This area is devoted to showing off Ironclaw ideas put forth by people other than myself. It will be updated sporadicaly based on my freetime and fickle whims.

The following two spells were contributed by Timothy The Raven, from the Ironclaw Mailing List, with some "fleshing out" from yours truly.

Apprentice Black Magic
Harm [MP: 3, Difficulty 3d6, Homing, Causes target to suffer 1d6 Damage vs. Soak]
        This is the opposite of the White Magic Healing spells. If the spell is successfully cast, the target recieves no defense, but must make a Soak roll (excluding armor, but including Toughness and bonuses for Robustness) vs. 1d6 damage. This spell causes wounds by inducing internal hemmoraging within the target.

Journeyman Thaumaturge
Warp [MP: 4, Difficulty 4d10, Caster magically reshapes a small object]
        On a succesful casting, the Thaumaturge may reshape a small object in the manner of his choosing. A small piece of metal can be warped into the shape of a key for a locked door, for example, or metal bars can be bent open to allow a small person to sqeeze thru, a broken tree branch could be shaped to make a small staff or wand. Effects only last a max of 5 turns before reverting back to their original shape, and only small objects/areas can be warped. No item or object can be warped larger than a dagger or knife.

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