Personal Information
Name: Cerwin Player: Katherine Lauscha
Race: High elf Gender: Female Height: 4'10" Age: 115
Class: Thief Level: 1 Weight: 90 lbs
XP: 0 Alignment: Neutral Good
Next Level: 1,250 Kit: None
Ability Scores
Str: 12 Stamina: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Muscle: 12 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 17 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 14 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 14 Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 14 Reason: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 12 Intuition: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Willpower: 12 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 6
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, hide -4
Balance Defensive adj. -3
FINAL: 3
Weapon Proficiencies
Bow, Composite Long +2
Sword, short
Non-Weapon Proficiencies
Ambidexterity - Rogue/Warrior 4
Appraising 9
Fire-Building 9
Lock Picking -5
Trail Hiding -5
Native Languages
Common, Elf, Elf - high dialect, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Orc
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Bow, Composite Long +2 18 1 0 2 2 L
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 35% - Able to climb vertical or smooth surfaces.
    Detect noise* 10% - May hear faint noises.
    Find/remove traps* 5% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 10% - Grants the ability to hide in shadows.
    Move silently* - May move without making a sound.
    Open locks* 15% - Skill at opening locks with the proper tools.
    Pick pockets* -5% - Skill at pilfering small items from pockets or purses.
    Read languages* 30% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Traits
Music/Singing - +2 bonus to singing proficiency checks.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +5 +0 -30 35%
Detect noise 15 +5 +0 +0 -10 10%
Find/remove traps 5 +0 +0 +10 -10 5%
Hide in shadows 5 +10 +5 +10 -20 10%
Move silently 10 +5 +5 +0 -20 0%
Open locks 10 -5 +10 +10 -10 15%
Pick pockets 15 +5 +5 +0 -30 -5%
Read languages 0 +0 +0 +30 +0 30%

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Thieves' picks
      • Torch x3
      • Wineskin
  • Items Readied
    • Bow, Composite Long +2
  • Items Worn
    • Full armor, hide
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x21
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 42.60 pounds (None Encumbrance, 14 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 06/07/2000 11:50 AM