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HISTORY The original Sid Meier’s Pirates
came out in the late 80’s and is commonly rated as one of the great
early games. Pirates! was thus a much anticipated
and long overdue sequel. THE BASICS To cut a long story short, you
find yourself at the age of about 18 in command of a small ship, somewhere
in the WHERE TO GO Dotted around the In between the land bits are the
sea bits. Around which you are free to sail at will. The prevailing
winds are easterly of course, so you will find north-south fairly quick
and east-west not too bad, but sailing east, beating up into the wind,
can take months. WHAT TO DO In town, first of all, there is
a variety of places to visit. The two most important are probably the
tavern and the Governor’s mansion. In either of these you will learn
of the various enemies you will have to track down, either to recover
the kidnapped members of your family, or simply to increase your fame,
(which incidentally increases the number of men likely to want to sign
on with you). You will also discover information on hidden treasure
and lost cities and have the opportunity to romance the Governors’ daughters,
both as an end in itself and as a source of
valuable information and equipment. In town, it’s just a question of
selecting from menus or clicking on characters in the tavern, then following
the cues. There are also occasions when you
will need to disembark and traipse across the land, using landmarks
on charts to navigate to treasure, cities or hideouts. And then there
are the land battles, when you and your merry men are pitted against
the defenders of a town in a turn-based battle. Second major mini-game is the fencing.
This kicks in on several occasions. Firstly and most importantly, once
a sea battle has reached the boarding stage, you will find yourself
up against the opposing captain and you and he will have to duke it
out until one or other falls overboard. If you are successful, his ship
is yours to plunder and take or sink as you see fit. If you fail, you
either lose your ship and end up in one of
the others in your fleet, find yourself in jail or, worst of all, stranded
on a desert island. You will therefore need to get good at this quickly.
In addition to sea battles, you will need to use your fencing skills
with the “annoying Captain” in some taverns, various criminals and deviants
and the “jealous suitor” you must overcome to claim the affections of
one of the daughters. The principle is very simple. You have three attack
moves and three ripostes. Match your riposte to your enemy’s attack
and get your licks in any way you can. Reaction and recovery times,
on your's and your enemy’s parts are affected by many factors, not least
of which is age. GETTING ON You don’t have all day to achieve
all you must achieve. From the moment you start, the passing of the
days and years is marked and eventually ill health will force your retirement.
You can extend your career with a couple of special items offered by
the “mysterious traveller” in the tavern, but you won’t get much past
fifty and, to get maximum points, you will have to recover all four
members of your family, capture your arch enemy, vanquish all nine major
pirates and find their respective treasures, locate four lost cities
and successfully romance and marry one of the daughters. WHY IS THIS FUN? It’s actually quite difficult to
say. Many have commented on the fact that it’s a very repetitive game.
Head in to port, sell off your goods and buy lots of cheap stuff. Repair
and upgrade your ships, pop over to the tavern for some intelligence
and new crew, quick chat with the mysterious
traveller and then off to the Mansion for a dance or a duel. Sail, find
some fat prize, attack, sword fight, capture and go looking for some
more. Keep doing this until you have to off-load some treasure or make
urgent repairs, whereupon you do the town thing again before sailing.
Repeat until end. The trick is in the “one more go”
thing, familiar to anyone who has played a Sid Meier game. Finding yourself
on the trail of the evil CONCLUSION This is one of those games that can eat your life. I played almost nothing else and nearly non-stop for about a month. As soon as I’d finished one game, I’d start another, experimenting with the different eras and trying different tactics and strategies. Achieving all your tasks is no easy matter and sometimes simply impossible, in part thanks to a couple of obscure and minor bugs, but the satisfaction of retiring as a Governor, with a beautiful wife, buckets of cash and a grand parcel of land is reward enough for succeeding in one of the cleverest and most completely realised games of recent years. |