Combat Option
Effects
Combat Type
Effects
Aggressive Attack
+3 Steps to attack and damage tests
+3 Steps for opponent's attack test
1 Strain
Swooping Attack
Must Split Movement (-2 Physical Defense)
Attacking a swooping opponent requires winning Initiative and then holding the action (+2 Difficulty Number).
Character must have ability to fly
Attack to Knockdown
Use (Damage Test Result - Armor) as difficulty test for knockdown.
Grappling
Must have a Good Success on Unarmed Combat Test
To break the hold, must make an Unarmed Combat Test vs. the Successful Roll of above.
Attack to Stun
Stun Damage Cannot Kill: It puts the enemy in a coma.
Add the enemy's Willpower Step to his first Recovery Test while in the coma.
Charging with a Lance
Must Split Movement
Add Strength of Mount to Damage Step
If attack is successful, attacker must make a test to stay mounted
Character must be mounted
Called Shot
Attempt to hit an Exact Spot
-3 Steps to Attack Test
Staying Mounted
Make Strength Test vs. Toughness Step of hit target
Failure means being thrown, taking Step 5 falling damage
Defensive Stance
Physical Defense +3, All Steps -3 for Combat Round
 Mounted Melee Weapon
If Attack is successful, character must make strength test vs.Toughness Step of hit target.
Failure means attacker has dropped his weapon.
Giving Ground
For every 3 ft. yielded, +1 to Physical Defense
Max yield is 3 x Rank in Melee Weapons feet
1 Strain
 Set vs. Mounted Charge
Must have a 7 ft. long weapon (i.e. spear or lance) and win initiative
If a good success on attack test, he knocks the mounted character off
Damage step is normal damage step plus the strength step of the mount
Going Inside a Shield
Attempt to ignore opponent's shield
Sheild bonus is subtracted for player's initiative
If player win's initiative, sheild bonus is ignored
If player looses initiative, he suffers a -2 penalty to his attack step
Throwing an Object to a Spot
Use Throwing Weapons Test
Difficulty is 7
 Splitting Movement
-2 to physical defense for the round
Player may mover, act, thn use remaining movement


Overwatch
Player forfeits action in current round
Player may act at any time during next round
Player may be in overwatch for more than 1 round
1 Strain per minute


Resist Spell 
Willpower +3 Steps to resist spells and other powers
1 Strain


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