Baldur's Gate

What It Is And How I Started Playing

I'm not one to play most computer games. I love certain types of simulation games ("Civilization"-style games, and Maxis "Sim" line -- I even own "SimFarm" and "SimIsle"), and I'm addicted to any sort of computer pinball game. Other than that, I tend to leave game boxes on the store shelf.

Spring of 2001, I was introduced to a new addiction, the CRPG (computer role-play game) Baldur's Gate. I've played tabletop roleplaying games, but, I never much enjoyed computer roleplaying games till "BG" (Bee-Gee) came into my life. I'd been hearing about it for the longest time. Several friends couldn't speak its praises highly enough. I finally broke down and bought the original game. It was like handing crack to a schoolgirl. I just couldn't get enough of it!

Then, just when I thought there could be nothing better, I picked up the second game, Baldur's Gate II: Shadows of Amn. It was bigger, better, more interactive, and (joy of joys to me)...there were *ROMANCES*.

I now own all 4 games (BGI, BGII, and the two 'expansions'), but, I vastly prefer BGII (with its expansion). I also have Neverwinter nights, produced by the same company that made the BG games, and I'm learning to play the game to see if I like it more or less. I suspect nothing will ever be as "good" as BGII to me (simply because no other company seems to be writing games that are as focused on roleplay and detail), but, I have found some nice NWN modules that are RP-focused, so, I don't consider it a waste of money.

I also picked up some of the other Infinity Engine games...Planescape: Torment, Fallout, Fallout II. These are all "older" games, now, as such things go, but, the storylines in each more than makes up for the lack of cutting edge graphics.

The game engine, and Infinity engine: "Game engine" refers to the software that's used to run a game, which is to say that a game has its own minature "operating system" that tells the .exe file how to use all the *other* assorted files that install into the game directory. Gaming companies have latched on to the idea that if they release their engine to the fan base, the fans will write add-ons and help keep the game alive and played, longer. Which means a longer window of sales as people talk their friends into playing. Because a great deal of effort goes into designing a game engine, companies often will release multiple games under the same one. The Infinity Engine in the engine used for the Baldur's Gate games, as well as others.

2003 update: I'll admit it, I've been bit by the modding bug (that is, I'd like to write my own add-ons for BGII, specifically (and possibly other games once I'm competant in that one)). At the very bottom of this page will be some links to existing mod support software.


Mods

Both Baldur's Gate, and Baldur's Gate II have "mods" written for them. These are add-on moduals written by fans. They're completely unsupported by the parent company who produced the BG games, but, they can provide surprisingly interesting depth and improvement to the original games. I mostly enjoy the BGII mods, because there are more of them, and it's the game I prefer to play.

At this point, there are two general groups of mods -- those that are fully compatible with Weimer's mods, and those that aren't. The latter are mostly "IAP" mods, which are produced by the folks at TeamBG. They tend to do wonky things to the "dialogue.tlk" file (which holds the text files for the assorted Infinity Engine games). They may still run with Weimer mods installed, but, they have to be installed first, and if there are problems, it might be difficult to resolve them. WeiDU doesn't replace dialogue.tlk, it edits it, which means that multiple mods can be installed with little impact on each other. Of course, there can be bugs in various WeiDU mods that interfere each other, but, that's a different issue entirely. Westley Weimer has been working fairly hard to promote his WeiDU mod-building software to get folks all on the same standard, and I would personally recommend that anyone who wants to build mods use it to write the dialogues and to package the finished mod for installation.

BGI Mods

BGII Romance Mods BGII Non-Romance mods Something that makes my panties happy ... groups that are porting the Infinity Engine to Linux (which would allow players to run IE games under Linux/Unix/OSX without using an emulator): There are others, but, these are the two I'm watching -- they look like they're making the most progress (well, ANY progress at all).

Sites of Mod Lists

Modding IE Games

BG Portraits

Karse Soze of the Portrait Portal made a pair of custom portraits for me, from a picture of me. The original picture featured me as a blonde, but, he decided to return me to my natural brunette color in a second set.
BG Large Portrait - Blonde BG Portrait - Brunette
BG Small Portrait - Blonde BG Portrait - Brunette
On the off chance that you might want to use them, I've put them online :). You're welcome to save them and use them in any games where they'll work. Please don't use them in a custom mod without contacting me first (_and_ getting my permission), however.

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Updated: 11/29/2003