Article 1: Ac modifier against Bludgeon weapons. Note: Only effective if small or medium weapons. Doesn't work if surprised. |
Strength 1-2 3-4 5-6 7-8 9-15 16-17 18 18/50 18/75 18/99 18/100 19 20 21 |
Score -4 -3 -2 -1 0 +1 +2 +2 +3 +3 +4 +5 +5 +6 |
Article 2: Effect of low hit points on combat modifiers. % meaning the percentage of hp remaining. EX. 10% of 50 is a character with 5 hp left. |
Hit Points |
-3 hit, damage, intitive, no dexterity. armor bonus -2 hit, damage, initiative -1 damage, initiative |
Article 3: This is a chart about the various types of offensive or defensive techniques a character can employ during battle depending on there situation. Note: This is taken from Dragon magazine |
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Article 4: This optional rule is about magic. Depending on the level of spells cast on a race or class they can receive a small amount of magic resistance. This only works on offensive magic that hurts because that is the only way for the magic to mix with the characters blood. |
Name
of Class/Race Dwarf Other Mages |
{Num. of Spell
Levels absorbed per xp point}![]() ![]() ![]() |
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Article 5: Go ![]() |