Shivers Puzzle Solves

The first few puzzles are in the instructions, but here are some more. Chinese Checkers The "Chinese Checkers" puzzle is located in a drawer in the base of the animal sarcophagus in the Funeral Rites Room. The object of this puzzle is to jump the marbles until you have only one left in the center square. When you have one marble in the center square, a secret door in the base of the sarcophagus will open. To solve this puzzle, draw a picture of the checkerboard and number the marbles from 1 to 33, starting with the upper left marble. Then, make the following moves: 5 to 17, 12 to 10, 3 to 11, 1 to 3, 18 to 6, 30 to 18, 27 to 25, 31 to 23, 16 to 28, 33 to 31, 4 to 16, 7 to 9, 10 to 8, 21 to 7, 7 to 9, 24 to 10, 10 to 8, 8 to 22, 22 to 24, 24 to 26, 19 to 17, 16 to 18, 3 to 11, 11 to 25, 26 to 24, then finally 29 to 17. Doorway to Theater You need to arrange them in a compass (as seen in Egyptian Hieroglyphics Explained). Arrange them like this picture. Projection room (theater) Click on the upper movie reel until it is all wound up. Press the now-green button. Doorway to Tower (theater) Enter Geoffrey on the right side of the circle. Drawer Puzzle (workshop) Look at the plans for the Balisk (on the table) and jot down the numbers. Open all the drawers except for the Balisk drawers. Moveable Wall (entrance to maze) Watch the movie in the theater. Sphinx puzzle (columns in the tombs room) Walk up to the Sphinx's mouth and listen. Use the Egyptian Hieroglyphics Explaned book and rotate the columns to the respective pictures. Witch Docter puzzle As seen on the security cam (you can move them, ya know), RAM TA BO BA TA RAM BA. Picture Puzzle (hallways, second floor) The picture is easy, except you may have one tile come up wrong. To fix this do the following: We'll call the problem tile tile #1. Pick two other tiles (#2 and #3). Switch #1 and #2, then switch back (so they're in their original posistions) and rotate once. Repeat this with #1 and #3. Then switch #2 and #3 and switch back, rotate three times and voila! Elevators The pictures have to be diagonal from upper-right to lower left. If you can't do it, close it and reopen it. It will have changed. Door puzzle (in puzzle room) Mmm..., Mastermind, anyone? The most overused puzzle game returns. A helpful stratagy: fill each line with the same picture to find out how many of that tile there are. Pinball Game (puzzle room) The "Pinball" puzzle is located in the Puzzle Room. The object of this puzzle is to move all of the colored balls to the correct corresponding-colored blocks. To solve the puzzle, number the spaces from left to right, one through nine. Then flip the balls in the following order. If the ball doesn't go in the target socket the first time you flip it, use the other flipper and it will. The order is: Flip the blue ball from space 4 to space 5. Pink from 7 to 4. Purple from 8 to 7. Blue from 5 to 8. Pink from 4 to 5. Green from 1 to 4. Red from 2 to 1. Plaid from 3 to 2. Beige from 6 to 3. Yellow from 9 to 6. Blue from 8 to 9. Pink from 5 to 8. Plaid from 2 to 5. Beige from 3 to 2. Yellow from 6 to 3. Blue from 9 to 6. Pink from 8 to 9. Pink from 5 to 8. Pictograph Tiles (Planetarium) Arrange the tiles as shown in this picture. Gallows (Man's Inhumanity to Man room) On the dials, enter 120 (tricky, it's the number of inches to the bottom, which is 10 ft) Globe Puzzle (underwater room) Answer the famous question: "Where's Atlantis?". Use the map in Windleknot's office. Sirens/organ puzzle (underwater) Hit the notes in this order (where 1 is leftmost, 7 is rightmost) 1,6,5,1,6,5,7,4,2,1. The large face should then open. Music Box Puzzle (myths and legends room) In the tower, select B2 on the juke box (it should be the Ansi the Spider song). Then go down and turn the crank on the music box. Skeleton dials Here's what to do: Look at the museum brochure and note the colored skulls next to exibit names. Go to the exibits and set that color to the dial (purple can look kinda blue). Then, go the the puzzle room. The monster skull dial should turn if you've got them all set. The room contains the museam's "greatest secret"... I'm still working on it. Fortune Teller puzzle 1.After getting the first clue from the fortune teller ("when earth is aligned...") go to the planetarium and look toward the sun. Slide mars and venus into alignment with earth. A message will apear about a Norse God. 2.Head to the Room of the Gods. Click on the coffin next to the chariot. It says the answer is on page 17 of the Egyptian Hieroglypics book. The page is torn. 3.--NOTE: To continue, you must have 9 Ixupis-- Go to the basement power room. Find the switchboard (which is now open) Hit the middle switch twice. WARNING: Don't do this immediatly after eating Grab the page. It says "A... punishment ... relinquish your head". 4.This is nothing to lose your head over, but someone else might. Head to the death room (Man's Inhumanity To Man room) and go to the guillotine. Use it. 5.If you have solved the skeleton dial, the symbol will look familiar. Go to the picture (it's now red) and click it. Get ready for a wild ride. Congratulations!! Now all that you have to do is return to tha basement and nail the Electric Ixupi!! NOTE: You may have notice a door by the stairs in the main lobby. You never opened it!! So maybe there is a point in selecting explore museum...

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