Join The Untrodden Path
If you are not yet a member, visit The Untrodden Path and click the Join link across from the header of the right side of the page, near the top. This may be difficult to do if you don't already have a Yahoo! ID.

If you only wish to subscribe to The Untrodden Path, meaning you will receive journal entries by e-mail, send an e-mail to theuntroddenpath-subscribe@yahoogroups.com
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Create A Player Character
To create a player character, you must first be a member of The Untrodden path.

If you don't have access to all the sources used to determine this information and would still like to create a character, or have other question about creating a character, send an e-mail to theuntroddenpath-owner@yahoogroups.com with "Character Creation" in the subject line.

All of the following information refers to your character, we do not need to know your name, age, and so on.


1. Choose a name for your character. While this has no bearing on your characters performance as an adventurer, a name is a hard thing to change and should be one you like. But what's in a name?

2. Choose a race and a discipline. These are you two largest choices and effect your character the most. A race in the world of Earthdawn is more than just skin color, and this decision determines what you are. Your character's discipline defines what your character does and sets the type of abilities available to him or her. Keep in mind that not all races can follow any discipline, and that some disciplines are race specific. If you wish your character to follow a discipline of your own design, it must first be approved by a moderator (not an easy thing).

3. Determine your character's attributes. Remember that some attributes are of greater importance to some disciplines than others may be, strength to a warrior for example. Use the purchase method for determining attribute values.

4a. Set starting talent ranks. Talents are abilities your character can perform with the aid of or by means of minor use of magic. Circle one characters may start with 8 ranks worth of first circle talents. These ranks may be distributed in any way, from starting with only one rank 8 talent or four rank 2 talents or any other combination made possible by the number of first circle talents available to your character. Human characters with versatility must still only choose from first circle talents of their discipline.

4b. Choose starting spells. If your character is a magician, he or she may begin the game knowing a number of circles of spells equal to his or her perception step. If your character has a perception step of 7, your character may begin 7 circles worth of spells. This can mean seven first circle spells or only one seventh circle spell, or any combination in between. Keep in mind that in order to safely cast a spell, a spell matrix is needed with a rank equal to or greater than the spell's circle.

5. Choose skills and skill ranks. Skills are abilities your character performs without the use of magic. Your character begins with one rank in an artisan skill and two ranks worth of knowledge skills. There is no all-inclusive list of skills, and almost any skill you can think of will be fine for your character. Artisan skills can be anything from wood or stone carving to embroidery to poetry or story telling. Knowledge skills represent what your character knows most about. You may begin with either one knowledge skill at rank 2 or two at rank 1. Knowledge skills can be almost anything you can think of from racial lore to fine wine to botany.

6. Decide general traits. These include, and are limited to (for now), gender, age, height, weight, skin color, hair color (or bald), and eye color. None of these serve any purpose other than to further flesh out your character and for role playing purposes. All of these traits should be described in one word, or at the most three.

7. Buy equipment. Your character begins with 120 silver pieces. Much of this should be spent preparing your character for adventuring life, before he or she is actually adventuring. Keep in mind your character needs to eat, so buy rations. Likely your character should be clothed as well; if your character has a cloak he or she always wears while sneaking around at night, you need to buy a cloak. Other things to consider are armor, weapons, and tools required for talents or skills (adventure's kit, forge tools, carving tools, cooking utensils, etc.)

8. Write a physical description. Your character's physical description should be a few lines long, written in paragraph form, describing only the way your character looks. Does your character have any scars? Does your character look fat? thin? Does your character only have one leg? A specific style of clothing (or lack there of) they are always seen in?  Facial hair? This description will allow others to see your character the you see him or her.

9. Write a background description. In your character's background description include aspects of your characters personality and behavior. Is your character clean?  Is he or she rude? playful? irresponsible? Does your character love the open road? Include some of your characters history if appropriate, but some Game Masters will advise against this as it restricts the ways in which your character can be introduced into an adventure. Often history can safely be worked out between the player and the Game Master.

10. After all of the above is completed, e-mail the details to theuntroddenpath-owner@yahoogroups.com
(include your yahoo id and e-mail address as well) and if the information is found complete and acceptable, your character will be added.
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