Rapid Shot, Track
Skills(Ranks): Wilderness Lore: 5, Spot: 5
Special: total obedience to the legion (lawful); must go through an initiation rite to see if they’re fit enough to survive the training


Hit Die: 1d8

Skill Points: 4 + Int modifier

Class Skills: Climb (Str), Craft (Int), Hide (Dex),Intuit direction (Wis), Jump (Str), Move Silent (Dex), Search (Int), Spot (Wis), Wilderness Lore (Wis)

LevelAttackFortRefWill Special
1
2
3
4
5
6
7
8
9
10
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
Adaptation
Deadly Marksman (+1d6), craft arrows
Sharp Shooting
Iron Vigil, Craft bow
Deadly Marksman (+2d6)
Superior Point Blank Range
Superior Rapid Shot
Deadly Marksman (+3d6)
Heart Seeker
Find the Path, Unerring Strike


Class Features:
Weapon and Armor Proficiency: All Simple and Martial ranged weapons, Light and Medium Armor.

Adaptation: The Hunter of Sri'Baxa has learned to become part of the wilderness. He doesn’t need to make checks any more in order to see if he can survive in a given climate. He gets to use his full move when using Wilderness Lore (except in the harshest of environments due to weather etc.).

Craft Arrows: Story is that the Hunter of Sri’Baxa fashions arrows from the bones of his fallen foes. Basically, he can make arrows out of everything: bones or wood, with stone or steel arrowheads. All DC’s to craft arrows are reduced by 4.

Deadly Marksman: This can only be used with a longbow or a composite longbow. The hunter gets the noted damage bonus whenever a target within point blank range would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). Should the hunter score a critical hit, this extra damage is not multiplied.

Sharp Shooting: The hunter gets a +2 bonus to hit creatures that are behind cover. This bonus can only offset the bonus AC received from cover. If a creature gets a +1 bonus from cover, the sharp shooting bonus is also +1.

Iron vigil: Through rigid training the legionnaire can now survive three days without food and water and suffer no penalties. In fact most legionnaires try to hone this skill by only eating every other day.

Craft Bow: The hunter can craft his own bows from almost any material that is available. He receives a +4 bonus to craft checks when making long bows or composite long bows. In addition, his current bow becomes a masterwork item.

Superior Point Blank Range: The point blank range increases from 30 feet to 60 feet. This increases both the range for point blank shot and deadly marksman.

Superior Rapid Shot: The hunter can ignore the –2 penalty for rapid shot.

Heart Seeker: The hunter of Sri’Baxa increases the threat range of his bow with one. This bonus is added after all other threat range increases have been applied.

Find the Path: As the spell; once a day the Hunter can shoot an arrow into the air, this arrow will fall down and stay aloft at about 3 feet above the ground. A nice spirit then shows the way.

Unerring Strike: Once a day, as a full round action, the hunter can shoot one and only one arrow with a +20 bonus to hit.