Equipment


Forcegem (Level 1 Item of Power)
A gemstone held in the hand (or strapped to the palm) which generates a kinetic field that can be used offensively and defensively.
Can add Field-Penetrating (1), in which case the Forcegem blocks 40 Damage and deals 20 Damage.

Vorthsilk armor (Level 1 Item of Power)
Armor indistinguishable from regular clothing.
Dredic Arc Rifle (Level 1 Item of Power)
A rifle-like silver black gun, slightly longer than a hunting rifle. The gun uses electrical discharges which track to a proton painted location. The primary fire is a stream of lightning fires from the needle-like tip along an ionized airpath. The secondary fire is a white sphere of ball lighting.
Kinetic Envelope (Level 1 Item of Power)
A small amulet that looks like a glass sphere with a smaller sphere inside it. When the amulet is held and the user concentrates for about 10 minutes, they can gradually evelope themselves in a thin barrier of vacuum and tightly bound air molecules.
Ring of Regeneration (Level 1 Item of Power)
One of a variety of rings designed to preserve Guild Operatives in the field.
Ring of Health (Level 1 Item of Power)
A ring which increases the physical durability of it's wearer.
Traveler's Boots (Level 1 Item of Power)
The ultimate footwear, allowing the wearer to tread over almost any surface without fear, discomfort or inconvenience. Comes in a variety of styles.
Personal Temporal Flux Generator (Level 5 Item of Power)
A portable device which generates a neo-temporal field flux around the user, accelerating them with regards to n-0 time. Alternatively, the TFG can be used to decelerate the user, able to attack only once every five rounds, and defend with a +4 penalty.


Siphonstone (Level 2 Item of Power)
A Siphonstone is a useful tool when dealing with high energy consumption, as it grants the wearer virtual immunity to the physical damage caused by energy burn. While energy points are still lost, hit points are not, and Soul checks to halt energy burn (though not the checks to prevent it from starting) are automatically successful.

Cat Scratch Fever Amulet (Level 1 Item of Power)

Regeneren (Drug)
Coming in a variety of dosages and methods of administration, Regeneren is the most commonly used restorative in The Guild. Though it is a Low Ruleset curative, it is packaged in different mundane administratives: pills, injections, inhalants, crystals, potions, sonic inducers, etc. The effect of Regeneren first heal all wounds, then restore energy reserves. Care must be taken not to overdose as energy burn can be fatal. Doses are typically labelled 1/10, 1/4, 1/2, 1/1, 2/1, depending on potency.

Painkiller (Drug)
Meltrock painkillers are used in the field to deaden pain or render unconscious. No side effects. Effects typically last twelve (12) hours.
1 dose: 1 pt. Special Defense vs. Pain (pain is dulled)
2 doses: 2 pt. Special Defense vs. Pain (pain is deadened)
3 doses: User is rendered unconscious

Suicide Pill (Drug)
A pill of Bedenite dust that does nothing when injested, but grants the user the ability to 'self destruct' in the next 24 hours, given a true desire to die and a successful Soul Check (with a bonus or penalty decided by the GM.) The character then dies, consumed from within by energy burn. After 24 hours the pill loses it's potency.

Toxnix (Drug)
A complete poison, viral and disease cleansing agent that works along the same lines as Regeneren: a Low Ruleset cure in mundane packaging.

Manite (Exploitable Resource)
A class of matter which exists as a direct stream connection to a more basic ruleset, acting as a physical representation of magical energy. The properties of this mineral vary according to use, but can be used to enhance existing magics and as a universal enchantment material for artifacts. Manite can become unstable when in the presence of high magic use to which it is not attuned, creating unpredictable random effects.

Bedenite (Exploitable Resource)
A class of matter which exists as a direct stream connection to a more basic ruleset, acting as a physical representation of psychic energy. The properties of this mineral vary according to use, but can be used to enhance existing psychic powers, as well as a universal material for the creation of psychic artifacts. Bedenite can become unstable when in the presence of strong psychic effects to which it is not attuned, creating unpredictable random effects, including the genesis of Besten Sodemar.

Velanium (Exploitable Resource)
A class of matter which exists as a direct stream connection to a more basic ruleset, acting as a physical representation of kinetic energy. The properties of this mineral vary according to use, but can be used as universal power source or in the creation of powerful weaponry. Velanium is the most stable of the basic resources, requiring specifically controlled conditions to be met before it is exploitable.

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