If
you dont see the waypoint(s) you're looking for check out the links
page please!
:)
I suggest downloading from mirror sites if there are bandwidth problems.
| Packs | Link |
|---|---|
|
POD
Bot Waypoint Packs 1 - 6
|
|
Pack
no.
|
Version
|
Description
|
Size
|
Mirror
Download
|
Local
Download
|
|---|---|---|---|---|---|
|
1.0
|
117
KB
|
| In pack no. |
Map
|
Author
|
Description
|
Mirror Download | Local Download |
|---|---|---|---|---|---|
|
6
|
CT-team
sticks together and will take mainly one route. Some CT's will take a
little detour. Terrorist swarm all over the map. They have a hard time
confronting the enemy."If you like AS_maps then you like this one.
{With some help and for a map by: pizzamonkeyboy}"
|
||||
|
1
|
This
is my first PODBot .pwf file.
|
||||
|
3
|
Try
to break through the terrorist defense line and run for the EXIT. Most
bots take the upper route. the VIP stands most chance taking the lower
route and avoid the enemy
|
||||
|
6
|
No
individual description
|
||||
|
6
|
Absolutly
brill!be a CT and use the M249 and shoot down the corridoor while the
VIP uses the easy or hard route...
|
||||
|
3
|
Both
teams win. VIP goes to both rescue zones. Both teams go both ways. Some
camping spots
|
||||
|
1
|
Bots
have a little trouble on the ropes, most manage it though! The Vip can
escape ok (sometimes)
|
||||
|
6
|
Works
perfectly!both teams win, VIP escapes, all routes used, excellent!
|
||||
|
1
|
CT-team
sticks together and will take mainly one route. Some CT's will take a
little detour. Terrorist swarm all over the map. They have a hard time
confronting the enemy."If you like AS_maps then you like this one.
{With some help and for a map by: pizzamonkeyboy}"
|
||||
|
1
|
*updated*
Its my first PODBot .pwf file. It worked out fine after all. bots turn
around somtimes when they walk op the helicopter ramp.
|
||||
|
4
|
Its
another awp map!
|
||||
|
6
|
No
individual description
|
||||
|
6
|
No
individual description
|
||||
|
1
|
These
are my first PODBot .pwf files.
|
||||
|
4
|
plays
decently, kind of cramped
|
||||
|
6
|
No
individual description
|
||||
|
1
|
cs_747
for PODBot. Not very good, but usable until another comes along :-)
|
||||
|
5
|
Waypoint
site down so its mirrored here
|
||||
|
6
|
This
map is in the air between 2 airplanes! Basically sniping, until you use
|
||||
|
3
|
this
map is a lot of fun, try it!
|
||||
|
3
|
Assault
for Pod bot is the best. Bots climb ladders shoot from roofs and do frontal
attacks.
|
||||
|
5
|
Good
level with some waypoints that i made for it.Seems a bit in the T's favour
though.
|
||||
|
1
|
Assault
for Pod bot is the best. Bots climb ladders shoot from roofs and do frontal
assaults. Terrorist better stay indoors!
|
||||
|
5
|
huge
map, it took me a while to get everywhere, plays nice
|
||||
|
1
|
CT-team
and T-team will meet in the main alley where the hostages are held, There
will be a bloody fight. Although there are ladder waypoints bots won't
use them.
|
||||
|
2
|
T's
will take up quick positions before the CT's rush in from all angles.
Bots play pretty well on this map, although the CT's could be more diverse
in their choice of routes.
|
||||
|
2
|
These
are my first PODBot .pwf files.
|
||||
|
1
|
:
Lack of open spaces makes the bot game nervous and violent. There is not
much chance off rescuing any hostages, Terrorists are to aggressive. CTteam
won't survive long upstairs.
|
||||
|
2
|
Requested,
That's the only thing I can say about this waypoint file!
|
||||
|
6
|
Bots
use all byt the sewer route, so tell them to follow you for some easy
hostages.No problems with this one.
|
||||
|
5
|
by
request, pretty fun map
|
||||
|
2
|
The
waypoints on this map are not bad, there are great surprises in this map,
-this waypoint works better with podbot 2.
|
||||
|
1
|
A
Huge map, the bots get stuck at some points or walk some where and walk
back the way they came, I might fix this in a later waypoint!
|
||||
|
4
|
No
description!
|
||||
|
2
|
Most
of the actions takes place at ground level, but the bots will also venture
on top of the concrete structures
|
||||
|
5
|
No
individual description
|
||||
|
4
|
waypointed
by request
|
||||
|
2
|
Some
bots, especially T's, may appear overly fascinated with the two ladders
on either end of the warehouse.
|
||||
|
5
|
and
older map i always wanted to waypoint, plays fine
|
||||
|
3
|
It's
a deathmatch level for counter-strike
|
||||
|
4
|
Deathmatch2k
map waypoint
|
||||
|
1
|
Another
remake of cs_assault, bots do well and plenty of camping spots
|
||||
|
3
|
Bots
cover mostly the whole map. It's, at same time, an agressive and a camping
playing. Only thing I could solve really well is when the big door is
closed.Some bots keep stucking there! anyway have fun...
|
||||
|
5
|
an
earlier map by the guy that did club, small and fun
|
||||
|
1
|
The second make of docks, The bots know where they are going but concentarte on attacking in the tunnel. Lots of frags in this map but a few bots can still get stuck in some places.This was made for PodBot 2.0 |
||||
|
5
|
Great
map, and my 2nd waypoint. The only thing that lets this down is the doors
on the map dont always open, you have to wait a while, which doesnt help
bot play. Otherwise, really good!
|
||||
|
6
|
No
individual description
|
||||
|
2
|
Paint
ball till you drop ! You only win by total team elimination.
|
||||
|
1
|
Work
but not really good. The main door is just too much used and they sometimes
block it.
|
||||
|
5
|
Good action, bots play it well
|
||||
|
1
|
*THIRD
UPDATE* Bots now enter the building through the skylight. Bots get to
the top floor where the hostages are. Some hostages will be rescued. I
have now less problems getting the bots to cover the whole map !!
|
||||
|
3
|
like
at cs_assault,CT go to T base and can save hostages, Only problem at saving
hostage area and walk through the air vent...
|
||||
|
4
|
I
really like this map, the bots get around it and fight well.
|
||||
|
2
|
This
map has a lot of features. Bots are no good in using them! Nice game play.
|
||||
|
2
|
This
map has a lot of features. Bots are no good in using them! Nice game play.
|
||||
|
1
|
With
this new update bots take more different routes as before. CTteam has
trouble getting the hostage door open. Much sniping, rope and ladder climbing.
|
||||
|
5
|
Good
waypoints for a map that i couldnt find any for! so i made it. Try it,
an as its my first waypoint file, any comments or ideas, then email them
to me!
|
||||
|
6
|
BIG
level, with hostage rescue, like Dust, but with hostages. The tank at
the CT start stops any T's getting near there!
|
||||
|
2
|
the
bots can realy swim this time.......
|
||||
|
4
|
fun
map, the terrorist bots are ruthless
|
||||
|
2
|
Jail-break,
Try rescuing two hostages. Small hallways and upper routes do nice in
this botgame
|
||||
|
3
|
Gameplay
should be balanced up to 6-8 players per team. With excessive bots, there
may be CT clogging as they rush through the barn. Also, overzealous bots
may occasionally take a dive off the barn rafters. Not bad, IMHO, for
my 2nd waypoint though.
|
||||
|
1
|
Its
a small labyrinth(like the name says). Quick game play for max 8 players.
"watch out behind you" Aaaaarg !!! the enemy is everywhere !?!
|
||||
|
1
|
My
first waypoint. Even so, the bots play extremely tough in the small, dark,
environment of this speedball-type map.
|
||||
|
1
|
This
was my first PODBot waypoint, for the very first release!
|
||||
|
3
|
Bots
do very well on this map, In and out side the building. Hostages sometimes
get rescued. although the bots could use the tunnel some what more.
|
||||
|
1
|
Another
remake of cs_mansion, still a few probs in this map but rounds still end
in no time!
|
||||
|
2
|
Quick
game play for max 5 players. Counter-team has difficulties getting the
main door open
|
||||
|
4
|
"beta"
waypoints by request, plays pretty good but still needs tweaking
|
||||
|
1
|
Because
the map is a maze the bots will sometimes go the wrong way. Bots do well
in small places. CTteam scores by rescuing scientists.
|
||||
|
6
|
Superb
level and my waypointing skills are improving!This can get a bit tight
on CT as assaulting a castle?well, there ya go! Only 1 hostage makes up
for it though
|
||||
|
1
|
Gameplay
should be balanced up to 6-8 players per team. With excessive bots, there
may be CT clogging as they rush through the barn. Also, overzealous bots
may occasionally take a dive off the barn rafters. Not bad, IMHO, for
my 2nd waypoint though.
|
||||
|
6
|
No
individual description
|
||||
|
N/A
|
might
b a few errors my computer kept locking up while I was making this
|
||||
|
2
|
Aha..
Good old militia,.... what can I say. Just play the map and enjoy the
game play
|
||||
|
5
|
newer
take on militia, not bad
|
||||
|
5
|
goofy
but it actually plays pretty decently
|
||||
|
5
|
Nice
map that the bots play pretty well on
|
||||
|
2
|
Invade
the coast... Bots have real trouble in landing vehicle. They seem to die
right on the spot when no harm is done to them.
|
||||
|
1
|
*UPDATED*
both teams win rounds. T-team stays in side, so counter team wil take
the shot at the doorways.
|
||||
|
5
|
I
really like this map, the bots prove how "leet" and "oldschool"
they are by moving around this map like they know whats up
|
||||
|
3
|
Bots
spread out all over the map. Terrorist camp spots at some strategic points
(not to many). The main door to the subway is some what hard for the bots
to open, better watch out if you pass that section.
|
||||
|
4
|
one
of my favorite maps to play, it may not look the prettiest but the game
play rules
|
||||
|
1
|
*UPDATED*
Bots do very well on this map, they cover the whole map!. Terrorists use
camp points. CT team rescue sometimes a hostage. Great Map
|
||||
|
6
|
Bots
work well on this map, they make use of the roof's for covering the map.
The CT's know their way to the hostages.
|
||||
|
3
|
A
shoot out in the parking lot. Bots use the air ducts and the out side
ladders. Beware not to run in the enemies arms when turning around the
corner. Only two hidden hostages make it easy for the counters to win.
|
||||
|
4
|
This
is a sniping map
|
||||
|
1
|
Work
good. Ct's bot go to the little house and there is here a lot of fire...
Nice to play
|
||||
|
4
|
by
request
|
||||
|
1
|
Small
house combat. 3 floors full of camping spots. CTteam gets some long range
shooting practice.
|
||||
|
3
|
Gameplay
should be balanced up to 6-8 players per team. With excessive bots, there
may be CT clogging as they rush through the barn. Also, overzealous bots
may occasionally take a dive off the barn rafters. Not bad, IMHO, for
my 2nd waypoint though.
|
||||
|
1
|
Small
corridors and many upper routes makes this bot match hard to survive!
|
||||
|
2
|
Bots
scatter all over the map. Some bots get stuck at the outside ladders,
Nice game play although
|
||||
|
6
|
Waypointed.A
'street' level with many building to hide and camp in, good play with
hostage rescue sometimes. Try it!
|
||||
|
5
|
Good
waypoints for a map that i couldnt find any for! so i made it. Try it,
an as its my first waypoint file, any comments or ideas, then email them
to me!
|
||||
|
1
|
Works
well, bots use all ways, hostage rescue, camping, but the front door usually
counts for half the frags gained in the round!
|
||||
|
1
|
Siege
style map and the bomb is planted at one location only, but it is defused
sometimes, both teams win,try it.
|
||||
|
6
|
Couldnt
get the Bots to fly the Airship or hang gliders (can you get them to use
vehicles??) But they run down the ramp, bomb planting, sniping
|
||||
|
6
|
Exactly
what it says on the tin.Thats only if the T's manage to get to the CT's
start/bomb spot...
|
||||
|
2
|
Bots
don't get the escape door open, Terrorists win only by total ct team elimination.
Because Terrorists cant buy ct team usually wins.
|
||||
|
1
|
The
bots play very well on this fun map. T's go to both bombsites & try
the various routes to each. CT's defend both bombsites reasonably well
and take up various sniping locations. The only problem is that you may
run into problems if you try too many bots.
|
||||
|
6
|
Works
perfectly, apart from most of the T force use the vent, which means they
get hammered as they pop out!
|
||||
|
2
|
Bots
occasionally fall into the river gorge or get hung up on map textures.
|
||||
|
1
|
Pretty
tight areas where bots might get stuck by hitting each other. Othere than
that there is a lot of action!
|
||||
|
6
|
Really
good gameplay,with the T's bombing both sites,loads a camping spots and
a mixture of aztec and dust levels, what more could you want?
|
||||
|
6
|
T's
tend to use one way only, they snipe as well, and bomb the top hut.
|
||||
|
6
|
No
individual description
|
||||
|
3
|
Fast
game play in a nice surrounding. bots are quick so no time a wasting buying
nice gadgets. Just grab a gun and run!
|
||||
|
6
|
made waypoints for the new map de_chateau
|
||||
|
3
|
Bot
gameplay favors T's and sewer ladder waypoints were removed because bots
could not break through the gratings
|
||||
|
3
|
Bots
handle this CPL tournament map fairly well.
|
||||
|
1
|
Dawn
!! Next in the de_dust series. Real good game play. Be a Counter-Terrorist
try to stop those bombs form going Booom !! (it's not that easy in pod2.0)
|
||||
|
6
|
Quite
Good, with the T Bots able to bomb sometimes. Short coridoor gunfights
results in quick, high tense gameplay
|
||||
|
6
|
this
waypoint is perfect
|
||||
|
2
|
Just
play the most wanted and most run map on internet servers. Get some practice
|
||||
|
1
|
Works
really well,superb camp spots available, and both bomb spots used.Apart
from the T's using the same route every time,works fine.
|
||||
|
4
|
Good,
but the T's often win. More of my waypoints are at http://communities.msn.com/chrisnpetescrib
|
||||
|
2
|
the
terrorists realy know how to use the bomb,as for the CT team locate the
bomb without problems
|
||||
|
5
|
nice
smaller take on the dust theme, fast action,try it!
|
||||
|
6
|
No
individual description
|
||||
|
4
|
All
works fine... If you find any botbugs on the level plz contact me, and
ill fix em! :D. The waypoints will be up on clan
Marshall homepage
|
||||
|
6
|
Parts
of a few dust levels, with bomb planting and sneaky camp spots. Good gameplay
|
||||
|
4
|
another
dust map
|
||||
|
6
|
No
individual description
|
||||
|
5
|
this
one is pretty hard on the video card, try it if you are brave
|
||||
|
3
|
Terrorists
get stuck at spawn sometimes but otherwise great
|
||||
|
1
|
Very
good map play, bots will bomb both bomb sites. Made for de_inferno, CS-1.3
version. (Bots wont use the corridor much though)
|
||||
|
1
|
Most
terrorists go through the small alleys. CT team cover most of the time
one of the two bomb spots
|
||||
|
6
|
No
individual description
|
||||
|
1
|
Run
trough the tunnels of an ancient pyramid. Kill those grave digging terrorists.
Watch out there is a way around back. CTteam guard the first bomb spot
well but they don't seen to find the other one. So terrorist bomb usually
the second spot
|
||||
|
1
|
Terrorist
use the lower paths and CT's shoot from above. CT-team do not always guard
bomb spots that well. (watch for updates; I like this map!)
|
||||
|
4
|
decent
DE map on a battleship
|
||||
|
2
|
Plays
fairly well, although there is some repetitiveness in route choices.
|
||||
|
5
|
really
nice looking map, the bots play it well too, get it!
|
||||
|
2
|
CT's
have a bit of an advantage on this map.
|
||||
|
4
|
great
map, the bots really get around nicely and put up quite the fight
|
||||
|
6
|
No
individual description
|
||||
|
6
|
Works
fine. Some bots drown, both teams win, both bomb sites used. Try the wagons!
|
||||
|
6
|
No
individual description
|
||||
|
2
|
Kitchen
rush, Bots run over the sink and bomb theee spot. However the Counter
team usualy prevents that from happening.
|
||||
|
2
|
Yeah,
run trough some boys room and blow up his toys, somtimes it even works.
Both teams win rounds in no time, quick game play!
|
||||
|
2
|
Living
room battle. Maybe it something you have always wanted to do messing up
your couch and TVset. This is quit fun to play, counter terrorist defend
very well. Bots don't seem to get the rat hole above the door open.
|
||||
|
5
|
this
was a tough one to waypoint but i think i got it, the bots play it well,
considering
|
||||
|
2
|
de_rats
and cs_rats2 combined. Its a very big map but bots manage quite well.
ct-team defends some what poor and the terrorist could take more deferent
routes. If played with lots of bots it is more fun. 16 bots or more
|
||||
|
1
|
I
have managed to make some real good and nice waypoints for it. Bots do
go over the roofs and climb ladders. Bots use both bomb spots now. The
bots take more different routes as before. (Yeah, duck and run while you
can!)
|
||||
|
4
|
this
is a fun little sniper map
|
||||
|
6
|
No
desciption submitted
|
||||
|
3
|
T-Bots
ignore the elevator and run straight for the bomb spot. CT-Bots seem to
have a little trouble with the small staircase in the control room. Other
than that it's nice game play for a small group of bots.
|
||||
|
2
|
Updated,
No real problems as I have placed waypoints everywhere but there are heaps
of camping spots so WATCH OUT!
|
||||
|
5
|
ok
map with some ok waypoints
|
||||
|
2
|
Open
field combat. Terrorist have trouble bombing the truck. Some bots fall
in the classier they can get out but have less health left. Be a Counter
and protect the plain wreck
|
||||
|
6
|
Excellent,T's
bomb both spots, sniping, rush, and you can fire one of the tanks!
|
||||
|
4
|
by
request, nice tight little DE map, try it
|
||||
|
3
|
Bots
do very well on this map. Camp spots in obelisk and tunnel. Be quick if
you want the first one in the obelisk to blow the whole site or to take
sniping positions at the top of the needle.Most of the battles take place
in the central arena. Take cover behind rocks, threes and walls. It's
also nice to buy a big gun and scavenge the tunnels.
|
||||
|
2
|
T's tend to go left a lot and go to the big square arena just outside of their spawn and they meet the CT's there(bang bang die die). I have used team important points so the CT's will defend the bomb sites, oh and there are lots of sneaky camp spots. |
||||
|
1
|
No
description. (Waypoints for the map 'de_torn')
|
||||
|
2
|
This
is a great map for Podbots! Both sides win; bots plant/defend both sites;
& bots are almost completely free of hang-ups & suicides.
|
||||
|
3
|
Huge
map, Nice shootings. Bots take regular use of the air system to get to
there goal. They even take the elevator sometimes.
|
||||
|
1
|
CT
team hold guard at the upper level, some go below taking the ladder to
terrorist spawn point. Terrorist bomb the spot once in a wile. terrorist
go all over the place taking both ramps.
|
||||
|
1
|
Works
well,Both spots used,T's and CT's win, great camping at the same time!
|
||||
|
6
|
Funny
level, hostage and bomb diffusal, bots bomb, rescue, works fine. Nice
|
||||
|
1
|
Just
perfect! It's work perfectly, T and CT snipe, T bomb at each point, just
great!
|
||||
|
6
|
No
individual description
|
||||
|
2
|
Yucatan
is really cool both teams win. Bombs are planted. Quick game play but
sometimes there are longer runs with snipping and camping.
|
||||
|
1
|
Sniper
practice !! Bots run around like headless chicken.
|
||||
|
5
|
someone
requested this, pretty fun sniping action, good times!
|
||||
|
1
|
Bots
don't get the escape door open, Terrorists win only by total ct team elimination.
Because Terrorists cant buy ct team usually wins.
|
||||
|
1
|
The
closed wall at he CT`s spawn point is no problem. The bots go all directions.
Some T`s get a gun or grenades. There are some camp spots.
|
||||
|
4
|
tiny
little DM style map, good for brushing up close combat skills
|
||||
|
6
|
No
individual description
|
||||
|
5
|
Works
okay. It takes bots a few seconds to realize they can't buy weapons.
|
||||
|
4
|
pretty
straightfoward deathmatch, by request
|
||||
|
4
|
interesting
little map, actually has a bomb spot
|
||||
|
6
|
VERY
SMALL map, and basically dont shoot the glass below you!!
|
||||
|
4
|
the
bots have no clue how to play this, they make good fodder for your nades
though
|
||||
|
6
|
Another
AWP map,with HUGE cliff faces to snipe from,and a bridge. Not the best
ever,but still, quite good.6vs6 lets this down
|
||||
|
4
|
this
map is a lot of fun, plays like militia but better, i think
|
||||
|
6
|
No
individual description
|
||||
|
4
|
Fun
little deathmatch, by request
|
||||
|
6
|
5
vs 5, use the shotgun! or try throwing grenades under the carriage for
mass damage.The bots tend to walk against the train, not go around
|
||||
|
3
|
The
training maps are only for 8 players max!
|
||||
|
4
|
Training
map, by request
|
||||
|
3
|
tr_grenade2
is only play HE grenade.
|
||||
|
3
|
tr_M3
is only play M3 Super Shotgun weapon and HE grenade!
|
||||
|
4
|
a
weird little map i waypointed by request
|