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Charles Benedict |
Race: | Racoon |
Habitat: Forest Sense: Listen/Smell |
d12 BODY |
SPEED d8 |
d8 | Career: | Cleric |
| d6 | |
d6 MIND |
WILL d10 |
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| Skill (favored use) |
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d8 | | |
| | Climbing |
Racial Gift/Flaws |
d8 | | | | |
Fishing |
Claws (1) |
d8 | | | | |
Stealth |
Teeth (1) |
| d6 | | | d8 |
Literacy |
Nightvision (1) |
| d6 | | | d6 |
Theology |
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| d6 | | | |
Meditation |
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| | | | d8 |
Mace |
Personal Gifts |
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d6 | Resolve (while drunk) |
d4 -> d6 (4) |
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d6 | Dodge |
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d6 | Carousing |
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Adept |
d10 | Turn Unholy I |
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Adept |
d8 | Healing I |
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Adept |
d4 | Scry Spirit |
Personal Flaws |
Adept |
d10 | Flesh Ward I |
Drunkard (-3) |
Adept |
d6 | Circle of Protection |
Bad Reputation (-3) |
Adept |
d6 | Lazarus Heart |
Corpulent (-2) |
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Morose (-1) |
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Stubborn (-1) |
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Height: 20 Hands | Weight: 13 Stones | Lift Bonus: 5 | Strength: d12 |
Dash: 8 paces | Stride: 2 paces | Magic Points: 16 | Funds: |
+9 | +8 | +7 | +6 | +5 | +4 | +3 | +2 | +1 | | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 |
Equipment |
COMBAT | |
1/2 St. Mace | Weapon(A): Mace |
Initiative: d8 |
Chainmail | To Hit Roll: 2d8 |
Resolve: d6, d10 |
Travel Grub | Damage: d4, d10, d12 |
Armor: Chainmail |
Waterskin | Special: 1 Fatigue |
Dice: d12 |
Travel Grub | Weapon(B): Claws |
& Soak: d12 |
Wineskin | To Hit Roll: 2d8 |
Parry(A): 2d8 |
| Damage: d6, d12 |
Parry(B): -- |
| Special: +d6 |
Parry(C): |
| Weapon(C): Teeth |
Block: |
| To Hit Roll: 2d8 |
Dodge: d6, d8 |
| Damage: d6, d12 |
Shield Dice: |
| Special: Grapple |
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Your parents thought that having you join the clergy would keep you out of trouble. But trouble just seems to seek you out. Maybe that's why you're always seem so down in the mouth... or maybe it's the alcohol. Drinking helps you take your mind off your problems... but sometimes it just makes more. Like that time you got caught sneaking away with a bottle of the sacrament. Or the time those two young rascals talked you into marrying them. It wasn't your fault! You didn't know she was the Duke's daughter and he was the stableboy! Or was it the other way around? It's hard to remember, you'd had a few too many... probably why you agreed to it. You've been sent to the Thane as a sort of penance. Your superiors say that they're giving you another chance, but you know what this really is: Just one more kick in the tail.