Think Red Alert 2 !

Home Red Alert 2 Archives Mod Making Downloads Misc. Files Contact Us

 

Changing Names of Units and Structures

 

First, you'll need XCC. Lauch the "XCC String Table Editor" and find a file called "NAME". Open it up and look what you see! Yep, look at all of those entries left over from Tiberian Sun. [Hint: remember they are there!] Now scroll down to the structures, see all of those named "Building"? Next to each one is a tag such as "name:carus04". Yes, those are the links in the "UINAMES=" lines. They point to this table.

You can easily change the entry in the table, and when you do you will see it both in the game AND in FinalAlert. This means that making those maps just got a little easier. But here's the catch, only you will see the new names. That can be ok if you only need the names changed so you can pick out building from the list. But what if you want other to see a different name?

On maps you can map stub unit and structure entries, making changes on that map alone. This is the secret behind "nurple" maps for those coming in late. Remember those unused TibSun names? That's right, by changing the "UINAME=" line to point to something else, you can make changes that everyone can see.

If The UINAME Points To A Non-Existant Entry:

Red Alert 2 displays "MISSING: etc".
FinalAlert2 shows the value of "Text=" line.

If The UINAME Line Is Missing Or REMed Out:

Red Alert 2 displays nothing on the map and a blank line on the build icon.
Final Alert2 shows the value of the "Text=" line.