Sorry, but DemonSword has been screwed up, so don't expect a new
version anytime soon. Actually, I'm planning just to start from scratch
with a cooler RPG. In the meantime, here's
ALL MY GAMES AND FILES
By the way, everything here is zipped up. You need some sort of an unzip
util to get it open. All this was programmed in DOS Turbo C++ 3.0,
Borland's compiler. I shouldn't need to tell you this, but this is all
freeware.
BGI files
- these are the graphic info files for C++. For
some of this, it is necessary. Check the game description. Files
must be in the same directory as the games.
BGI file pack
DemonSword
- My unfinished CRPG, pretty cool, as far as my
stuff goes. This won't be updated for a while. NEEDS BGI FILES.
DON'T USE THE SAVE AND LOAD FUNCTIONS
DOS DemonSword demo
LifeBall
- A very simple artificial life screen saver. You
can't actually play it, just watch all the little things bouncing around,
having kids, and killing eachother. Blue X means they're easy to kill.
Red X means they're hard to kill. Brown dot means they have lots of
kids. Grey inner circle means they don't have many kids. Thos stray,
unmoving marks and balls don't actually exist. That's a glitch.
NEEDS BGI FILE
DOS LifeBall
Funny Talker
- This is a cute little text program that
works a lot like a MAD LIB, but the sentences make even less sense.
WARNING: Prone to grammatical errors. Good for a laugh, though.
This one needs no BGI file.
Funny Talk
On the Road Again
- The second C++ game I wrote, a cheesy
overhead car game with some cool PC Speaker sounds. Each goal fills
your fuel up, after going by so many, you win. NEEDS BGI FILE
On the Road Again
StarField
- A starfield screen saver, like the Windows one,
but go past you instead of coming at you. Looks blocky, but okay. This
one doesn't need a BGI file. BTW, the JPX file needs to be in the same
directory as the actual execute file.
StarField