Personal Information
Name: IWF -- Camille Player:
Race: Sylvan (wood) elf Gender: Female Height: 5'3" Age: 118
Class: Ranger Level: 12 Weight: 107 lbs
XP: 1,213,500 Alignment: Lawful Good
Next Level: 1,500,000 Kit: Noble
Ability Scores
Str: 15 Stamina: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 13%
Muscle: 17 Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 13 Aim: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 12 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 14 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 15 Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 7 Reason: 9 Max. Spell Level: 4th Max. Spells Per Level: 6 Illusion Immunity: None
Knowledge: 5 Bonus Proficiencies: 1 Chance to Learn New Spell: 0%
Wis: 14 Intuition: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 14 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 9 Leadership: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 8 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 8 Polymorph: 8
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 8 Spell: 10
Combat
Hit Points: 83
Base THAC0: 9
Melee THAC0: 8
Missile THAC0: 9
Armor
Natural armor class 10
Full armor, elven plate +1 -7
Magic Armor adj. -1
FINAL: 2
Weapon Proficiencies
Long bow
Net
Quarterstaff
Spear (Specialist)
Non-Weapon Proficiencies
Ambidexterity - Rogue/Warrior 1
Heraldry 4
Hunting 8
Musical Instrument 7
Religion 7
Tracking 17
Modern Languages 5
Common
Native Languages
Brownie, Centaur, Dryad, Elf, Elf - sylvan (wood) dialect, Pixie, Treant
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Quarterstaff, Magical +1 7 3/2 4 1d6+2 1d6+2 B M
Composite long bow +1 8 2 7 P L
Composite long bow, flight arrow +1 1d6+2 1d6+2 P S 12 24 42
Composite long bow, sheaf arrow +1 1d8+2 1d8+2 P S 8 16 34
Spear +2 4 5 3/2 4 1d6+5 1d8+5 P M 2 4 6
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Spear bonus - +1 bonus to attack rolls with a spear.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.

Class Abilities
Ranger
    Empathy with animals - May befriend animals.
    Followers - Attracts 2d6 followers at 10th level.
    Hide in shadows 77% - May hide in natural settings.
    Move silently 94% - May move silently through natural settings.
    Priest spells - May begin to cast Priest spells at 8th level.
    Special enemy - Familiar with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
    Major Spheres of Magic - Animal, Plant


Inventory
  • Items Carried
    • Composite long bow +1
    • Composite long bow, flight arrow +1 x20
    • Composite long bow, sheaf arrow +1 x20
    • Spear +2
  • Items Readied
    • Quarterstaff, Magical +1
  • Items Worn
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Horn of Goodness
      • Lantern, hooded
      • Oil, Greek fire (flask)
      • Oil, lamp (per flask)
      • Perfume (per vial)
      • Potion of Extra-healing x3
      • Potion of Invisibility
      • Potion of Invulnerability x2
      • Signet ring/personal seal
      • Thistledown (sq. yd.)
      • Whetstone
      • Wineskin
    • Cannons
    • Full armor, elven plate +1
    • Gipser
    • Pin
    • Shirt
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x157
    • * Silver Pieces x9
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 34.10 pounds (None Encumbrance, 12 Movement)
Kit - Noble
Nobles
    Equipment: Regardless of his class, he must purchase a mount and tack, as no self-respecting noble would allow himself to be seen on foot when out and about. Further, all armor, weapons, clothes and accouterments must be of the finest quality.
    Benefits: Because of his superior manner of dress, speech, and decorum, NPC nobles will recognize the player character's status and accord him the proper respect. Player character nobles receive a +2 reaction roll bonus when interacting with individuals from the upper class and upper middle class.
    Hindrances: Because the noble demands the finest things in life, he pays more money for meals, board, equipment, etc. In addition, many vendors recognize the noble as being wealthy and raise their prices accordingly. A noble must add 25% to the price of any item or service he wishes to purchase.

Ranger Spells Granted
Spell Time Range Area of Effect Components
1st Level
Animal Call -GNPB 1 round 0 120-yard + 10-yard per level radius V, S
Animal Enmity -GNPB 1 0 Creature touched S
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Animal Healing I-GNPB 1 10 feet per level One animal V, S, M
Bird Call-GNPB 1 round 0 120-yard + 10-yard per level radius V, S
Calm Animals 4 60 yds Special V, S
Entangle 4 80 yds 40-ft cube V, S, M
Gnat Swarm - GNPB 1 Sight One creature S, M
Grow - GNPB 2 rounds 0 Plant touched V, S, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Prevent Spoilage - GNPB 1 round 10 feet per level One pound of material per level V, S, M
Request Animal - GNPB Special 10 feet One animal V, S, M
Seedling - GNPB Special 0 Special V, S
Sharpleaf - GNPB 5 20 yards Three leaves per 4 levels S
Shillelagh 2 Touch 1 oak club V, S, M
Trip - GNPB 1 100 yards One 10-foot per level long square V, S, M
2nd Level
Animal Healing II - GNPB 3 10 feet per level One animal V, S, M
Animal Sense - GNPB 2 0 Creature touched V, S, M
Animate Wood - GNPB 1 0 Special V, S, M
Badberry 1 rd Touch 2d4 fresh berries V, S, M
Barkskin 5 Touch 1 creature V, S, M
Charm Person or Mammal 5 80 yds 1 person or mammal V, S
Goodberry 1 rd Touch 2d4 fresh berries V, S, M
Messenger 1 rd 20 yds/lvl 1 creature V, S
Preserve (1st ed UA) 1 round Touch One Target V, S, M
Sethron's Fearful Baying - GNPB 2 0 60-foot cube V, S
Snake Charm 1 30 yds 30-ft cube V, S
Speak With Animals 5 0 1 animal within 30 ft V, S
Speed Fermentation - GNPB 1 3 feet + 1 foot per level 2x2 feet x2 feet per level V, S, M
Straighten Wood 5 10 yds/lvl Special V, S
Summon Swarm - GNPB 2 30 yards + 10 yards per level above fifth 1-yard per level radius sphere V, S, M
Trip 5 Touch 1 object up to 10 ft long V, S
Unentangle - GNPB 5 0 One person touched per 2 levels V, S, M
Warp Wood 5 10 yds/lvl Special V, S
3rd Level
Animal Healing III - GNPB 5 10 feet per level One animal V, S, M
Aura of Nature - GNPB 1 0 1d12 HD of undead per level V, S, M
Control Animal 6 60 yds + 10 yds/lvl 1 animal V, S
Fearful Screech - GNPB 2 0 60-foot cube, centred on the priestess V, S, M
Form of the Beast - GNPB 1 round 0 The caster V, S, M
Higley's Growing Arrow - GNPB 6 0 One arrow per level V, S, M
Hold Animal 6 80 yds 1-4 animals in 40-ft cube V, S
Mass Spoilage Prevention - GNPB 1 turn 10 feet per level 3 cubic yards per level V, S, M
Plant Growth 1 rd 160 yds Special V, S, M
Poison Ivy Touch - GNPB 3 or 5 0 or 10 feet per level Special V, S, M
Root - GNPB 1 round 0 Three creatures touched maximum V, S, M
Selective Entangle - GNPB 4 80 yards One creature per 2 levels V, S, M
Slow Rot 1 rd Touch Special V, S, M
Snake Arrow - GNPB 3 2 yards 3 creatures S, M
Snare 3 rds Touch 2-ft diameter + 2 inches/lvl V, S, M
Spike Growth 6 60 yds 10-ft sq/lvl V, S, M
Stone Seeds - GNPB Special 0 50-yard long square per level V, S, M
Summon Insects 1 rd 30 yds 1 creature V, S, M
Tree 6 0 The caster V, S, M
Wings of God - GNPB 3 0 One person V, S, M

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 06/01/2000 07:57 PM