Logging #BESM to 'logs\#BESM.ChatSociety.log'
Dicebot
Alice rolled : 2d10 --> [ 2d10=15 ]{15}
Alice rolled : 2d10 --> [ 2d10=8 ]{8}
Do-N rolled : 2d10 --> [ 2d10=16 ]{16}
Do-N rolled : 2d10 --> [ 2d10=7 ]{7}
Dicebot
Alice rolled : 1d10+10 --> [ 1d10=10 ]{20}
Do-N rolled : 1d10 --> [ 1d10=7 ]{7}
The_Guild
There are commandos on top of the crates, and two standing at the entrance to the circle. They continue to fire.
Go Alice and Do-N.
Dicebot
Alice rolled : 2d10 --> [ 2d10=16 ]{16}
The_Guild
The commandos fire once more!
(two defenses each, please!)
Dicebot
Alice rolled : 2d10 --> [ 2d10=11 ]{11}
Alice rolled : 2d10 --> [ 2d10=9 ]{9}
Do-N rolled : 2d10 --> [ 2d10=8 ]{8}
Do-N rolled : 2d10 --> [ 2d10=12 ]{12}
The_Guild
As one, the commandos stand up, one of them raising his hand. They sling their weapons.
Do-N
"So, uh, what the fuck was that about?"
The_Guild
The lights rise from their dark levels and, as people begin to reappear from hidden nooks and crannies among the crates, you notice that you, a girl standing on the raised area, a sluglike bloke in the corner, and most of the walls and floor are covered in bright, multi-colored paint.
Alice
Very quietly somewhere admit the crates, "ouch"
The_Guild
[Scratch the girl on the raised area.]
The commandos remove their masks and raise their weapons in the air. The newly returned crowd cheers!
The commandos above retreat, reappearing a moment later at the entrance to the crate glade.