Rule Creations 

Article 1:  
Ac modifier against Bludgeon weapons. Note: Only effective if small or medium weapons. Doesn't work if surprised.
Strength
1-2
3-4
5-6
7-8
9-15
16-17
18
18/50
18/75
18/99
18/100
19
20
21 
Score
-4
-3
-2
-1
0
+1
+2
+2
+3
+3
+4
+5
+5
+6
Article 2:  
Effect of low hit points on combat modifiers. % meaning the percentage of hp remaining. EX. 10% of 50 is a character with 5 hp left. 

Hit Points
5%
   Remaining
10%
Remaining
25%
Remaining


-3 hit, damage, intitive, no dexterity. armor bonus
-2 hit, damage, initiative
-1 damage, initiative 
Article 3:  
This is a chart about the various types of offensive or defensive techniques a character can employ during battle depending on there situation. Note: This is taken from Dragon magazine 
Mode Att. Mod Initiative Mod. Ac Mod.
Active Defense -2 +2 +1
Full Defense -3 +1 +2
Active Att +1 -2 -1
Full Att +2 -3 -2

 

A Cool Looking Female Warrior

Article 4: 
This optional rule is about magic. Depending on the level of spells cast on a race or class they can receive a small amount of magic resistance. This only works on offensive magic that hurts because that is the only way for the magic to mix with the characters blood. 
Name of Class/Race
Dwarf 
Other
Mages        
 
{Num. of Spell Levels absorbed per xp point}
75=1%
100=1%
200=1%

Article 5: 
Go for lots more optional rules 


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