Personal Information
Name: Ronel Luricks Of House White Star (Richard) Player: Shawne Fraize
Race: High elf Gender: Male Height: 5'1" Age: 123
Class: Thief Level: 1 Weight: 130 lbs
XP: 0 Alignment: Neutral Evil
Next Level: 1,250 Kit: Spy
Ability Scores
Str: 8 Stamina: 7 Weight Allowance: 20 lbs Bend Bars/Lift Gates: 0%
Muscle: 7 Attack Adj.: -1 Damage Adj.: +0 Max. Press: 55 lbs Open Doors: 4
Dex: 18 Aim: 7 Missile Adjustment: +0 Pick Pockets: -20% Open Locks: -15%
Balance: 11 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -10% Climb Walls: +0%
Con: 9 Health: 17 System Shock: 97% Poison Save: +0
Fitness: 13 Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 10 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 10 Intuition: 8 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 25%
Willpower: 12 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Leadership: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 13 Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 6
Base THAC0: 20
Melee THAC0: 21
Missile THAC0: 20
Armor
Natural armor class 10
FINAL: 10
Weapon Proficiencies
Sword, Rapier (Western European)
Whip
Non-Weapon Proficiencies
Alertness. 7
Appraising 8
Dancing 6
Disguise 6
Etiquette 8
Forgery 5
Gaming 6
Information Gathering (PO:S&P) 0
Reading/Writing 9
Riding, Land 8
Native Languages
Common, Dwarf, Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sling 23 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Dagger 24 23 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 140% - Able to climb vertical or smooth surfaces.
    Detect noise* 40% - May hear faint noises.
    Find/remove traps* -5% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 60% - Grants the ability to hide in shadows.
    Move silently* 65% - May move without making a sound.
    Open locks* 30% - Skill at opening locks with the proper tools.
    Pick pockets* 85% - Skill at pilfering small items from pockets or purses.
    Read languages* 10% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +70 +10 140%
Detect noise 15 +5 +0 +20 +0 40%
Find/remove traps 5 +0 -20 +10 +0 -5%
Hide in shadows 5 +10 +0 +40 +5 60%
Move silently 10 +5 -10 +50 +10 65%
Open locks 10 -5 -15 +40 +0 30%
Pick pockets 15 +5 -20 +80 +5 85%
Read languages 0 +0 +0 +10 +0 10%

Inventory
  • Items Readied
    • Sling
      • Sling, sling bullet
  • Items Worn
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Oil, Greek fire (flask)
      • Poison, Jal wun jivvin
      • Sling, sling bullet x19
      • Thieves' picks
      • Torch
      • Wineskin
    • Belt pouch, large
    • Breeches
    • Good cloth cloak
    • Knife sheath
      • Dagger
    • Shield of Missiles - Dr233
    • Shirt
    • The Arm of Valor - Rerebrace - RoMD
  • Spending Money
    • * Copper Pieces x9
    • * Gold Pieces x12
    • * Silver Pieces x8
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-20 21-29 30-38 39-46 47-55
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 23.61 pounds (Light Encumbrance, 9 Movement)

Portrait

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 06/07/2000 11:50 AM