|
Map
|
Author
(Click to e-mail)
|
AUTHORS
Description
|
Download
|
|
Only
sniper points in this one, just a few normal waypoints to get the bots
moving.
|
|||
|
This
map is a nice sniper map that the bots play awesome on. Even go up top
from the ladder!
|
|||
|
No
description! (Waypoints for the map "1forttfc")
|
|||
|
This
is a good map for the bot. Hard to get through the snipers though! I suggest
anywhere from 12-24 bots on this map to make it fun.
|
|||
|
Pretty
fun map for bots.
|
|||
|
Great
map for bots since there are lots of open spaces
|
|||
|
The
bots do have alittle trouble getting out of the spawn area. But they DO
try to get to the flag. I think the bots don't know which flag to grab!
|
|||
|
Updated,
This is an awesome map for the bots. They cap the flag a few times.
|
|||
|
2fort
|
Modified
by cheesemonter, fixed some broken paths and some places where bots will
fall off ledges.
|
||
|
Bots will snipe from top, and bottom. They will go up to the barrels in
front and pick you off from there. But the only problem is sometimes they
want to run off into the acid water between.
|
|||
|
Fun
map, the bots like to commit suicide sometimes though.
|
|||
|
I
love it, though the bots get stuck in the water a bit.
|
|||
|
I
love it, though the bots get stuck in the water a bit, With armor, sg
and health wpts!
|
|||
|
A
fort type map that the bots snipe pretty good on. Fun map for the bots!
|
|||
|
This
one turned out great, lots of good sniper action, due to the small entrances
caps are few and far between though, this map is a must have for snipers
though. All new with sg's and armor health
|
|||
|
This
map is probably my best work. the vip escapes perfectly, the body gaurds
dont invade the assasin respawn. and there is barely anything wrong with
it! beleve me this is my best work.
|
|||
|
Hunted
style map, there seems to be a problem with the snipers and there's also
a slight respawn problem.. Nothing major though.. Fun map..
|
|||
|
This
map waypointed pretty well, the only thing is that the snipers jump down
and try and beat each other instead of sniping it out. This map is very
well made and both teams cap. This map is another one that has a kind
of valve feel to it, get it now!!!! All new with sg's and armor health
|
|||
|
Plays
quite well. Blue team can get flag in 2 ways, either via enemy base or
round the back entrance (if they survive the gun turret!)
|
|||
|
SG
and ammo points added. Excellent map for bot play, download this map,
now!
|
|||
|
On
this map there are no snipers or demomen for either team the bots will
need assitance turning off lasers and stuff if you want the red team to
get a cap, all new with sg's and armor health.
|
|||
|
Wanna
practice on your Soldier skills? Try this level out! It plays excellenty!
It is basicually a warehouse/outdoor type DM Map, lots of killing here!
|
|||
|
avanti
|
by
request, the capping is left to human players.
|
||
|
avanti
|
UPDATED
Finally I got all the bots (the attacking bots) to go to all CP's and
capture the flag, they also managed to get to the church with little problems
but i've seen them take over the town! The defensive bots are usually
around the church so its an easy capture for CPs 1 and 2.
|
||
|
avanti
|
This
is release 1.0 of this waypoint file, after MANY hours of playtesting.
The Attackers should be able to take CP 1 quite easily, but CP 2 is no
walk in the park. CP 3 and CP 4 (The Church) can be taken, but the Defensive
bots do a helluva good job, so the Attackers better exploit their chances
! All CPs are possible to take, and all CPs have been defended by the
bots during testing. Enjoy !
|
||
|
badlands
|
The
bots behave pretty well on this map, lots of fun
|
||
|
The
map is fairly small, the vip escapes but somtimes turnes around and goes
back. expect a update to this one soon!
|
|||
|
Another
great open bot friendly map they can cap it but they seem to like to hang
out at the enemy base a little
|
|||
|
Great
old skool map, plays nice! With armor, sg and health wpts!
|
|||
|
a
cap the key map, the bots will capture the key, pretty well and they like
to get into the water a bit though.
|
|||
|
this
map is just silly, all bots must be snipers for this one good for brushing
up on your crowbar skills
|
|||
|
lots
of action here the bots capture the flag pretty easily and they use the
sniper spots well
|
|||
|
Too
many turrets in level though. The bots won't even get on the beach because
they keep getting killed by the annoying turrets. Including me :/
|
|||
|
This is another unique map by clan [WTF?] similar to flagrun, the bots
run allright on thei map have trouble capping though like the caping problem
on cz2 so theres not much i can do about it the bots can possiby capture
2 kegs if your lucky but if you want to win the round fast id suggest
taking capping into your own hands well it least 2 kegs you have to cap
well have fun with it =D
|
|||
|
Very
interesting map, that is said to be an actual place, cpu intensive waypionts
|
|||
|
A
new updated waypoint file for the latest hpb_bot, One of the best made
tfc maps ever, i wish more servers would use this map. Lots of fun hunting
the red team here.
|
|||
|
I
LOVE THIS MAP!!!! its the best hunted-stle map out there!Also the bots
run very well on it the rebels have a solid defense in the city but in
the first town they arent on full D but once that puggy hunted gets to
the city gates,Oh man!, its a war! ... ENJOY!!!
|
|||
|
by
request, turned out nice, fun map
|
|||
|
Border
Patrol, there's 3 teams, Blue, the Mexicans/civillians Red, The Taco Hell
employee's/protector's for the Mexicans/civillians Yellow, The border
patrol! There is a map specific file i included with Border Patrol..
|
|||
|
by
request, fast pace killing, try it!
|
|||
|
Good
overall, lots of bots fighting in the middle of the map with crowbars!
|
|||
|
[Pizza]MonkeyBoy
added armor, sg and health wpts to these Excellent waypoints, Bots play
this level excellently. They get the flag all the time!
|
|||
|
this
map is huge! The snipers do pretty well from the sniper spots and both
teams can cap the flag.
|
|||
|
doesn't
work so hot ith bots, however they provide great D if you want to practice
capping
|
|||
|
casbah
|
I
can't get enough of this map!
|
||
|
this
one is nice, cool looking map, decent amount of action and the bots will
cap the flags
|
|||
|
Fun
map, though i left out capping since the bots don't do it right. With
armor, sg and health wpts!
|
|||
|
This
map has nothing to do with monkeys and the bots work well on it. They
can capture the flag although it can take some time (and bodyguarding).
|
|||
|
ok
this is by total request.theres a few problems that i cant do anything
about though like the demomen can detpack the generator so the bots will
suicide into the protective rings around the key otherwise have fun it
runs great ... enjoy!
|
|||
|
crossfire
|
the
original HLDM map. This is for TFC you need to load the map from console.
SG points etc added.
|
||
|
crossfiretfc
|
I
cannot tell you how fun this map is with bots, try it yourself and see.
I would keep the teams small though 2 to 3 per team. Purists will hate
it, people who like lots of action will love it!
|
||
|
Sg
and ammo points added. Even better! Try it yourself! Bots Attempt to cap
the flag a lot.
|
|||
|
Its
actually not that bad, pretty fun, the bots run well with only one problem
which deals with the water ...(of cours) they tend to drown occasinally
but over a fun map to play with the bots but i could be much better if
the bots could build sentry guns ... ENJOY!
|
|||
|
cz2
|
This is my first waypoint file, the bots build SGs, snipe, if they fall
in water they climb right out, and they can capture all command points!!!!
it ain't that bad for a 1st timer. :)
|
||
|
cz2
|
It
works a little better then the one that was with the hbp bot pack. And
they always have been facing the right right direction and put up a better
fight I think.
|
||
|
cz2
|
SG
and ammo points added.
|
||
|
cz2
|
this is the 3rd waypoint file I created and on cz2 iv made it where thay
can cap the points. It might be a little slow and stff but it works a
lot better with more bots.
|
||
|
I
had forgotten how nice this map was, thanks to whoever requested it.
|
|||
|
This
map is so well done, and different. Both teams are able to cap just fine.
The blue will get killed in respawn door a little though, still tons of
fun!
|
|||
|
nice desert map, plenty of killing going on here
|
|||
|
its a very spacious map, the battle moves back and forth for me, from
the door of one base to the door of the other base but good action and
the bots play this map very smoothly i could play it all day
|
|||
|
huge level kind of cool layout, the bots seem to end up fighting it out
in the no mans land in the middle
|
|||
|
Large map with good medium paced action, I like the way this map plays.
Not sure how often bots will cap because of the button, I have seen them
hit it a few times, but no flag caps yet.
|
|||
|
This is yet another map by the brillant clan [WTF?] and ill admit it i
really like their maps they are quality #@%$ this is a fun map played
the old fashon way of CTF you know you have to touch flag to return it,
your flag has to be in your bast to cap and the bots run suprisingly well
on this map but get stuck on the ladders occasinally but fun overall.enjoy
|
|||
|
Cool
2fort map for bots very basic but lots of killing
|
|||
|
The
bots go up the ramps excellent, but get stuck in the water alot. In a
later version it might be fixed. The snipers do a PRETTY good job with
sniping!
|
|||
|
Bots
get a little stuck in center of map, No Problem! They either get blown
out or get out themselves. Seems it's in favor of the Blue Team, but maybe
it's because of the type of bots that i'm adding. So Blue caps the most!
But in my config i have 3 Blue engineer's, so defense is pretty high!
|
|||
|
fun
map the bots will sometimes get stuck in the middle but not a huge problem,
worth a try
|
|||
|
this
map is much like rats and turkeyburgers, except only for snipers, very
well made map, just find the high ground and snipe away!
|
|||
|
This map is the second version of crossfire made by Sierra, the bots mainly
fight over the bomb shelter(which goes off all the time)the bots navigate
well, SG, health pionts added
|
|||
|
This
is one fun hunted map that works well with bots!
|
|||
|
this
map is pretty cool i like it and the bots run quite smootly on it they
reds are constantly on the move attacking and the hunted get to the escape
area fast not all slow and the hunted does at the end have some trouble
all the killing around him must make him scared or something cause sometimes
he tends to run ... i think its the spamming that holds him back but oh
well .... ENJOY!
|
|||
|
dustbowl
|
SG points added Very good, the attackers do well and know where they are going with the flag!! Yeay! Also there are now more sniper waypoints and a few paths fixed |
||
|
This is a map with 4 teams and 1 fort where only 1 team can control at a time. They can get over the wall around the fort but like to go out the doors in the wall as well. It's basically a fun map pretty fast-paced ... get killed a lot! |
|||
|
This is a reverse capture the flag map, much like torch. The bots can cap the flag, and the snipers are pretty deadly. Nicely made map, lots of fun! |
|||
|
Both teams can take and capture flags fairly smoothly. Detpackable areas are ignored since bots can not use detpacks. Although bots run on hills, they will come down as soon as they see enemies, so those parts were not really useful. |
|||
|
epicenter
|
Yeay new update fixed flag bug, look out for an updated waypoint file for this map soon! |
||
|
epicenter
|
all new with sg's and armor health, i also tried a new technique to make the bots back up the flag carrier more, and it seems to work great! |
||
|
If you dont move fast enough with the prez the assassins will do with
these waypoints the bots move in kindda a big pack and sometimes close
the get stuck by a certian door. You need to turn the crank weel to open
the doors for fatty to escape through but the bots are incapable of doing
this ... so i recommend goin on good old red and helpin out your prez
otherwise they all pile up at the door ... oh well ENJOY!
|
|||
|
Just with 4 on each team and 2 on yellow, this map becomes nothing but fierce action. |
|||
|
flagrun
|
They
cap the flag they get around the map what else can i say!.
|
||
|
flagrun
|
Fixed some bugs, its now brilliant! The bots managed to capture all of
the flags although have a BIT of trouble with the last one cos they keep
getting killed :-P...!!!
|
||
|
Much
better than my old ones, fun little map. With armor, sg and health wpts!
|
|||
|
the
best thing about this one is climbing to the top where your flag is and
being a sniper. I think the bots would do better on this map is it wasn't
for the maze like middle part.
|
|||
|
to
make this map flow and have capping the flag be possible, i left out the
water route so access is strictly through the tracks, both teams cap nicely.
|
|||
|
WOW!!!!!
This map is so good. You need it, trust me.
|
|||
|
all
out deathmatch map, so of course the bots have lots of fun fragging each
other
|
|||
|
TFC
deathmatch that takes place in a ghetto street, players start in their
garages and enter the street that has been converted into a battle arena.
Plays best with soldier vs soldier, but demoman vs demoman and snipeing
is also possible.
|
|||
|
since
there can be only 2 players on a team at once i think this map sucks with
bots. but its fun anyways for practice. but it was waypointed well.
|
|||
|
the
game needs to be played with at least 32 players...the map is so large
it takes the bots 10 minutes to find each other....its like playing Badlands
as a 1 on 1
|
|||
|
gn_storeroom
|
Fun
map kind of like the rats maps. Almost a deathmatch really.
|
||
|
James
map specifically for bots, try it out, funfunfun! Waypoints edited by
cheesemonster as I noticed a few bugs and oine BIG one! The latest waypoints
are included with the map.
|
|||
|
The
snipers seem to be in their own little world. They tend to stay in the
little alley by the APC vehicle and snipe it out with the enemy snipers
OR those that may stray their way from the path. (Sometimes when they
are trying to get to their sniper point they'll fall off the balcony,
BUT it takes no health! And they will use both balcony's!
|
|||
|
OK this is yet another map by clan [WTF?] its a soccer style map, the
bots run pretty good on this map they have a hard time getting the ball
i think it may be a problem climbing the ladders or it may just be they
are preoccupied killing their opponents oh well either way alotta fraging
it seems their weapon of choice is the crowbar well ... enjoy!
|
|||
|
hunted
|
Not
perfect, the bodyguards will get to the exit but every bot starts going
round in circles at that point, ive asdded a few more sniper points too.
|
||
|
hunted
|
At
least the prez escapes even if sometimes it takes awhile.. I kinda like
it that way though, since i can run around at times and try to protect
him... !
|
||
|
hunted
|
hunt
the red team to brush up on your sniper skills, I like playing with me
vs 11 bots.
|
||
|
Quite
fun and another mad map like soccer, pigskin and basketball. This is icehockey
on a super slidey ice rink. All the players are snipers. The bots get
the puck and take it into the enemy goal sometimes. You should only really
have red and blue players in this map!
|
|||
|
Runs
pretty smooth with the bots, gets the quad flag, but doesnt return it
:(. Still very fun though.
|
|||
|
Got
a lot of neat sniper waypoints at the front windows of each house, pretty
good with a lot of snipers! The bots can capture the flag properly too.
|
|||
|
Bots
don't use the secret ways/can't activate it. HPB Bots cannot set detpacks
, so i don't added waypoints to the detpack positions.Sometimes the Bots
can't get out of the water , so they died.
|
|||
|
The bots run very good and try to cap the flag quite effectively. They
also build sg's at goodspots and the snipers are very lethal. The bots
don't use the water entrance.
|
|||
|
Updated again! Bots with the flag should have less trouble getting onto
the moon and fixed the bit where bots fall off the landing pad on the
moon, i think!
|
|||
|
The waypoints are smooth as ever! 99% of the time the bots make it to
the moon, these took me 7 hours to get em to work right, enjoy(if there
are any probs with these waypoints e-mail the bug plz)
|
|||
|
Murderball
(Old version)
|
|||
|
This
map is HUGE, you will need lots of bots (20+) to make this map fun. Nicely
made map, as the forts are different.
|
|||
|
this
map was done well. but it just is not for bots. red team has a little
respawn problem. while blue caps the flag perfectly.
|
|||
|
great
map for good old fashioned deathmatches, not much waypointing needed here,
tons of fun though. for mulchman maps, go to www.mulchman.org/mmap I will
be waypointing pretty much all of his tfc maps
|
|||
|
great
map for bot play, they do get stuck trying to have crowbar fights across
the middle wall sometimes, but its still very good.
|
|||
|
A
lot less waypoints than monkeyboy's, I was trying to make some tidy waypoints
for this map but the bots still have some probs, monkey boy's wp's for
this map might still be better though cos I ain't seen many snipers in
mine!!! ;-)
|
|||
|
pretty
chaotic and the bots tend to not capure the flag as they get caught up
battling in the center
|
|||
|
by
request, same as old version but with bug fixes
|
|||
|
The
waypoints are only to keep the bots from falling off the edge because
it is a DM map. to make the map fun 15 players on each team
|
|||
|
this
map is a real stubborn map for bots ... a real pain in the @$$ and also
id like to thank [Pizza]Monkeyboy caus a while ago he sent me waypoints
of this map which really made waypoint editing alot easier... thanks [Pizza]Monkeyboy
i now kindda consider you my mentor well the bots have kindda trouble
with this map but they get outta the base and attack itleast ... enjoy!
|
|||
|
Theres too many they get stuck on ladders and don't go anywhere but they
can cap fine and run well if they dont get into a traffic jam so i reccomend
sticking to about 4-6 bots its good for a server on the internet or a
small scale game in LAN by yourself but, DON'T put like 20 bots on it
at the same time!!!! If you'd like to gimme your opinion of these waypoints
email me by clicking on my name to the left!
|
|||
|
by
request =)
|
|||
|
also
by request, lots of fun, great map!
|
|||
|
The
bots WILL NOT capture the flag beacause of the ladders, still this map
is a lot of fun. It is made by the same guy that made the wasteland maps,
and looks and plays very much like those maps.
|
|||
|
kind
of huge waypoint, cpu intensive, so keep the number of players low.
|
|||
|
I worked hard on this map...the bots are capable of getting the enemy
key and bringing it to the launch control room. The bots dont seem to
recognize anything other than buttons for some odd reason?But anyways
also when they get to the nuke control room the kindda run in circles
by he launch comfirmation and open door frequently so you can run in and
kill em or if you have the key ... have the fun of activaing the security
turret and watching the turret make swiss cheese of em =D well ...
|
|||
|
No
description! (Waypoints for the map "oblivion")
|
|||
|
not
bad, kind of laggy and maybe a tad bit weighted in favor of the Canadians!
|
|||
|
fun
map with lots of sniping you have to go to online-athletes.com
to get the map though :-(
|
|||
|
Simple
map, but when you play with the bots it's hard...especially one on one!
|
|||
|
This
map is so much fun, no wonder it is always one of the most popular maps
at fileplanet
|
|||
|
The bots run very good and try to cap the flag but sometimes run into
the lasers a lot! They also build sg's at goodspots and the snipers are
very good! The bots kinda use the water entrance a lot (more than bridge
i would think!)
|
|||
|
by
request, fun map and it plays well! With armor, sg and health wpts!
|
|||
|
humans
must cap the first flag
|
|||
|
umm,
this one is kind of silly, American football tfc style.
|
|||
|
This
is a pretty straight-forward killing map good map to work on you agility
and to test how well you can aviod getting mauled ... have fun and enjoy!
|
|||
|
"beta"
waypoints try them out, great map!
|
|||
|
Lots
o fun to be had here! A very funny map :-)
|
|||
|
Brand
new, Much better than the old ones, I have always loved this map. With
armor, sg and health wpts!
|
|||
|
nice
map, the bots play it well and defend their base great
|
|||
|
the bots run pretty good on it to i ran into some minor problems with
the waypoints but i worked em out and for this map, actually i recommend
you be a sniper the slick little hunted has gotton away quite a few times
...sometimes the bots get shot off the bridge and cant get back up so
if the hunted manages to do that ... go sniper and tag him. well nuthin
much more to say i guess ... ENJOY!
|
|||
|
rock2
|
Gas-tastic!
It Rock-S-2 (sorted a few things)
|
||
|
Because
of the way the flags are, i have the red trying to cap the first flag
and the blue trying to cap the second one.
|
|||
|
Good
map, although a bit challenging for the bots as it has two flags for both
teams and two capture points, I've tried adding a system that will make
them play the map properly, its a little primitive and probably lots of
errors in the paths, It works ok but the bots have some trouble capturing
the green flag.
|
|||
|
WOW!
This map is so fun, I think it is about my favorite map for the bots so
far. Don't expect the blue team to cap the flag unless you help them open
doors. (look out for new version soon)
|
|||
|
The
bots NOW snipe in the cabin! But they stay there for 1 minute, then walk
back to the base. Added a few waypoints where the bots will go around
the back of the fort (Red Team, right side only)
|
|||
|
This
is good old, old school 2fort, its pretty cool cuz there is a little barrier
so the bots can't go in water.
|
|||
|
There
are problems with the fact that the bots need to lower the security first
but thats just about all, Ive cut off the way underground as they would
get stuck there anyway cos i tried it! :o(
|
|||
|
the
bots do verey well on this map. they cap the flag, they do not drown in
the water and it is a great map for bots!
|
|||
|
Runs
Excellent with the bots! Although sometimes they jump off the ledge and
get stuck below.
|
|||
|
This
is one of the best sniper maps i have ever played! the bots get around
the map and snipe.
|
|||
|
Bots
snipes from everywhere in the map
|
|||
|
It
works a little better then the one that was with the hbp bot pack. And
they always have been facing the right right direction and put up a better
fight I think.
|
|||
|
Waypoint
for a sniper war type map. Ladder area not supported since the poor navigation
system for climbing up/down the ladders.
|
|||
|
Very
funny as civilians all gang up on the bot with the ball and smack the
hell out of each other! The bots can score fine as long as they all dont
keep ganging up on every bot!
|
|||
|
A
modification of [Pizza] Monkey boys waypoints
|
|||
|
good
rock2 style action the bots will cap the key and blow the ship if you
can't find this map go to hypergeek.com/tfc
and get it now!
|
|||
|
Great
capture the flag map! Bots work well and can cap flag yet they prefere
to have a good old fight in the centre of the map. Overall this map is
differnet to normal cap flag maps
|
|||
|
Nice
small hunted map, it is kind of hard for the prez to escape but i have
seen him do it.
|
|||
|
New
map by UNCLE BRUCE. Creator of NML series, great map for bots, tons of
fun, get it!!!
|
|||
|
Battle
it out Star Wars style, the bots act kind of weird on this one, but its
still pretty fun!
|
|||
|
This
one is lots of fun with the bots, there are class limits though so you
have to add the bots accordingly
|
|||
|
Its
just anouther TFC D-Day waypoint file....but this ones better ;-)
|
|||
|
yes
another deathmatch map, but its a conversion of the great q2 map, so its
all good
|
|||
|
Including
readme.txt file
|
|||
|
This
is my favorite map of all type. It is a flagrun style map. Its best to
be red seen as the blues find it easier to capture the flags.
|
|||
|
Bots
luv to get the keys, havent seen a capture yet as there is trouble with
the elevator!
|
|||
|
i
wasn't expecting the bots to do so great on this map, but it turned out
to be a lot of fun, worth a try!
|
|||
|
WOW,
man does this map rock ass, the bots love to get to the flag but haven't
seen many snipers gettin into action yet)
|
|||
|
tough
for the bots to cap because the respawns for the other team are right
by the flag, still lots of fun
|
|||
|
These waypoints are great! tons of sniping action, Good SG spots, and
the bots get through the entire map with no problems!
|
|||
|
You better have a good vid card to attempt to play this one, one big wide
open area makes for poor frame rate, such a fun map though!
|
|||
|
Waypoint
is made from scratch, with a little help from the foxbot-waypoint, wich
is/was included in the archive. Bots run nice, there is a chance for the
red team to capture the flag, also a chance for blue to get it back, but
most of the time they are fighting it out on the Piazza Acqua :)There
are lots of sg-points for both teams, also some dispenser- and sniper-points.This
is my first try to make waypoints for a map, so please send any helpful
comments to me :)
|
|||
|
Because
of the way the map is laid out, i have only seen the red team cap the
flag. Still a lot of fun and a must for spam lovers everywhere.
|
|||
|
Fun
Neil Manke map, basically an updated of the first
|
|||
|
OMG!!!!
This map is so awesome, the bots can cap the flag and it plays really
nicely. This map is exclusive to c/net gamecenter so you gotta go there
to get it. One of the best!
|
|||
|
This
is one of the most friendly bot maps I know of. The bots can capture all
of the flags easily and there are always lots of big battles near comand
point 3, (in the centre of the map)
|
|||
|
unknown
|
unknown,
lost the authour and description cos there were suppoosed to be to be
two warehaus zips when I thought there was only one!!!
|
||
|
ok this map is pretty open so the bots do well and there are quite a few
sniper spots the bots cap beautifully in fact if you pile the bots all
on one team the pratically line up to cap!well this is a real good map
one of my many favorites hope you like it too ... ENJOY!
|
|||
|
warpath
|
SG
and ammo points added. A lot better now, bots have managed to capture
all command points, and they can get out of the big fall below the bridge,
they can take the ladders brilliantly :)
|
||
|
warpath
|
Bots
seem to act pretty well. They run like they should, and dont get stuck
anywhere that i know of. Bots will build sgs and dispensers, cap all the
command points, and snipe effectively. If a bot falls off the bridge,
it can get back up the ladder with ease (might try twice, but will get
it). Overall, its pretty fun.
|
||
|
well
|
Sg
and ammo points added, SG and ammo points added. Its finished. These waypoints
are REALLY complex! After making it for nearly 5 hours!!!
|
||
|
well
|
Good waypoint file for well. Bot's can use the lift (only left side) to
get to the flag!
|
||
|
Sg
and ammo points added, One of the best player made maps i have seen in
a while, you would swear valve made it. The bots play great on this one
|
|||
|
nice
capture command points map by one of my favorite map makers, Zouave. The
bots will not go for flags nor will they cap, however they do get around
the level well. Because of all the headaches involved, capping is left
to humans on this one.
|
|||
|
This
map is huge! somewhat laggy so keep the players low. max players on each
team 9-9. the bots get the "relic flags" and sometimes cap it.
lots of sniper points and sg points too
|
|||
|
this
map is slightly different than wstland3, i think i may like this one better,
for bot games
|
|||
|
ok,
ok my grandma could have waypointed this one, but still it is so fun!
|
|||
|
By
request.
|