
Genre
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FPS
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System
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P4 2GHz, 256MB, 64MB card
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Year
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2004
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Developer |
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Now this is what I'm talking about. Without
doubt the best FPS since Deus Ex in terms of concept, design and gameplay
and in terms of graphics, the best ever at the time of its release. Half-life
2 may have pipped it in the area of story and looks (maybe), but as an
all-round gaming experience, I would still give the title to Far Cry,
just.
THE STORY
You are Carter, an ex-Special Forces (natch!)
grunt retired to the tropics where you run a small boat operation. Hired
by a tasty journo' to take her to one of the islands, you are unexpectedly
blown out of the water by some joker with an RPG. You come to in the sea
off the coast and set about trying to find out what the hell happened.
In this you are aided by a "voice off" to which you get access having
successfully stayed alive through the first part of the level. This comes
from a disaffected member of the staff of the nutter who owns the place
and his guidance adds continuity and flow to the narrative as you try
to find Val, your erstwhile passenger, and get yourself off the island.
THE PLAY
For the most part it is classic FPS, with some
wrinkles. One of which is that you can only carry four weapons at a time.
Each is pretty distinctive in behaviour and use, so you need to pick and
choose carefully. Starting with a panga, you quickly find a pistol, and
soon add such stuff as sub-machine guns, M16 and sniper rifle (always
one of my favourites). Additionally there are a rocket launcher, shotgun
(absolutely vital in several places) and a couple of assault weapons which
have the advantage of zooming sights and/or grenade launcher. You can
also carry up to six of each of the three types of grenade available;
frag', gas and flash-bang and when you run out, you can always chuck rocks.
Again, these are useful in various situations and a mix is always a good
idea when going into the unknown.
Binoculars feature in lots of FPS games, but
the utilisation here is the best yet. For starters there's a seriously
long zoom option, default controlled with the scroll wheel, which allows
you to get right up close to the baddies. Secondly, this is allied with
a long range directional microphone, so you can eavesdrop of what your
opponents are saying (or, occasionally, grunting). Thirdly, there is a
tracking facility. Once
you have spotted one of the opposition, the bino's lock on and maintain
track. Not only that, but the contact is colour-coded so that you can
see at a glance the alert state of the enemy. This is particularly vital
as there is a very cleverly implemented stealth option, which allows,
even encourages you to negotiate many situations by avoiding contact,
just as in Deus Ex. Low on ammo', down to the last bar on health and with
the wrong weapons, you can run into situations where a frontal assault
will be the short path to the reload screen, and even a bit of clever
hit-and-run won't get you much further. So, you crawl through the bushes
to a vantage point, scan the enemy camp, get a lock on all the mercenaries
and then tiptoe around them en route to the objective. Which may well
be one of the vehicles available at various points.
GETTING ABOUT
Running and walking of course, plus the crouch-and-waddle
or straight crawl. The last two are almost entirely silent, so you can
sneak up pretty close to a potential victim, but your movement thereafter
is more restricted and when prone, your weapon elevation is seriously
reduced. The enemy AI is top-notch (the best yet?) and their hearing ability
astounding. Obviously they will get jolly excited if you start shooting
things off, but they will also become alert if they hear you stumbling
around in the bush or pounding along the corridors of the various facilities
you have to traverse. Once they are alerted, you can back off, slow down
or hide and they may, or may not, decide they were hearing things and
carry on with what they were doing. Once they are convinced there is something
going on, such as when you have shot a bunch of them, they will come after
you relentlessly and cleverly. On numerous occasions I have sat on a hill
among some bushes, locked-on to all the enemy I can see and then set about
taking them out at range, only for the one or two guys I didn't spot to
sneak up on my flanks and send me to hell.
As I mentioned, there
are also vehicles on offer. Usually it is a armed jeep or buggy, which
allows you to get about more quickly as well as offering you some serious
firepower to get through a sticky patch. These chaps have a large calibre
machine gun with alternate rocket launcher fixed to the roof, which you
can control independently of the direction in which the car is going.
This often leads to such hilarious situations as victualling up a bunch
of merc's on your beam while heading over the cliff on your bow. If you
don't land in water at the bottom, you have to start again.
A word here on saves. There is no quick-save
option, and the game only saves at waypoints. Normally these aren't too
far apart, but sometimes they are just the other side of a particularly
difficult passage. More than once it has taken me an entire day's worth
of playing (2-3 hours monitor time) to get beyond one particular point.
Frustrating, but not fatal.
Back to travel. There are also numerous opportunities
to get about in boats, which often have the dual function gun added. The
enemy are particularly keen on using theirs to patrol the offshore bits
of their remit,
but if you can pick the guys off, you can nick their boat for your own
use. Lastly, there is the hang-glider. Your range is limited (particularly
so given that you are on a tropical island and would expect rather more
in the way of uplift), but you can zoom around rather niftily while you
still have altitude, bypassing baddies or cutting a load off your travel
time, not to mention getting an excellent view of the countryside. Should
you miss your landing zone, you may have to swim. This you can do either
underwater, while you still have breath mind you, or on the surface, where
you may well be spotted. Whichever, you can't use weapons in the water,
so if the bad guys do get a bead on you, you are fish bait!
THE ENEMY
So, what are the mercenaries there for? Why
are they so pissed off at you? What was Val up to? Well, I won't spoil
the story, aside from to say that naughty things have been going on on
the island and some of the enemies you meet aren't exactly human. Nor
are they necessarily overly chummy with the guards, which you can use
to your advantage of occasion. As I said earlier, enemy AI is very good
indeed. As well as coming after you on foot and in boats, you will often
come up against helicopter gunships, which will kill you damn quick if
you aren't careful. Sometimes the merc's will call for reinforcements
and a VTOL aircraft will pitch up, either landing or fast-roping additional
forces into the arena. You can, however, short-circuit this by shooting
the thing down should you have the rocket launcher with you. There are
two or three boss-type levels, one of which kept me occupied for an entire
day, but these are a nice variation on the usual bigger-badder-uglier
enemy that other games throw at you. There's a particularly neat wrinkle
towards the end of the last level, involving doors and chairs which turns
the nearly impossible into the merely bloody difficult.
THE LAND
The game looks beautiful. Large outdoor environments
feature lush vegetation and abundant wildlife, ruins, water, hills and
enemy camps, while inside the various buildings you will experience a
nice variety of
modern and ancient, as well as w eird
and deadly. Realtime shadows and superb lighting enhance the scenery and
incidental music and other sound will alert you to approaching danger.
The physics engine isn't half bad either, though it isn't implemented
to the extent that HL2 manages. Bodies fly and fings burn, shot barrels
float and enemies fall from watch towers, all very realistically and satisfyingly.
THE WHY
I like the story in Far Cry. Some claim it is
simplistic or clichéd, but I don't buy it. So it's a mix of Dr Moreau
and Rambo, but it's coherent and gives you a reason to be in the place
you find yourself. When you eventually meet up with Val again, there are
some neat team engagements, including an especially challenging passage
where you have to hold off hordes of enemies while she rigs a bomb. And
anyway, remember the old adage about swamps and alligators? With the hot
lead flying and some seriously unpleasant individuals on your tail, it
really doesn't matter a damn how deep or believable the background story
is. Just as long as it doesn't piss you off or make you laugh (unintentionally),
who cares?
SUMMARY
Top notch graphics; an engaging, but simple
story; first rate enemy AI and use of sound; excellent weapons and accessories;
solid physics engine; multiple paths to success (or failure); exciting
vehicle sections; varied and beautifully designed levels. All this puts
Far Cry right near the top of the tree for my money. Put that together
with the fact that it is anything but a simplistic, corridor-ridden, on-rails
shooter and I reckon you have the best game since Deus Ex.
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