I've picked up where I left off on this project "Saturday night drag'n". It's now going to be named "DragonSlayer" ( not too much difference ). The Harley engine was originally created in Blender, but since I've picked up Lightwave I thought I would start over again using it.
Primarily I've been going back and cleaning up the mesh the best I can and trying to reduce the number of polys along the way. I don't know why I made it so dense in the first place. I'm also trying to make it as "Quadly" as I can. Currently I'm creating the frame as you can see and then going back and tweaking the engine. I've already noticed a little something I have to fix ( bottom part of render ) where the belt retainer ( tail ) meets the gear hub.  I'll have to pull that out a tad.
When the bike part is done I'd like to put some kind of half-dead, grusome rider of some type on it to increase the "cool" factor. Something I can take into ZBrush and detail the snot out of hehe.
This will take me awhile as usuall and hopefully even longer if I happen to win the CG Talk contest "The journey begins" ( NOT! ) cause I'd have to write a tutorial on how I created the scene........That is if I can remember.

Just a small update shown in the second image. I made the rear tire so stinkin fat that the drive chain couldn't make it around the tire without having the drive gear stick out way too much. What I had to do was get rid of the stock transmission and create a right-side-drive transmission and run the belt around to the rear tire that way. It was a chore to scour the internet for halfway decent images of right-side-drive transmissions to model from. It's not perfect, but cose enough.


Slowly I'm starting to get it together. Once I have the basic bike built I'm going to go back through and see what kind of modifications I can do with it. I still have a bunch of little detail thingys to add like brake handles, lights, etc. At least the majority of the major stuff is done which helps me see the bike as a whole to work from.