Chapter IV: Somebody To Love

Page 6 of 7
Back on the map, a handy route between Murond and Goug Machine City has opened up. If you're still planning to do the Cloud quest, this makes it quicker, so do it now. In fact, if you're going to do anything now, do it. Once you go to Orbonne Monastery, you're locked into the game's final series of battles. Also, if you're interested, the Deep Dungeon is now accessible.
Before you go to Orbonne, make sure you're ready. Your characters should be at least level 40. Equip yourself with all your best abilities, and change to your best jobs. Earning JP doesn't matter now. Actually, the last sequence of battles isn't all that difficult, just long.
The first battle at Orbonne is against some generic enemies -- an easy battle. Save your game in a separate slot as always, then equip Jump+x abilities and/or Fly on anybody that has them for the next battle.
Battle 48: Underground Book Storage Fourth Floor
Your first priority is to kill off the guys down on the floor on the other side of the room, especially the monks. The archer has Yoichi's Bow (even stronger than the Ultimus Bow), if you have a thief along. Use Holy Explosion and Earth Slash to blast the knights as they come across the narrow bridge. Mighty Sword techniques (Meliadoul and Orlandu) are also useful against all the enemies here. This isn't a particularly hard battle.
You'll now face a string of four battles against Zodiac Braves. First up is Rofel. After you defeat him, he'll suck you through a portal to Murond Death City (apparently of no relation to Murond Holy Place), then destroy the way back. Return your abilities to normal.
Battle 49: Underground Book Storage Fifth Floor
Now it gets interesting. Deploy lots of characters with range attacks for this battle. First of all, the black spots on the floor are holes -- this may seem obvious to you, but I didn't realize it at first. Unlike most bosses, you should try to kill the other guys (especially the Summoners) before you take on Rofel. If you have Hellstar Punch, use it on Rofel -- it will break his Save The Queen sword and thus remove his Shell spell.
Your next opponent is Kletian.
Battle 50: Murond Death City
Put your fast characters (or long-range guys like Worker 8) in the second squad. Kletian has really strong spells and a range of the whole battlefield. Go back to the old rush-the-boss routine. Kill any guys you can, but concentrate on taking on Kletian. If somebody dies, don't try to revive them, as Kletian will just kill them again. Try to use as few attacks to kill Kletian as possible, as he gains magic power each time you hit him.
After that, you'll face Balk (brought back to life by the Zodiac Stones).
Battle 51: Lost Sacred Precincts
Deply ONLY characters with strong long range attacks. Squad 2 is almost useless, don't put your good characters there. If you cross over to Balk's side of the arena, his monsters will tear you to shreds, so don't do it unless you can finish Balk off with your attack. This level is basically a big firefight between you and Balk. If you have good range attackers (cough cough ORLANDU cough cough), you should be able to beat him without too much trouble.
After that, you'll head to the Graveyard of Airships, which is really just a single airship, and a rather odd location for a final battle (although it does bear an uncanny resemblance to Soul Edge's stage in SoulBlade -- coindence or "inspiration"?). Vormav will use the Leo Stone to transform him into a giant lion, Hashmalum. Defeat him and you'll get the Ragnarok sword. St. Ajora will then appear.
Battle 52: Graveyard of Airships
Hashmalum has some powerful spells, but you have an ace up your sleeve... can you guess what it is? No, not Orlandu... Worker 8! He's immune to magic! With Worker 8 and Orlandu blasting at him, you shouldn't have too much trouble killing Hashmalum. He only has 1200 HP. You will receive the Ragnarok sword when you win the battle.

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