Campaign Creations

This Is A Skull

Statue Of Lamodan

This adventure idea is about a wizard who was once very powerful but found that the magic he used to used for good was eating away his very soul as well as body. Because he wanted to continue to do good he incased himself in a stone skin spell permanently. Before he did this he went deep into a wild forest and cleared an area for a town using the tree's he felled for treants (wood elementals) to protect the town. After finding the first settlers for the town he set forth a number of conditions that must be met before he could be broken from the stone to help the persons in need, then he turned himself into a stone statue in the middle of his town and has not been bothered since. Mysterious legends are all that is left of the true story of the Statue of Lamodan. A DM could possible make it so that the region the the town is in is threatened by some great source and the only way to save the region is to awaking the wizard, hence some adventure's must be picked to find the requirements for the "awaking" and bring them to the statue. If the D.M wanted to throw a twist in the there, the statue once the conditions were met would only speak and tell the adventures that because they had gotten this ingredients they must be just as strong as the wizard and it is up to them to defeat the threat.

  

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Quest To Reclaim The Throne

This adventure idea is about a king who sends some local adventures on a quest to reclaim his fathers old castle. The king knows that ogre's have taken over parts of the keep and that they have enlisted a group of urds to use as scouts to warn of any possible attack on the castle. If adventures were to be spotted by the urds (75% chance) a trap will be set involving urds and ogre's. The trap will be one where the urd's can use there flying ability and the ogre's use there strength. The total number of ogre's is 14, 8 of which are warrior males, with 1 of them being a chief and the ogre's being 4 women and 2 children. The total number of urds equals 25, 12 of which are warriors, 8 are female and 5 which are hatchlings. There is also 2d6+1 urd eggs in the castle turrets for adventures to take and sell or eat if hungry enough. If the adventures want to take time and try and bargain with the ogres, the monsters will go along with them, until there defenses drop then they will be sacrificed and eaten by the ogres. In the case that this does happen a urd who has always leaned towards good in his life will try to set the adventures free in exchange for a months adventuring with them.

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Insects From The Pits O' Hell

This adventure idea was actually played out and I must say it worked quit well. The idea is: Cattle outside of a small village has been disappearing, the local populous gets together and raises enough funds to hire some adventures to investigate. After the adventures mull about the fields for a couple days they might have a random encounter but more to the point they will be attacked by a giant horsefly, before killing it it will fly away at a slow enough speed to be followed. When the group follows it for an hour they find it disappears into a abandoned barn. When they investigate they find that it is a nest and has 12 giant flies in it, after defeating these probably over a number of days they get to investigate the barn and find a network of tunnels that go below it. Inside they will find various other giant sized creatures as well as other random beings that have taken residence in the caverns. After much adventuring they will notice an increase in giant insect activity as they get closer to the lower central levels. When they get here they will find out that a Thri-Kreen is behind the bugs. It has cultivated a purplish water that has bubbled up into the caverns and found that it is extremely nutrient rich. Using this knowledge it has made a private army of insects as well as increasing its own mass, unfortunately to gain any mass a creature must eat quit a lot to gain the biomass involved. For game purposes treat the Thri-Kreen as twice as powerful as a normal one. (not an easy foe) Also by some work of the Thri-Kreen half the cave collapses after the Thri-Kreen is defeated, yet leave lots of other goodies, a vial of the growth potion for example. Once the adventures have returned to town have them face a poor populous who can only repay the adventures with horses or some men from the village. You'll come up with something to make im happy.

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