Medium size characters need 1 gallon of water per day if riding, or 2 gallons of water a day if walking. Small characters and thri-kreen need half this amount. A character can go without any water for 1 day plus a number of hours equal to her Constitution score. After this time, the character must make a Con check each hour (DC 10, +1 per each previous check) or sustain 1d6 points subdual damage. Any subdual damage taken this way renders the character fatigued, and the damage cannot be recovered until the character gets water – not even magic that restores hit points heals this damage. The desert heat is also a substantial danger, dealing subdual damage that cannot be recovered until the character gets cooled off. Characters must make a Fortitude save each hour (DC 15, +1 for each previous check) or sustain 1d4 points subdual damage. A character with Wilderness Lore who makes a check (DC 15) allows everyone in the group to add +2 to their Fortitude save for heat checks. Also, anyone going without armor and wearing light colored robes and headgear add another +2 to their Fortitude save. Characters wearing heavy clothing or armor of any sort have a –4 penalty to their saves. A character who takes any subdual damage is fatigued. Finding Water A character with Wilderness Lore can attempt to find water twice per day. There is no chance of finding water in the Deep Desert. The character can make a Wilderness Lore check (DC 25) to find a water source. |