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| Guide of drawing SCURK buildings If you're having some problems creating graphics from photos or from your head, here's some info that just might help you out. It's not very much, but it's a good place to start.
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For the 3D model, I suggest using different shades of gray to represent different building faces. This way you can get an idea of depth, as opposed to an outline approach. However, drawing an outline first will give you a good idea of what the 3D model should look like. If drawing a building based on a photo, you should certainly try to get an outline of the building first and then work with that. The detailing part usually consumes the most time. Usually, it's best to put in rough sketches of the building's main features (such as doors, large windows, trim, etc) and then see how they look relative to each other. Next, you should put in the wall textures, and finally, the smaller windows. Final touches consist of such things as shadowing and ground texture (grass, sidewalks, etc). Remember that the default light source for all images comes from an upper-left hand corner perspective. This is all i can say. My biggest suggestion for creating new graphics is to practise as much as possible. Some Tips Don't take these too seriously; they're general guidlines.
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