|
Mary White |
Race: | Rabbit |
Habitat: Plains Sense: Listen |
d4 BODY |
SPEED d6 |
d8 | Career: | Cleric |
| d12 | X-Trait: Faith |
d4 MIND |
WILL d10 |
| d8 | |
| | | |
| Skill (favored use) |
------------------------- |
| d12 | |
| | Literacy |
Racial Gift/Flaws |
| d12 | | | |
Theology |
Claws (1) |
| d12 | | | |
Meditation |
Keen Ears (1) |
d8 | | | | d8 |
Herbalism |
|
d8 | | | | d10 |
Jumping |
|
d8 | | | | |
Stealth |
|
| | | | d8 |
Dodge |
Personal Gifts |
| | | |
d8 | Resolve |
X-Trait: Faith (3) |
Adept |
d4 | Scry Spirit |
|
Adept |
d6 | Circle of Protection |
|
Adept |
d8 | Healing I |
|
Adept |
d6 | Life's Whisper |
|
Adept |
d10 | Flesh Ward I |
Personal Flaws |
Adept |
d6 | Benediction |
Total Pacifist (-5) |
| d12 | | |
| Cure II |
Naive (-1) |
| d12 | | |
d6 | Turn Unholy II |
Honorable (-4) |
| d12 | | |
| Lazarus Heart |
|
| d12 | | |
| Journeyman's Privelege |
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Height: 12 Hands | Weight: 4 Stones | Lift Bonus: 1 | Strength: d4 |
Dash: 6 paces | Stride: 1.5 paces | Magic Points: 22 | Funds: |
+9 | +8 | +7 | +6 | +5 | +4 | +3 | +2 | +1 | | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 |
Equipment |
COMBAT | |
Padded Robes | Weapon(A): Claws |
Initiative: d6 |
Holy Symbol of Nym | To Hit Roll: d6, d8 |
Resolve: d8, d10 |
Travel Grub | Damage: d4, d6 |
Armor: Padded Robes |
Water flask | Special: +d6 |
Dice: d4 |
Book of Nym | Weapon(B): |
& Soak: d4 |
| To Hit Roll: |
Parry(A): d6, d8 |
| Damage: |
Parry(B): -- |
| Special: |
Parry(C): |
| Weapon(C): |
Block: |
| To Hit Roll: |
Dodge: d6, d8 |
| Damage: |
Shield Dice: |
| Special: |
|
You've always wanted to help people. The world is full of
anger and misery... why make more? Violence only leads to injury
and pain, no matter who wins!
That's why you've devoted yourself to a life of peace,
learning the healing arts and the clerical powers taught by the
Temple of Nym. Though you're young, and not very bright, your sense
of Faith and devotion to your studies have brought you wisdom beyond
your years... in the ways of the church, at least. You believe that
all people are basically good and trustworthy, if given a chance,
and you are always forthright and honest in your dealings with others.
After all, you've got to set a good example!
When the Thane called for a cleric, your elders recommended
you. While your vows prevent you from ever raising a hand against the
living, the Undead are another matter entirely!