Personal Information
Name: Brick Orcrender Player: Sam
Race: Hill dwarf Gender: Male Height: 3'8" Age: 27
Class: Fighter Level: 1 Weight: 148 lbs
XP: 0 Alignment: Chaotic Good
Next Level: 2,000 Kit: Berserker (CRE)
Ability Scores
Str: 18/00 Stamina: 18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 40%
Muscle: 18/00 Attack Adj.: +3 Damage Adj.: +6 Max. Press: 480 lbs Open Doors: 16(6)
Dex: 11 Aim: 11 Missile Adjustment: +0 Pick Pockets: -5% Open Locks: +0%
Balance: 11 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -10% Climb Walls: +0%
Con: 17 Health: 17 System Shock: 97% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 11 Reason: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 11 Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 8 Intuition: 8 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 25%
Willpower: 8 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 8 Leadership: 8 Loyalty Base: -1 Maximum Number of Henchmen: 3
Appearance: 8 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 14 Poison: 10 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 17 Spell: 13
Combat
Hit Points: 13
Base THAC0: 20
Melee THAC0: 17
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, leather -2
Shield, buckler adj. -1
FINAL: 7
Weapon Proficiencies
Axe, two-handed (Specialist)
Sword, bastard
Fighting Style:
Two-handed Weapon
Non-Weapon Proficiencies
Blind Fighting 6
Endurance 7
Fire-Building 8
Mountaineering 7
Reading/Writing 8
Native Languages
Duergar, Dwarf, Dwarf - deep dialect, Dwarf - gray (duergar) dialect, Dwarf - gray dialect, Dwarf - hill dialect, Dwarf - mountain dialect, Gnoll, Gnome, Goblin, Orc
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Boomerang 19 22 1 4 1d4+6 1d4+6 B S 4 8 12
Sling 22 1 6 B S
Sling, sling bullet 1d4+7 1d6+7 B S 10 20 40
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.

Traits
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.

Disadvantages
Phobia: Heights - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.


Inventory
  • Items Carried
    • Sling
  • Items Readied
    • Boomerang
  • Items Worn
    • Backpack
      • Block and tackle
      • Dry rations (1 week)
      • Flint and steel
      • Sash
      • Sling, sling bullet x7
      • Torch x3
      • Wineskin
    • Breeches
    • Full armor, leather
    • Gipser
    • Shield, buckler
    • Shirt
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x244
    • * Silver Pieces x7
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-335 336-374 375-413 414-452 453-480
Movement: 9 6 4 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 37.40 pounds (None Encumbrance, 9 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 06/07/2000 11:50 AM