Minerva Madness! v1.0
Hope you enjoy it, you'll need more than high-tech weapons for the tricks in
this level. =)

Contents:
Disclaimer
Extraction tips
System requirements
About the level
FAQ (Frequently Asked Questions)
Level Info
About MM.BAT, MMUN.BAT, and MNMAD.BAT
Updates
Credits
The original readme for Minerva (written by Spaz)

---Disclaimer---
The author will not be responsible for what damage, if any, this level does
to your system. The author has tested this level fully and found no problems
on his system. Another words, don't complain to me if your system hangs,
crashes, etc. Please do NOT modify this level without my permission. You may
Distribute this level unmodified, and all files intact.

---Extraction tips---
Please just extract this to your Descent 2 main directory, not in the
MISSIONS directory, and make sure a 'Use Folder Names' option is used.

---System requirements---
Descent 2 registered version 1.2 or greater
Note: You can play without 1.2 or greater, but you will not get the full
      effect of customized robots, light effects, and edited walls. All in
      all, it will just plain stink without 1.2 or greater.

---About the level---
This level is a modified version of "Minerva2". I spent a lot of time
perfecting the triggers, textures, etc., but I know there are some that got
away from me, so when people email me the problem (dibble@slic.com, include
a screen shot or a demo of the area with the problem), and I'll fix it and
you will be recognized.
I have also included a demo that will help you get the Blue key, after that,
you're on your own.

---FAQ (Frequently Asked Questions)---
Q. After I start a new game, why does my Guide-Bot go forward a bit then
   point down shooting flares at the grate?
A. That has to be a Descent 2 bug. The Guide-Bot takes the shortest route,
   but in this case, the quickest route is through a grate, which you or it
   can't take.

Q. What's with the "Password" thing on the debriefing?
A. That's the password to access The Minerva Madness Warehouse.
   http://www.geocities.com/TimesSquare/2428/descent.html

---Level Info---
(According to DMB2):
1252 vertices
360 cubes
1 robot maker
7 fuel centers
158 walls
92 objects
13 robots
0 hostages
8 players
67 powerups
1 reactors
3 cooperative players
56 textures

31 triggers
91 total objects/players/powerups
5 light effects
4 custom textures
2 custom robots
3 new level music

---About the MM.BAT and MMUN.BAT---
MM.BAT is a batch file used to install Minerva Madness. MMUN.BAT removes
 Minerva Madness from your Descent2 directory, putting it back in
the Missions\Minemd directory.

example:
C:\GAMES\DESCENT2>MM

However, if Descent2 isn't installed in the \GAMES\DESCENT2 directory, do NOT
run MM.BAT or MMUN.BAT. You must install this manually. From the
MISSIONS\MINEMD directory:
  1. Copy DESCENT.TXB to the DESCENT2\ directory.
    Example:
    C:\GAMES\DESCENT2\MISSIONS\MINEMD>copy descent.txb c:\games\descent2
  2. If you wish to use updated sounds, you must copy DTX2PTCH.EXE and
    MINEMD.DTX to your Descent2 root
    Example:
    C:\GAMES\DESCENT2\MISSIONS\MINEMD>copy dtx2ptch.exe c:\games\descent2
    C:\GAMES\DESCENT2\MISSIONS\MINEMD>copy minemd.dtx c:\games\descent2
  3. Go to your Descent 2 root and run D2 like you normally do.
---Updates---
Updates and more can be found at:
http://www.geocities.com/TimesSquare/2428/descent.html
or
http://x3.home.ml.org

---Credits---
TomCat for some ideas and testing

---The original readme for Minerva (written by Spaz)
Minerva
by
Spaz
     I created this level due to the response I got to my level Tribute. 
I had several people asking for another fast moving level that had the same 
"able to get out of anywhere" feel of most of my levels. So....I created this 
level. I added some areas and features that I found were really fun in some
of the other levels that I have created. This level should run REALLY smooth
on any machine and should be a blast with only two players and total and 
absolute chaos with 3 or more.....I hope you like it.
                                HAVE FUN!!!!!

Thanks, as always, to Argon*Paladin for his kindness and patience. Thanks to  
the whole KALI crew.....you know who you are! Thanks also to PooterMan for
posting my levels and taking the time to maintain such a great page filled 
with neat stuff.

This level was created using beta version 0.9a of the Descent Mission Builder 
for Windows.

PS. I love Jennifer.