1-5 Get out of Jail
First thing first if you notice that any of your motives have decreased, use the utilities that the jail cell has supplied you with, because soon it wont be so easy to fill your motives up. After you have done that walk to the man in the trench coat, his name is Det. Dan D. Mann, but for the sake of puntuation I will just refer to him as Detective Dan. He will ask you a series of questions, answer them in this order.
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#1 (Anthing you say works)
#2 The janitor told me I could stay
#3 Real food I was tired of eating junk
#4 No, He is finding legal ways to make people miserable
#5 (Anything you say works)
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After that just simply befriend him by getting relationship points with him up to thirty. After you have done that you get out of jail for free, THANK YOU MR. MONOPOLY!
1-6 Find a Place to Live
Detective Dan will tell you to do a couple of things so he can start cleaning off your record. Firstly you need to play the Hoopz MiniGame. Then you need to earn a $150 Simoleans for rent and taxes on your new house that you will soon be buying.
The Hoopz minigame is located on the second floor of the police station, after you have played its time to head out on the streets, but replenish your motives in the jail cell if needed.
No you are finally on the streets, Oh Joy. You are cut off to a small portion of the city, so go to the far left side you may see a couple of green signs go inside of those houses and look around choose which one fits you best, and buy it if you cant then wait another day play Hoopz again to get some more cash then buy th house, when all of that is said and done talk to Detective Dan and you will be able to move on to the next mission. Hoorah!