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Ratmen
Beware, here be rats, our newest race. They are skilled predators, making astounding leaps over dunes to attack caravans, seemingly out of nowhere. they can also burrow through the sand and spring upward from the ground. These ratmen usually use spears made from fire-hardened bone. Some of these rats carry crude lances. They are part of the Raetorian Guard and usually have developed some ranger or fighter skills. With their lance, they can use their -already dangerous leap attack- to the fullest. They are certainly a menace to be taken care off. However, no one has a better knowledge of the desert than these creatures and therefore they are nigh impossible to defeat.
Stats (Medium size, CR: 1)
HD: 2D8+6 (15hp)
Initiative: +3(Dex)
Speed: 30 ft., climb 15 ft., burrow 10 ft.
AC: 15 (+3 Dex, +2 natural)
Attacks: - Bite +2 melee, D3dmg;
- 2 claws -3 melee, d4 dmg;
- shortspear +2 melee, d8 dmg;
- javelin +5 ranged, d6 dmg
Special: Leap attack (can make spirited charge with spear, x3 dmg, x2 with other weapons) +8 racial bonus to their Jump skill
Darkvision 60 ft.
Saves: F +3, R +6, W +3
Abilities: S 10, D 16, C 16, I 12, W 10, Ch 12
Skills & Feats: Spirited Charge, Track;
Climb +2, Hide +3, Jump +10, Move Silently +3, Search +2, Spot +3, Wilderness Lore (desert) +3;
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