HALF-LIFE
Genre
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FPS
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System
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Year
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1999
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Developer |
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Working out why this is one of the greats isn’t that
easy. It’s a shooter, based on an old engine (Quake2), the weapons are
pretty basic (you start with a crowbar for heaven’s sake) and it’s linear
to a fault. So what cuts it out from the crowd? Something certainly does,
because most PC games journalists rated this as game of the year by a
mile (though many punters preferred the less taxing Unreal Tournament)
and I would have played it from start to finish in one sitting had food,
nature and sleep not claimed their share of my attention.
THE STORY
This is the first part of the whatever-it-is that
makes the game so good. The story is all. The game opens with you, a scientist
called Norman Freeman, arriving at the Black Mesa Research Facility, to
start your day’s work. As you ride in on the monorail you are regaled
with safety and procedural instructions from the train’s speakers, all
the while looking out at the establishment going about its daily, and
more than somewhat arcane routines. Arriving at the office, the second
of Half-life’s main features presents itself; interaction with other people.
In this case you must conduct a short conversation with the security guard
on the desk, to find out what you are supposed to do next.
Following his directions, you get suited up in your
environment gear and proceed to the lab’, where you are briefed by the
two other scientists conducting that morning’s experiment. You go into
the test chamber, do as you are bid from the control room and wait, but
not for long. Surprise, surprise, the experiment goes for a ball of chalk.
Cue explosions, falling masonry and flash views of somewhere very definitely
other than the test chamber.
Escaping from the disaster, you find the two chaps
you had been speaking to a few minutes earlier very much the worse for
wear. The less damaged of the two tells you that you must get to the surface,
to alert the authorities, or whomever, to the problems now facing the
facility and with that, he opens the coded door for you and you are on
your own, with just the vague instruction "to get to the surface" to guide
you.
THE ACTION
Without giving too much away, it becomes clear from
the state of the establishment that the disaster was not confined to the
laboratory, but seems to have affected the whole place. Damaged equipment
and injured (or dead) personnel are everywhere. Doors and lifts that would
have sped you to the surface are blocked off or inoperative. Only by asking
for help from security guards and scientists are you able to progress,
albeit in a rather haphazard way. And then you run into the bad guys.
What your experiment did was to rend a hole in the
continuum, allowing creatures from another reality into our world, with
the result that they are now scattered throughout the Black Mesa, laying
waste to the facility and your comrades alike. By this stage, you probably
think things can’t get any worse, only to run into the Marines who have
been sent in to clean up the mess. And that includes you!
THE MISSION
There aren’t levels as such in Half-life. The play
isn’t quite seamless, though, as you have to move from one area to the
next, occasionally crossing backwards and forwards several times on your
way to completing the current task. These are given to you mostly by scientists
you find dotted around the place and may involve switching something off,
getting something to work, realigning a transmitter dish or firing a rocket
motor to kill a monster. At various points in your adventures, you can
get guards or scientists to join and aid you, with the guards even helping
you eliminate the baddies, as well as letting you through security doors
and the like.
For the most part, the tasks are self-explanatory
or else pretty obvious. For instance, in one you have to fire up a rocket
and the switches under "fuel" and "oxygen" suggest that you need to find
a way of getting some pumps working. Likewise restoring power to the train
system, which incidentally leads on to probably the best part of the game.
Occasionally, however, things aren’t so obvious and may even seem to have
reached the impossible stage, only for a bit of reflection and/or lateral
thinking to suddenly show you the way.
This is where the game really begins to score, I think.
The balance between difficulty and satisfaction is probably the most difficult
to achieve and is utterly vital if a game is going to be a success. Make
it too easy and people breeze through it. Too difficult and frustration
can set in, quickly followed by boredom and the Uninstall thing. Half-life
hits the motherlode in this department, keeping you both interested and
challenged and hardly ever pissing you off.
SUMMARY
Half-life demonstrates yet again that gameplay will
always triumph over fancy graphics. It looks fair to middling (all security
guards look the same and there are only two varieties of scientist), but
there aren’t the whizzo effects we are coming to expect in this age of
the 3D card. It simply doesn’t matter though, as the gameplay is spot
on. From start to finish, with the possible exception of the level set
in the aliens’ universe, you want to see Norman Freeman through his trials,
against all the odds.
A WORD ON MULTIPLAYER
Half-life has spawned a mutliplayer version called
Team Fortress Classic. If you buy the game today, it should have TFC on
the disc as well, otherwise it is a 20 MB-ish free download from the Net.
TFC is, as the name suggests, a team game, with capture the flag and area
control modes, but with the difference that you can select to be one of
a number of specialists, such as sniper, engineer (for opening doors and
stuff), grunt or medic. Judging from the number of servers up and running
whenever I run the game, it is still incredibly popular, even after 18
months or so. Well worth a look.
THE SEQUEL
Half-life has already spawned an official add-on pack,
in which you play the role of one of the poor bloody Marines dropped into
the Black Mesa in the wake of the accident. It’s about half the length
of the original game and essentially very similar, just seen from a different
viewpoint. If you enjoy the game as much as I did, don’t hesitate to get
Opposing Force.

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