| Version |
Maps
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Author
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Description
|
Download
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|---|---|---|---|---|
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0.67
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Various
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Unknown
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| Version |
Map
|
Author
|
Description
|
Download
|
|---|---|---|---|---|
|
0.67
|
Fairly decent, altho the snipers have a tendancy to do out front a lot,
But with ver. .70 i am sure that wil change.
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0.67
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Pretty good for sniping, bots will go behind the barrels too. I am pretty
sure they don't run off into the acid and kill themselves andymore either.
Least i haven't seen them do that yet.
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0.67
|
Fairly decent, altho the snipers have a tendancy to do out front a lot,
But with ver. .70 i am sure that wil change.
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|
0.67
|
Pretty good for sniping, bots will go behind the barrels too. I am pretty
sure they don't run off into the acid and kill themselves andymore either.
Least i haven't seen them do that yet.
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0.67
|
astroblast
|
Unknown
|
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0.67
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The bots play surprisingly well on this map,
engies build sgs and snipers snipe. No known problems at all, enjoy :-) |
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0.68
|
An excellent waypoint complete with a script for the latest foxbot so
that all the bots know where they are going!!!
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0.67
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The bots will multi-path to a point in v0.67. Bots will play a solid CTF
game in this map. No bugs outside of the knowen FoxBot bugs, with the
current version of FoxBot the bots will multi-path in the outdoor areas
of the map. once inside the enemy base the bots will follow one path to
the flag.
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0.67
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cz2
|
Haven't seen all the points being captured yet but I've seen nearly 4
different points being captured. This is a really good map for snipers
and spys. Medics and scouts usually do the capping.
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0.67
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dustbowl
|
I've added more sentry points and sniper points. I've also made more paths
and places for the bots to go. Engineers have problems building sentries
on this map, they build quite rarely.
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|
0.68
|
Bots
navigate map with no apparent problems. Quite
fun too! |
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0.67
|
Excellent map, works well with the bots. Adding spys, snipers, soldiers
and engi's to this map work great. The only prob is with the flag carrier
when they try to press the button lift.
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0.68
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The bots cap well on this map and bots travel to
the flag by different routes depending on the room they spawn in. No problems that I know of, although the bots may crowd around the ladders occasionally. |
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0.67
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Engineers have a few problems, and the fact that you need to break the
security first makes it hard for the bots. There is a lot of fighting
in the middle which is probably the best thing about it :)
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0.67
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The bots have a problem on the ladders once in awhile, but they eventually
make it out. Another problem that will probably be fixed with ver .70.
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0.67
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Same as the other sniper maps, but i seemed to die a lot more on this
level. I think thats a good thing tho.
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0.69
|
No description submitted!
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0.69
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No description submitted!
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0.68
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Bots can get to the flag, havn't seen them take water routes or teleprot
thingies yet. Snipers do their job. Mostly spies can get the the flag
but somehow get stuck once they pick it up! :(
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0.67
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All the keys and ammo can be deployed with this. I can't remember if I
added any sentry points, but you can texactly find a good place to put
any in this map. There are quite a few sniper points though.
|
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0.67
|
Lots of capping here, i would suggest adding spys, snipers, soldiers medics
and engineers. The demomen are very good too. This has to be one of the
best maps and best bot to play it with.
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