Quest To Reclaim The Throne
This adventure
idea is about a king who sends some local adventures on a quest to reclaim his fathers old
castle. The king knows that ogre's have taken over parts of the keep and that they have
enlisted a group of urds to use as scouts to warn of any possible attack on the castle. If
adventures were to be spotted by the urds (75% chance) a trap will be set involving urds
and ogre's. The trap will be one where the urd's can use there flying ability and the
ogre's use there strength. The total number of ogre's is 14, 8 of which are warrior males,
with 1 of them being a chief and the ogre's being 4 women and 2 children. The total number
of urds equals 25, 12 of which are warriors, 8 are female and 5 which are hatchlings.
There is also 2d6+1 urd eggs in the castle turrets for adventures to take and sell or eat
if hungry enough. If the adventures want to take time and try and bargain with the ogres,
the monsters will go along with them, until there defenses drop then they will be
sacrificed and eaten by the ogres. In the case that this does happen a urd who has always
leaned towards good in his life will try to set the adventures free in exchange for a
months adventuring with them.
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Insects From The Pits O' Hell
This adventure
idea was actually played out and I must say it worked quit well. The idea is: Cattle
outside of a small village has been disappearing, the local populous gets together and
raises enough funds to hire some adventures to investigate. After the adventures mull
about the fields for a couple days they might have a random encounter but more to the
point they will be attacked by a giant horsefly, before killing it it will fly away at a
slow enough speed to be followed. When the group follows it for an hour they find it
disappears into a abandoned barn. When they investigate they find that it is a nest and
has 12 giant flies in it, after defeating these probably over a number of days they get to
investigate the barn and find a network of tunnels that go below it. Inside they will find
various other giant sized creatures as well as other random beings that have taken
residence in the caverns. After much adventuring they will notice an increase in giant
insect activity as they get closer to the lower central levels. When they get here they
will find out that a Thri-Kreen is behind the bugs. It has cultivated a purplish water
that has bubbled up into the caverns and found that it is extremely nutrient rich. Using
this knowledge it has made a private army of insects as well as increasing its own mass,
unfortunately to gain any mass a creature must eat quit a lot to gain the biomass
involved. For game purposes treat the Thri-Kreen as twice as powerful as a normal one.
(not an easy foe) Also by some work of the Thri-Kreen half the cave collapses after the
Thri-Kreen is defeated, yet leave lots of other goodies, a vial of the growth potion for
example. Once the adventures have returned to town have them face a poor populous who can
only repay the adventures with horses or some men from the village. You'll come up with
something to make im happy.
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