AVANTI WAYPOINTS
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Waypoints by Cheesemonster

FIXED:

Defensive bots hanging around inside the dhurch, they now wander about a lot further.

Attacking bots will no longer walk to the small balcony heading to CP3 as some get stuck.

Description:

The bots managed to capture all of the CP's as they know were they are going.
I did this by adding a kind of entrance/exit waypoint(s) to every CP (Capture Point)
And I limited the bots NOT to go back to any CP's but once a bot spawns again it will 
walk through every CP again until it reaches the one it is supposed to go to.

I would suggest a lot of hwguys,soldiers,snipers,few scouts and medics and NO engineers 
as they cant build any sgs yet, until they can then this will be updated to suit that!


Bugs/Limitations:

Bots walk through every CP again until they reach the correct one, 
At least they know where they are going!

Many Defensive bots hang around the Church meaning its going to be a simple 
capture for CP's 1 and 2