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Technology and Units Information


Technology Information

Upgrades for military units and towers are not listed. Rise Of Rome benefits and technologies are enlisted in red. Full version units are not enlisted in green.

Technology Age Cost* Benefits
 
Storage Pit
Toolworking Tool 100F +2 attack for hand-to-hand attack.
Leather Armor Infantry Tool 75F +2 armor for Barracks and Academy units.
Leather Armor Archers Tool 100F +2 armor for Archery Range Units.
Leather Armor Cavalry Tool 125F +2 armor for Stable Units.
Metalworking Bronze 200F, 120G +2 attack for hand-to-hand units.
Scale Armor Infantry Bronze 100F, 50G +2 armor for Barracks and Academy units.
Scale Armor Archers Bronze 125F, 50G +2 armor for Archery Range Units.
Scale Armor Cavalry Bronze 150F, 50G +2 armor for Stable units.
Bronze Shield Bronze 150F, 180G +1 infantry armor vs. Slinger, Ballista, Helepolis and missile weapons.
Metallurgy Iron 300F, 180G +2 attack for hand-to-hand units.
Chain Mail Infantry Iron 125F, 100G +2 armor for Barracks and Academy units.
Chain Mail Archers Iron 150F, 100G +2 armor for Archery Range units. Ability to build Heavy Horse Archers.
Chain Mail Cavalry Iron 175F, 50G +2 armor for Stable units.
Iron Shield Iron 200F, 180G +1 infantry armor vs. Slinger, Ballista, Helepolis and missile weapons.
Tower Shield Iron 250F, 400G +1 infantry armor vs. Slinger, Ballista, Helepolis and missile weapons.
 
Market
Woodworking Tool 125F, 75W +1 range for missile weapons. +2 woodcutting.
Stone mining Tool 100F, 50S +3 stone mining. +1 attack and range for Slingers.
Gold mining Tool 120F, 100W +3 gold mining.
Domestication Tool 200F, 50W +75 production for Farms.
Artisanship Bronze 170F, 150W +1 range for missile weapons. +2 woodcutting.
Plow Bronze 250F, 75W +75 production for Farms.
Wheel Bronze 175F, 75W Villagers 30% faster. Ability to build Chariots, Chariot Arhcers, and Scythe Chariots.
Craftsmanship Iron 240F, 200W +1 range for missile weapons. +2 woordcutting. Ability to build Helepolises.
Siegecraft Iron 190F, 100S +3 stone mining. Villagers can destroy walls and towers. Ability to upgrade to Heavy Catapult. +1 attack and range for Slingers.
Coinage Iron 200F, 100G +3 gold mining.
Irrigation Iron 300F, 100W +75 food production for farms.
 
Government Center
Architecture Bronze 150F, 175W -33% construction time and +20% hit points for buildings and walls.
Writing Bronze 200F, 75G Allies share exploration(ability to see you allies).
Nobility Bronze 175F, 120G +15% hit points for cavalry units, Camel Rider, Chariot, Chariot Archer, Scythe Chariot, Horse Archer, Heavy Horse Archer. Ability to build Scythe Chariots.
Logistics Bronze 180F, 100G Barracks units count as 1/2 unit toward population limit.
Alchemy Iron 250F, 200G +1 attack for slinger, siege weapons and missile weapons. +6 Fire Galley attack. +1(+2) Ballista/Helepolis attack.
Aristocracy Iron 175F, 150G Academy Units 25% faster. Ability to upgrade to Centurion.
Engineering Iron 200F, 100W +2 range for siege weapons. Ability to upgrade to Juggernaughts.
Ballistics Iron 200F, 50G Increases the accuracy of siege/missile weapons. Ability to build Ballista Towers.
 
Temple
Astrology Bronze 150G Conversions 30% more effective.
Mysticism Bronze 120G Priest hit points doubled.
Polytheism Bronze 120G Priest moves 40% faster.
Medicine Iron 150G Increases Priest healing rate.
Afterlife Iron 275G +3 Priest conversion range.
Fanaticism Iron 150G Priest rejuvenates 50% faster.
Monotheism Iron 350G Priest may converts enemy Priests and buildings except for Town Centers and Wonders.
Jihad Iron 120G Increases Villagers attack, speed, and hit points. Decreases gathering efficincy.
Martyrdom Iron 600G Sacrifice Priest to instantly convert an enemy unit other than the Priest. (Press the DEL key when the priest starts converting)
 
Town Center
Tool Age Stone 500F Ability to build/research all Tool Age buildings, units, and technologies.
Bronze Age Tool 800F Ability to build/research all Bronze Age buildings, units, and technologies.
Iron Age Bronze 1000F, 800G Ability to build/research all Iron Age buildings, units, and technologies.
 

Units Information

Full version units are included. They are enlisted in green.

Unit Cost HP Atk Arm Rng Spd Special Attributes
 
Special Units
Villager 50F 25 3 - - M  
Priest 125G 25 - - 10 S  
 
Infantry
Clubman 50F 40 3 - - M  
Axeman 50F 50 5 - - M  
Slinger 40F, 10S 25 2 - 4 M +2 attack vs. archers. +2 armor vs. missile weapons, Ballistas Helepolises. Increased attack vs. walls and towers.
Short Swordsman 35F, 15G 60 7 1 - M  
Broad Swordsman 35F, 15G 70 9 1 - M  
Long Swordsman 35F, 15G 80 11 2 - M  
Legion 35F, 15G 160 13 2 - M  
Hoplite 60F, 40G 120 17 5 - S  
Phalanx 60F, 40G 120 20 7 - S  
Centurion 60F, 40G 160 30 8 - S  
 
Archers
Bowman 40F, 20W 35 3 0 5 M  
Improved Bowman 40F, 20G 40 4 0 6 M  
Composite Bowman 40F, 20G 40 5 0 7 M  
Chariot Archer 40F, 70W 70 4 0 7 F High resistance to conversion. Triple attack vs Priests.
Elephant Archer 180F, 60G 600 5 0 7 S  
Horse Archer 50F, 70G 60 7 0 7 F +2 armor vs. missile weapons, Ballistas, Helepolises.
Heavy Horse Archer 50F, 70G 90 8 0 7 F +2 armor vs. missile weapons, Ballistas, Helepolises.
 
Cavalry
Scout 100F 60 3 0 5 F +2 armor vs. missile weapons, Ballistas, Helepolises.
Camel Rider 70F, 60G 125 6 - - F +8 attack vs. cavalry and horse archers. +4 attack vs. chariots.
Chariot 40F, 60W 100 7 0 - F High resistance to conversion. Double attack vs. Priest.
Scythe Chariot 40F, 60W 120 9 2 - F High resistance to conversion. Double attack vs. Priest. Wheels damage adjacent units.
Cavalry 70F, 80G 150 8 0 - F +5 attack vs. Barracks units other than the Slinger.
Heavy Cavalry 70F, 80G 150 10 1 - F +5 attack vs. Barracks units other than the Slinger. +1 armor vs. millile weapons, Ballistas, and Helepolises.
Cataphract 70F, 80G 180 12 3 - F +5 attack vs. Barracks units other than the Slinger. +1 armor vs. millile weapons, Ballistas, and Helepolises.
War Elephant 170F, 40G 600 15 0 - S Trample damage to adjacent units. Attack strength not upgradable.
Armored Elephant 170F, 40G 600 18 2 - S Trample damage to adjacent units. Attack strength not upgradable. Ubcreased attacj vs, walls and towers. +1 armor vs. missile weapons, Ballistas, and Helepolises.
 
Siege Weapons
Stone Thrower 180W, 80G 75 50 - 10 S Fire rate once/5 seconds. Small damage area. Minimum range = 2.
Catapult 180W, 80G 75 60 - 12 S Fire rate once/5 seconds. Medium damage area. Minimum range = 2.
Heavy Catapult 180W, 80G 150 60 - 13 S Fire rate once/5 seconds. Large damage area. Minimum range = 2.
Ballista 100W, 80G 55 40 - 9 S Fire rate once/3 seconds. Minimum range = 3.
Helepolis 100W, 80G 55 40 - 10 S Fire rate once/1.5 seconds. Minimum range = 3.
 
Boats
Fishing Boat 50W 45 - - - M All boats are twice as resistant to conversion.
Fishing Ship 50W 75 - - - F  
Trade Boat 100W 200 - - - F  
Merchant Ship 200W 250 - - - F  
Light Transport 150W 150 - - - M  
Heavy Transport 150W 200 - - - F  
Scout Ship 135W 120 5 - 5 F  
War Galley 135W 160 8 - 6 F  
Fire Galley 115W, 40G 200 24 - 1 F +8 damage from Ballistas and Helepolises. +10 damage from other siege weapons.
Trireme 135W 200 12 - 7 F Fire rate once/2 seconds.
Catapult Trireme 135W, 75G 120 35 - 9 F Fire rate once/5 seconds. Small damage area.
Juggernaught 135W, 75G 200 35 - 10 F Fire rate once/5 seconds. Medium damage area.
 
Buildings
Watch Tower 150S 100 3 - 5 - Fire rate once/1.5 seconds.
Sentry Tower 150S 150 4 - 6 - Fire rate once/1.5 seconds.
Guard Tower 150S 200 6 - 7 - Fire rate once/1.5 seconds.
Ballista Tower 150S 200 20 - 7 - Fire rate once/3.0 seconds.
 

Upgrades

Soon to come...


Color Chart

Color Meaning
Red Rise Of Rome Only. Never before avaliable for Age Of Empires.
Green Full Version Unit. No matter if unit is new in Rise Of Rome.
Blue Avaliable in Rise Of Rome Trial, but not avaliable in Age Of Empires Trial. Is avaliable in Age Of Empires Full Version.

*Costs are recorded in Resource Points(RPs).
F = Food, W = Wood, G = Gold, S = Stone.

Source: Age Of Empires Expansion Trial - manual.pdf

Age Of Empires copyrighted Microsoft. TIC Age Of Empires: Game Page copyrighted Wang Xi.

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