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Technology | Age | Cost* | Benefits |
---|---|---|---|
Storage Pit | |||
Toolworking | Tool | 100F | +2 attack for hand-to-hand attack. |
Leather Armor Infantry | Tool | 75F | +2 armor for Barracks and Academy units. |
Leather Armor Archers | Tool | 100F | +2 armor for Archery Range Units. |
Leather Armor Cavalry | Tool | 125F | +2 armor for Stable Units. |
Metalworking | Bronze | 200F, 120G | +2 attack for hand-to-hand units. |
Scale Armor Infantry | Bronze | 100F, 50G | +2 armor for Barracks and Academy units. |
Scale Armor Archers | Bronze | 125F, 50G | +2 armor for Archery Range Units. |
Scale Armor Cavalry | Bronze | 150F, 50G | +2 armor for Stable units. |
Bronze Shield | Bronze | 150F, 180G | +1 infantry armor vs. Slinger, Ballista, Helepolis and missile weapons. |
Metallurgy | Iron | 300F, 180G | +2 attack for hand-to-hand units. |
Chain Mail Infantry | Iron | 125F, 100G | +2 armor for Barracks and Academy units. |
Chain Mail Archers | Iron | 150F, 100G | +2 armor for Archery Range units. Ability to build Heavy Horse Archers. |
Chain Mail Cavalry | Iron | 175F, 50G | +2 armor for Stable units. |
Iron Shield | Iron | 200F, 180G | +1 infantry armor vs. Slinger, Ballista, Helepolis and missile weapons. |
Tower Shield | Iron | 250F, 400G | +1 infantry armor vs. Slinger, Ballista, Helepolis and missile weapons. |
Market | |||
Woodworking | Tool | 125F, 75W | +1 range for missile weapons. +2 woodcutting. |
Stone mining | Tool | 100F, 50S | +3 stone mining. +1 attack and range for Slingers. |
Gold mining | Tool | 120F, 100W | +3 gold mining. |
Domestication | Tool | 200F, 50W | +75 production for Farms. |
Artisanship | Bronze | 170F, 150W | +1 range for missile weapons. +2 woodcutting. |
Plow | Bronze | 250F, 75W | +75 production for Farms. |
Wheel | Bronze | 175F, 75W | Villagers 30% faster. Ability to build Chariots, Chariot Arhcers, and Scythe Chariots. |
Craftsmanship | Iron | 240F, 200W | +1 range for missile weapons. +2 woordcutting. Ability to build Helepolises. |
Siegecraft | Iron | 190F, 100S | +3 stone mining. Villagers can destroy walls and towers. Ability to upgrade to Heavy Catapult. +1 attack and range for Slingers. |
Coinage | Iron | 200F, 100G | +3 gold mining. |
Irrigation | Iron | 300F, 100W | +75 food production for farms. |
Government Center | |||
Architecture | Bronze | 150F, 175W | -33% construction time and +20% hit points for buildings and walls. |
Writing | Bronze | 200F, 75G | Allies share exploration(ability to see you allies). |
Nobility | Bronze | 175F, 120G | +15% hit points for cavalry units, Camel Rider, Chariot, Chariot Archer, Scythe Chariot, Horse Archer, Heavy Horse Archer. Ability to build Scythe Chariots. |
Logistics | Bronze | 180F, 100G | Barracks units count as 1/2 unit toward population limit. |
Alchemy | Iron | 250F, 200G | +1 attack for slinger, siege weapons and missile weapons. +6 Fire Galley attack. +1(+2) Ballista/Helepolis attack. |
Aristocracy | Iron | 175F, 150G | Academy Units 25% faster. Ability to upgrade to Centurion. |
Engineering | Iron | 200F, 100W | +2 range for siege weapons. Ability to upgrade to Juggernaughts. |
Ballistics | Iron | 200F, 50G | Increases the accuracy of siege/missile weapons. Ability to build Ballista Towers. |
Temple | |||
Astrology | Bronze | 150G | Conversions 30% more effective. |
Mysticism | Bronze | 120G | Priest hit points doubled. |
Polytheism | Bronze | 120G | Priest moves 40% faster. |
Medicine | Iron | 150G | Increases Priest healing rate. |
Afterlife | Iron | 275G | +3 Priest conversion range. |
Fanaticism | Iron | 150G | Priest rejuvenates 50% faster. |
Monotheism | Iron | 350G | Priest may converts enemy Priests and buildings except for Town Centers and Wonders. |
Jihad | Iron | 120G | Increases Villagers attack, speed, and hit points. Decreases gathering efficincy. |
Martyrdom | Iron | 600G | Sacrifice Priest to instantly convert an enemy unit other than the Priest. (Press the DEL key when the priest starts converting) |
Town Center | |||
Tool Age | Stone | 500F | Ability to build/research all Tool Age buildings, units, and technologies. |
Bronze Age | Tool | 800F | Ability to build/research all Bronze Age buildings, units, and technologies. |
Iron Age | Bronze | 1000F, 800G | Ability to build/research all Iron Age buildings, units, and technologies. |
Full version units are included. They are enlisted in green.
Unit | Cost | HP | Atk | Arm | Rng | Spd | Special Attributes |
---|---|---|---|---|---|---|---|
Special Units | |||||||
Villager | 50F | 25 | 3 | - | - | M | |
Priest | 125G | 25 | - | - | 10 | S | |
Infantry | |||||||
Clubman | 50F | 40 | 3 | - | - | M | |
Axeman | 50F | 50 | 5 | - | - | M | |
Slinger | 40F, 10S | 25 | 2 | - | 4 | M | +2 attack vs. archers. +2 armor vs. missile weapons, Ballistas Helepolises. Increased attack vs. walls and towers. |
Short Swordsman | 35F, 15G | 60 | 7 | 1 | - | M | |
Broad Swordsman | 35F, 15G | 70 | 9 | 1 | - | M | |
Long Swordsman | 35F, 15G | 80 | 11 | 2 | - | M | |
Legion | 35F, 15G | 160 | 13 | 2 | - | M | |
Hoplite | 60F, 40G | 120 | 17 | 5 | - | S | |
Phalanx | 60F, 40G | 120 | 20 | 7 | - | S | |
Centurion | 60F, 40G | 160 | 30 | 8 | - | S | |
Archers | |||||||
Bowman | 40F, 20W | 35 | 3 | 0 | 5 | M | |
Improved Bowman | 40F, 20G | 40 | 4 | 0 | 6 | M | |
Composite Bowman | 40F, 20G | 40 | 5 | 0 | 7 | M | |
Chariot Archer | 40F, 70W | 70 | 4 | 0 | 7 | F | High resistance to conversion. Triple attack vs Priests. |
Elephant Archer | 180F, 60G | 600 | 5 | 0 | 7 | S | |
Horse Archer | 50F, 70G | 60 | 7 | 0 | 7 | F | +2 armor vs. missile weapons, Ballistas, Helepolises. |
Heavy Horse Archer | 50F, 70G | 90 | 8 | 0 | 7 | F | +2 armor vs. missile weapons, Ballistas, Helepolises. |
Cavalry | |||||||
Scout | 100F | 60 | 3 | 0 | 5 | F | +2 armor vs. missile weapons, Ballistas, Helepolises. |
Camel Rider | 70F, 60G | 125 | 6 | - | - | F | +8 attack vs. cavalry and horse archers. +4 attack vs. chariots. |
Chariot | 40F, 60W | 100 | 7 | 0 | - | F | High resistance to conversion. Double attack vs. Priest. |
Scythe Chariot | 40F, 60W | 120 | 9 | 2 | - | F | High resistance to conversion. Double attack vs. Priest. Wheels damage adjacent units. |
Cavalry | 70F, 80G | 150 | 8 | 0 | - | F | +5 attack vs. Barracks units other than the Slinger. |
Heavy Cavalry | 70F, 80G | 150 | 10 | 1 | - | F | +5 attack vs. Barracks units other than the Slinger. +1 armor vs. millile weapons, Ballistas, and Helepolises. |
Cataphract | 70F, 80G | 180 | 12 | 3 | - | F | +5 attack vs. Barracks units other than the Slinger. +1 armor vs. millile weapons, Ballistas, and Helepolises. |
War Elephant | 170F, 40G | 600 | 15 | 0 | - | S | Trample damage to adjacent units. Attack strength not upgradable. |
Armored Elephant | 170F, 40G | 600 | 18 | 2 | - | S | Trample damage to adjacent units. Attack strength not upgradable. Ubcreased attacj vs, walls and towers. +1 armor vs. missile weapons, Ballistas, and Helepolises. |
Siege Weapons | |||||||
Stone Thrower | 180W, 80G | 75 | 50 | - | 10 | S | Fire rate once/5 seconds. Small damage area. Minimum range = 2. |
Catapult | 180W, 80G | 75 | 60 | - | 12 | S | Fire rate once/5 seconds. Medium damage area. Minimum range = 2. |
Heavy Catapult | 180W, 80G | 150 | 60 | - | 13 | S | Fire rate once/5 seconds. Large damage area. Minimum range = 2. |
Ballista | 100W, 80G | 55 | 40 | - | 9 | S | Fire rate once/3 seconds. Minimum range = 3. |
Helepolis | 100W, 80G | 55 | 40 | - | 10 | S | Fire rate once/1.5 seconds. Minimum range = 3. |
Boats | |||||||
Fishing Boat | 50W | 45 | - | - | - | M | All boats are twice as resistant to conversion. |
Fishing Ship | 50W | 75 | - | - | - | F | |
Trade Boat | 100W | 200 | - | - | - | F | |
Merchant Ship | 200W | 250 | - | - | - | F | |
Light Transport | 150W | 150 | - | - | - | M | |
Heavy Transport | 150W | 200 | - | - | - | F | |
Scout Ship | 135W | 120 | 5 | - | 5 | F | |
War Galley | 135W | 160 | 8 | - | 6 | F | |
Fire Galley | 115W, 40G | 200 | 24 | - | 1 | F | +8 damage from Ballistas and Helepolises. +10 damage from other siege weapons. |
Trireme | 135W | 200 | 12 | - | 7 | F | Fire rate once/2 seconds. |
Catapult Trireme | 135W, 75G | 120 | 35 | - | 9 | F | Fire rate once/5 seconds. Small damage area. |
Juggernaught | 135W, 75G | 200 | 35 | - | 10 | F | Fire rate once/5 seconds. Medium damage area. |
Buildings | |||||||
Watch Tower | 150S | 100 | 3 | - | 5 | - | Fire rate once/1.5 seconds. |
Sentry Tower | 150S | 150 | 4 | - | 6 | - | Fire rate once/1.5 seconds. |
Guard Tower | 150S | 200 | 6 | - | 7 | - | Fire rate once/1.5 seconds. |
Ballista Tower | 150S | 200 | 20 | - | 7 | - | Fire rate once/3.0 seconds. |
Soon to come...
Color | Meaning |
---|---|
Red | Rise Of Rome Only. Never before avaliable for Age Of Empires. |
Green | Full Version Unit. No matter if unit is new in Rise Of Rome. |
Blue | Avaliable in Rise Of Rome Trial, but not avaliable in Age Of Empires Trial. Is avaliable in Age Of Empires Full Version. |
*Costs are recorded in Resource Points(RPs).
F = Food, W = Wood, G = Gold, S = Stone.
Source: Age Of Empires Expansion Trial - manual.pdf
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