Sorry, but DemonSword has been screwed up, so don't expect a new version anytime soon. Actually, I'm planning just to start from scratch with a cooler RPG. In the meantime, here's

ALL MY GAMES AND FILES

By the way, everything here is zipped up. You need some sort of an unzip util to get it open. All this was programmed in DOS Turbo C++ 3.0, Borland's compiler. I shouldn't need to tell you this, but this is all freeware.


BGI files

- these are the graphic info files for C++. For some of this, it is necessary. Check the game description. Files must be in the same directory as the games.
BGI file pack

DemonSword

- My unfinished CRPG, pretty cool, as far as my stuff goes. This won't be updated for a while. NEEDS BGI FILES. DON'T USE THE SAVE AND LOAD FUNCTIONS
DOS DemonSword demo

LifeBall

- A very simple artificial life screen saver. You can't actually play it, just watch all the little things bouncing around, having kids, and killing eachother. Blue X means they're easy to kill. Red X means they're hard to kill. Brown dot means they have lots of kids. Grey inner circle means they don't have many kids. Thos stray, unmoving marks and balls don't actually exist. That's a glitch. NEEDS BGI FILE
DOS LifeBall

Funny Talker

- This is a cute little text program that works a lot like a MAD LIB, but the sentences make even less sense. WARNING: Prone to grammatical errors. Good for a laugh, though. This one needs no BGI file.
Funny Talk

On the Road Again

- The second C++ game I wrote, a cheesy overhead car game with some cool PC Speaker sounds. Each goal fills your fuel up, after going by so many, you win. NEEDS BGI FILE
On the Road Again

StarField

- A starfield screen saver, like the Windows one, but go past you instead of coming at you. Looks blocky, but okay. This one doesn't need a BGI file. BTW, the JPX file needs to be in the same directory as the actual execute file.
StarField