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   TEAM FORTRESS 1.5 ASSAULT MAP
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------General Information--------------------------------------------

Title		: Go-Go-Go!!
Filenames	: gogogo.bsp gogogo.txt and gogogo.wpt
Author		: James Dickson (Goatie)
Author Email	: jdickson@bluecarrots.com (Please tell me what you think of this map.)
Home page	: not to do with halflife but www.imaturity.bizland.com
Description	: Originally designed for HPB bots, a simple assault style map in a warehouse base kinda thing.
Previous Maps	: This is my very first (released) map.
Date finished   : 4-11-00
Construction
        time    : About two weeks working on and off.



------Credits and Thanks---------------------------------------------

Monkey - Kevin, for making the waypoints for this map. Without him and his advice this
map would not exist. www.waypointwarehouse.8k.com and www.geocities.com/pizzamonkeyboy

The waypoints are included in this zip file.

------Additional Info, Tips, and Notes-------------------------------

Righty.

ASSAULT:
To assault the base sucessfully, you are needed to work in teams. Then with a support of 2/3 engineers building sgs behind you
you can slowly control areas of the map. This way way you are not fighting from the start. Close quarter fighting rules out
weak classes unless they are accompanied by heavy classes to distract the defence.

Defence: Attack the enemy as far away from the flag room as possible. Get engineers and HW guys to hold distant parts of the
map in order to allow time for support to arrive and continue to hold the position. Try to out flank the enemy if they "dig
in". Use the door near the front of your base to do this. Don't bother with any light classs. HW guys rule this map, their
fire can cover a whole corridor on their own. Demomen can block of entries with pipebombs and also shoot round corners.

GRENADES ARE VITAL ON THIS MAP. They can temporarily seal tunnels with a blast or too, esp. MIRVs. That is why I have given
the assualt team NO GRENADE resupplies, as this makes it more of a challenge

MATCH PLAY
If you want to play this map as part of some sort of league thingy, then set the game up for a half an hour match and a team
frag limit of 100. The assault must cap the flag 10 times in half an hour to win. Or change as appropriate.


------Play Information-----------------------------------------------

Deathmatch	: Yup
Single Player	: Nope - you sad loner people might like an imaginary fight on the map though!
Map Description	: See above!


------Map Information------------------------------------------------

New Textures	: No
New Sounds	: No - can't be bothered to do either

------Construction---------------------------------------------------

Base		: Made from scratch
Editor(s) used	: Worldcraft 3.3
Compile Machine	: IDT P200 64mb ram (shit i know!)
Compile time	: I don't want to add them up, and you wouldn't care anyway.
Playtest time	: A couple of hours

------Map Instructions-----------------------------------------------

You know how to do this..
unzip to the /tfc/maps directory

------Copyright-Permissions------------------------------------------

The template used to create this text file is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put these BSP's on any CD or distribute them in
any way without the author's permission. Though I will be amazed if you would want to!


