Apprentice Black Magic
Harm [MP: 3, Difficulty 3d6, Homing, Causes target to suffer 1d6 Damage vs. Soak]
This is the opposite of the White Magic Healing spells. If the spell is successfully cast, the target recieves no defense, but must make a Soak roll (excluding armor, but including Toughness and bonuses for Robustness) vs. 1d6 damage. This spell causes wounds by inducing internal hemmoraging within the target.
Journeyman Thaumaturge
Warp [MP: 4, Difficulty 4d10, Caster magically reshapes a small object]
On a succesful casting, the Thaumaturge may reshape a small object in the manner of his choosing. A small piece of metal can be warped into the shape of a key for a locked door, for example, or metal bars can be bent open to allow a small person to sqeeze thru, a broken tree branch could be shaped to make a small staff or wand. Effects only last a max of 5 turns before reverting back to their original shape, and only small objects/areas can be warped. No item or object can be warped larger than a dagger or knife.
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