Serilda Highwater
Race: Wolf Habitat:   Forest   Sense: Listen/Smell     d8 BODY SPEED d4    
d4 Career: Thaumaturge
 d8  Elementalist     d12 MIND WILL d10   
  d6  
       Skill (favored use)
-------------------------
 d8 d6    Literacy
Racial Gift/Flaws
  d8d6 d6 Meditation Claws (1)
 d8    Magic Lore Teeth (1)
  d6 d8 Elemental Lore Howl (1)
d4     Hiking  
d4     Tactics  
d4     Tracking
Personal Gifts
        d6 Sword (fv: knives) X-Trait: Thaumaturge (3)
        d6 Traps  
        d8 Targeting: Freeze Arrow  
        d8 Dodge  
Adept
d4 Create Water  
Adept
d4 Destroy Water
Personal Flaws
Adept
d4 Avert Water Greedy (-3)
Adept
d4 Scry Water Stubborn (-1)
Adept
d4 Mold Water Wrathful (-3)
Adept
d8 Freeze Arrow Show-Off (-2)
Adept
d10 Maelstrom Garrulous (-1)
    d6     J. Privelege, Water  
  d8       Apprentice Thaumaturge List  
             
             
Height: 16 Hands Weight: 8 Stones Lift Bonus: 3 Strength: d8
Dash: 4 paces Stride: 1 paces Magic Points: 22 Funds:
+9 +8 +7 +6 +5 +4 +3 +2 +1   -1 -2 -3 -4 -5 -6 -7 -8 -9

Equipment

COMBAT
Knife Weapon(A): Knife Initiative: d4
Chainmail To Hit Roll: d4, d6 Resolve: d10
Hooded Cape Damage: d8, d10 Armor: Chainmail
Skirt Special: Impaling/+d6 Dice: d12
Travel Grub Weapon(B): Claws & Soak: d8
Waterskin To Hit Roll: 2d4 Parry(A): d4, d6
scrollcase & notes Damage: d4, d6 Parry(B): --
6 candles Special: +d6 Parry(C):
  Weapon(C): Teeth Block:
  To Hit Roll: 2d4 Dodge: d4, d8
  Damage: d4, d6 Shield Dice:
  Special: Grapple  

    Behold, mere mortals! Serilda the inconquerable, master of magics! No job is too big! No fee is too big! You can control the Element of Water, and the very fabric of Magic itself!. Serilda the Inconquerable! Do not stir her wrath, or you might find your reception cold indeed!
    The Thane wants a mage of the first caliber, and who else could that possibly be but you? Besides, the pay is great!