CORRESPONDENCE
Immediate Spatial Perception(*)-Estimate distances between 2 points, find any direction(True North), detect Warps, Wormholes, spatial instabilities and thing in immediate area without use of the 5 normal senses.
Sense/Touch Space(**)-Can extend 5 senses across intervening space. Thin barriers between 2 points. Weaken or Reinforce fabric of space to scry on others or prevent scrying(as countermagic). LIFE or MATTER can move house-cat sized objects through spaces to User.
Pierce Space/Seal Gate/Co-locality Perception(***)-Tear hole in space big enough to pass through(not large objects). Seal holes/ prevent from opening. Sense multiple locations at same time(scenes overlap) and limiuted levitation and telekinesis with other Spheres
Rend Space/Co-locate Self(****)-Transport other beings, create permanent gateway(10+ success). Can appear in separate places at once. Use MIND 1 to think effectively, LIFE 2 to perform separate actions.
Mutate Localities/Co-location(*****)-Change distances, sizes to suit needs(not mass), stack locations to rearrange scenery as desired.
Specialties: Conjuration, Scrying, Warding, Teleportation
ENTROPY
Sense Fate & Fortune(*)-Advanced perceptions to estimate objects strengths/weaknesses. Can pick Lucky Horses, sense defects, ets.
Control Probability(**)-Some control over probiability. Determine minor event outcome that would be random. Randomness=difficulty.
Affect Predictable Patterns(***)-Can set the deterioration working on any object. Can cause it to decay faster or be maintained the same longer(best on complex machines). Can control fate of people, must still be within realms of possibility(more difficult if less prossible).
Affect Life(****)-Can effect random events I peoples lives. Can cast Blessings/Curses(may add other spheres in), directly harm beings.
Affect Thought(*****)-Effect the randomness in being's thoughts, cause them to think in new ways or come to new conclusions.
Specialties: Fate, Fortune, Order, Chaos
FORCES
Perceive Forces(*)-Sense all energy types and how they flow. See infrared, x-ray, gravity waves.
Control Minor Forces(**)-Can control any existing type of energy(darkness, heat, silence, cold, sound, etc.) in small amounts. Can short circuit a house but not apartment buildings. Larger the force needed, more successes, higher dif. Level 4 controls large amounts of forces.
Transmute Minor Forces(***)-Can turn any force into another, create/destroy any type of force. May tun Quintessence into any force. With LIFE 4, can turn self into living being of 1 force type.
Control Major Forces(****)-As level 2 but Level 2's maximum amount is now minimum. Almost limitless control of existing forces.
Transmute Major Forces(*****)-As Level 3, but can create any amount of force(if gain enough success). Easier if Logic used.
Specialties: Elements(any or all), Technology, Physics, Weather
LIFE
SENSE LIFE(*)-Sense life forms in area. Learn age, sex, health aspects, etc. by reading a life form's pattern.
Alter Simple Patterns/Heal Self(**)-Alter creatures up to Shelfish complexity. Can heal them/self. Can mutate them but not transform.
Alter Self/Heal Life/Transform/Create Simple Life Patterns(***)-Mutate self as with Level 2(must stay human but can change sex, attributes, appearance, etc). Can now Transform and create patterns Level 2 could only mutate and can heal or harm others as Level 2.
Alter Complex Leife Patterns/Transform Self(****)-Can alter any living being as Level 2. Change self to other forms of same size/ mass or add other spheres and additional life effects for special effects.
Transform/Create Complex Life Patterns/Perfect Metamophosis(*****)-Can transform others as self in level 4 and create new life by adding other Spheres based on what form being created from. Need MIND to give it thought capabilities.
Specialties: Shapeshifting, Disease, Healing, Improvements, Cloning, Creation
MATTER
Matter Perceptions(*)-Detect hidden things, see through materials and understand the forms, structures and properties of matter objects.
Basic Transmutation(**)-Can change 1 substance to another. Can't change shape, temp or basic state(solid, liquid, gas). More complicated the change, more success needed. Can be combined with other Spheres to change from that to matter(flesh to stone).
Alter Form(***)-Alter matter to whatever shape desired(as level 2, but gain details), or temporarily change basic state.
Complex Transmutations(****)-Turn any matter(or set of matter) into anything diesired. Combined with other spheres as level 2.
Alter Properties(*****)-Can create new physical substances, work with radioactive materials, alter properties in radical ways and make objects immaterial to ome substance.
Specialties: Transmutation, Shaping, Conjuration, Complex Patterns
MIND
Sense Thoughts & Emotions/Empower Self(*)-Sense thoughts and emotions around, can tell strength/intensity(can't read). Can get impressions left on objects(but no actual visions). Influence own dreams, shield own mind from others, hide Aura, program own mind.
Read Surface Thoughts/Create Impressions/Mental Impulse(**)-Read memories on objects, scan unshielded mind surface thoughts, leave simple thoughts/impressions on objects/places, send them out to others and creating primitive mental links if others have this Sphere.
Mental Link/Walk Among Dreams(***)-Can get full telepathic link with others for communication or invasion, command perceptual illusions/psychic disturbances. Turn Target into Mental Vegetable. Contact dreaming mind, travel dream realms, enter dreams while awake.
Control Conscious Mind(****)-Take over other's minds and occupy bodies, cure/cause insanity, change memories, add suggestions, set up new auras and travel the astral realms(leave body for turn/success).
Control Subconscious.Untether/Forge Psyche(*****)-Rewrite other personality(change Nature), switch subjects minds, merge/copy 1 minds, increase Wits and Intelligence to 5(own beyond), Travel astrally for long periods, create true conscious thought as desired.
Specialties: Communication, Illusion, Self-Empowerment, Astral Travel
PRIME
Etheric Sense(*)-See Quintessence/Magickal energy, where collects, what in, how much. Need to store more than AVATAR in Quint.
Weave Odyllic Force/Fuel Pattern(**)-Can divert/reweave Quint flow. Channel Quint through ideas and give them some solidity.
Channel Quintessence(***)-Can channel Quintessence from 1 object and put/store them into new ones(from something to self, etc.).
Expel Base Energy(****)-Pull Quintessence from matter and energy(if depleted, object ceases to exist) and store them elsewhere. With MATTER and FORCES, this can be used to substantially alter something.
Alter Flow(*****)-Alter Quintessence flow through living things, cause flow to end(kills things), increase flow(recharges Avatars).
Specialties: Channeling, Perceptions, Filling Patterns, Draining Patterns
SPIRIT
Spirit Sight/Spirit Sense(*)-Sense Near Umbra, See Auras, ghosts, spirits, local Gauntlet, spirit items. May miss Physical world things.
Touch Spirit/Manipulate Gauntlet(**)-For turn or 2, can effect things in Umbra, look into Deep Umbra, thin.strengthen Local Gauntlet.
Pierce Gauntlet/Rouse & Lull Spirit(***)-Mage and possessions enter Umbra(harder to take objects). Interact fully with spirits. Can call spirits or put them to sleep on Willpower vs. Willpower roll.
Rend Gauntlet/Seal Breach/Bind Spirit(****)-Open holes to umbra/repair them without difficulty. Compel spirits to appear and put them in items for use(can put in self). Can also exorcism them from places/objects on contested Willpower(dif 7-10) roll.
Forge Ephemera/Outward Journeys(*****)-Can reweave, repair or rip apart ephemera(spirit substance). Heal spirits, create Horion Realms/Umbral Domains or attack Avatars. Can explore Far Realms/Deep Umbra and survive Etherspace for short periods.
Specialties: Dimensional Science, Spirit Dealings, Umbral Travel, Possessions
TIME
Time Sense(*)-Precise internal clock, detect time-based phenomena, approach, postion, feeling, placement of them, phenomena wearker than rifts, where things/people move or scry through time.
Past/Future Sight(**)-Shift perceptions through time. Easier to read future, but less accurate. Add with other spheres to sry different places or selet most likely paths seen. Can also be used to make it harder to scry on present time/area.
Time Contraction/Dilation(***)-Accelerate/Slow time as desired. Can add actions/turn or slow others down.
Time Determinism(****)-Can freeze areas in time, put things in suspended animation or halt objects progress. Can use other spheres to create bigger effects or set triggers on when an effect will activate with this. These are the effects that TIME SENSE detects.
Future Travel/Time Immunity(*****)-Shift objects in time or pull them back from when they were placed, leaves ripples in place/time. Immunize self to time. With LIFE or MATTER, may take other things with them. World is collection of stills to be manipulated as desired. Can guage when objects put into time stream will come due. Most of this is Vulgar.
All Magickal Rolls are an Arete rating roll. See various MAGE books for sample rotes to give better, practical(sometimes) ideas on what can be done with each dot of each Sphere. Most dots can be combined with most other dots to form bigger effects. All effects must fit within a User's Paradigm.
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