From: Manuel Haendler <Haend@worldnet.att.net>![]()
Subject: <NEW> <NPC> <PW> Dr. Talman Derrer "I used to be one of the CCW's highest-ranking archeologists. Whenever some colonist or explorer stumbled over something really old or really big, I was the first one sent in. The science division really trusted my skills, my initiative, and my loyalty. They thought that I could handle just about anything. Damn fools didn't know that some things are just too frightening for any sane man to handle." "The dig site was back on Colus VII. It was an unbelievably inhospitable planet. Searing hot clouds of gas rolled over the landscape during the eighteen hour day, and during the twenty hour night the temperature got awfully close to absolute zero. The indigenous lifeforms were few and far between, and let me tell you, they were nasty bastards indeed. In terms of pure horror, though, they didn't beat the dig. Not by a long shot. Y'see, some miner looking for underground pockets of oxygen happened to come across an underground structure with his scanners. The structure was as big as a small city, and by the depth of rock it was buried in, it must have been hundreds of thousands of years old. He reported it, of course, and me and my team were sent in to investigate." "It took us a week to dig down to the structure, and another week to carve through the hull. It was made of this weird metal, and was slimy and sticky somehow. Nothing could make much of a dent in it, so we just decided to keep on drilling away with the laser cutters until the thing gave in. Then, when we finally got inside, we saw the insides of the place. You've seen a rift before, right? Some people think that the things are beautiful, but I think they're abominations. You look at them, and it looks like they're taunting you, saying, "Here I am, a rip in the fabric of space and time and I'm here to tell you that every rule of physics and science you ever knew is wrong! Don't trust me, well just jump in through and see what kind of hellish fantasy world you wind up in! Everything is real through me, boyo!" Anyway, there were glass tubes running along all of the walls, and rifts were just flowing through the tubes like water going through a pipe." "I was staring at the rift-tubes like a damn fool, when suddenly I heard Zoju screaming. He was a noro, but was made of pretty stern stuff. I never thought I'd hear him scream. But then I turned around, and saw that some sort of a claw had grown right out of the wall and was digging into his throat right through his armor. He shrivelled up like a raisin, right inside his vacuum suit, and slumped to the ground. Then, the claw stretched over to another tube of some sort. I saw...something horrible in the tube. It was like a spider or something, except that it had well over a hundred legs. And its face...its face was too human for me to feel comfortable. The claw shoved itself into an opening at the bottom of the tube, and suddenly the tube filled up with light. And suddenly, the thing opened up its eyes. And it smiled at me." "I looked around, and saw that there were hundreds, maybe thousands more of those monsters sleeping safely in their capsules. Suddenly, a few dozen more of those claws grew out of the walls and started snapping at me and my men. A few of my friends were taken by surprise and died instantly, their life energy going to wake up the monsters. A few of my friends tried to fight them. But seeing as how it had taken our laser cutter a full week to make a hole in their wall, you can guess that our laser pistols didn't do much. I ran. I'm not proud of it, but if I hadn't panicked and ran, I'd have been killed for sure. I got out of the place, up to our camp. I thought it would be safe there, that the monsters were trapped down a thousand feet under the surface. But then I saw one of the claws peeking its way out of the hole we had made. I ran to our shuttle and lifted off, never more to set foot on Colus VII. Oh, and before I left I set our camp's portable nuclear energy generator to explode. The blast wouldn't destroy the bastards, but at least it belched up enough radiation to keep other people away. I didn't fancy the idea of anyone else getting close enough to get their souls sucked out." "Ever since then, I've been thinking about what those things might have been. And based on how old they were and how advanced their technology was and the fact that lots of holy books with unpronounceable names say that Colus VII was a stronghold of the ancient gods, I think it's a safe bet to say that I ran into a pack of the First Ones. They're not dead. They never died. They just went into hiding. Why? I've been thinking about that, too." "If the First Race need to suck out the life energy of other sentient beings for sustenance, then their great culture would have needed constant conquest in order to stay alive. I think that countless millenia ago, they overfished the universe. Killed so many people that they didn't have enough left to eat anymore. So, they decided to go into hibernation. They created the Cosmic Forge and the Cosmo-Knights to keep their universe in line until they could return. The Forge would prevent any other races from becoming powerful enough to resist the First Race. Remember the Star-Killers? They became too powerful, and every last one of them was wiped out by the Cosmo-Knights. Genocide. Remember the Machinists? Well, I've got no proof, but I think that the Knights may've had something to do with the Star-Killers going after them. Take care of two threats for the price of one. Convenient, eh?" "Anyway, I think that once the Three Galaxies are full of life again, the First will return. Once there's enough of us to sustain their damn hunger for another 'Golden Age', they're going to come back in force. And the way that everyone sucks up to them due to the poncey myths of benevolence which the Forge probably created (and which its Knights enforce), I wouldn't be surprised in the least if about 90% of the population offered their lives for the great priviledge of being lunch." "Think about it, though. Why does every myth gloss over any faults of the First Race? Why does the Forge take so many pains to conceal its location? And why would a super-advanced race not realize that something as potent as the Forge could be turned into a weapon that would destroy them all? It doesn't add up, my friend. It doesn't add up at all." Dr. Talman Derrer was one of the greatest archaeologists of the CCW. He was considered to be the greatest living expert in ancient cultures, and his merest opinions were taken as inconvertible fact by hundreds of his students and colleagues. He had a zest for his work, and liked nothing better than the discovery of some extinct culture. Derrer saw himself as a caretaker of the past, whose duty was to determine the truth about past events. In some cases, this drew heat, when his findings contradicted the holy books or state-approved histories of many races. More often, his view of duty drew him acclaim and awards. On an inhospitable mining planet called Colus VII, Derrer found himself confronted with the most controversial piece of ancient lore that he had ever discovered. He unearthed the wreckage of an ancient, underground base which may have once belonged to the mythical First Race. The age of the base and the levels of technology that he found there ruled out the possibility of any other known civilization creating it. Only the First Ones could have constructed such a wonder. Unfortunately, the contents of the base were as horrific as any creation of the Old Ones. The walls themselves came alive and attacked Derrer's co- workers, killing them and using their life energy to rejuvenate cryogenically stored creatures. Those creatures were obscene, alien, and reeked of ancient evil. Derrer panicked and fled, with the monsters hot on his heels. He exploded a thermonuclear device to keep others away from the site (and hopefully to damage his tormentors a bit) and then flew away as fast as his ship could carry him. Later, Derrer decided that the beings must have been the First Ones themselves. He also concluded that if they had been First Ones, that the mythic race must have been a society of unfeeling, murderous monsters. Everything began to fall into place! If the beings required life energy to sustain themselves, it was quite possible that they would run out of beings to devour during their first 'Golden Age'. The sensible solution to this problem would be to hibernate until sentients repopulated the Three Galaxies. Until then, they left the Cosmic Forge as a babysitter, to make sure that none of the new races attained enough power to challenge the First upon their return. It would even ensure that the ancient evil ones were loved and worshipped, so that collecting the harvest of souls would be even easier. Derrer was disturbed by what he deduced, but it seemed too logical to ignore. He recommended in his report that Colus VII and all places of suspected First One activity be placed off limits, that all Cosmo-Knights be expelled from CCW space, and that steps were taken to prepare for a war of cosmic proportions. These recommendations were laughed at. Many people hinted that the tragedy of losing his team had unhinged Derrer's mind. Some religious groups demanded that the archaeologist be removed from his position for insulting their faith. Others suggested that he be jailed as a possible traitor to the CCW, for spreading libel about the Cosmo-Knights. Derrer lost his career, his reputation, and his funding because he refused to stop warning people about something which he saw as a danger. One day, he simply disappeared from his house, leaving behind a note saying that he would keep on fighting 'the conspiracy of the Forge-born monsters' until the day that he died. All of his finest possessions had been sold off, and his bank accounts were empty. As Derrer was quite wealthy, the local authorities cautioned that he might attempt to buy weapons in order to pursue his jihad. A bounty was put out for the arrest of the archaeologist, and his name was added to a list of suspected CCW traitors, radicals, and terrorists. Ever since then, Derrer has been travelling around the Three Galaxies, visiting sights of suspected First Ones activities and investigating cults devoted to the First Ones or the Cosmic Forge. His studies have turned up many such religious organizations performing illegal operations, ranging from simple embezzlement by church leaders to human sacrifices! He has always kept one step ahead of the authorities and tracers, and has so far managed to remain out of prison. The man is very wiley, and can change his identity at the drop of a hat. He always keeps moving, because a peipatetic lifestyle is required to avoid capture and to spread the word against the First Race. So far, Derrer has managed to make a lot of friends. He is a convincing speaker, and has plenty of evidence to back his wild claims up. There is a loose network of his supporters, called 'The Vigilant'. The Vigiliant trade information and rumors about Cosmo-Knights, the Forge, and the First Ones. They are expected to offer shelter and aid to each other in times of trouble, and to always keep their eyes and ears open for signs of trouble. The membership of this organization is a very diverse bunch. It ranges from wealthy industrialists to disillusioned street kids, from educated intellectuals to xenophobic, anti- supernatural bigots. Despite their differences, they will generally come to each other's aid and are quite supportive of each other in their joint effort to prepare for the upcoming war. Paranoia is their way of life, and they are very distrustful of strangers. The fact that most governments are so supportive of the Cosmo-Knights causes them to fear a conspiracy that may have been thousands of years in the making. The Vigilant is considered to be a criminal organization by the CCW. Being found guilty of membership is punishable by 1-5 years in prison. Of course, in regions containing many First Ones worshippers, proven Vigilant members may meet with a speedy lynching before they ever get to trial. Cosmo-Knights are known to have a grudge against the secret society (for good reason), and some of them love it when The Vigilant give them excuse to exercise lethal force. The UWW as a whole remains impartial to the group, although some member worlds which revere the Forge and the First Ones have outlawed them. The Transgalactic Empire actually supports The Vigilant, and has made Derrer an honorary agent. When the archaeologist is in TE space, he has all of the rights of an Imperial lawman. The often hides out under Kreeghor protection when the bounty hunters on his tail start getting too close. Dr. Derrer is a very charismatic and intelligent individual. He has a cybernetic disguise kit which he uses to disguise his appearance, and rarely keeps the same face for more than a week or two. He is also extremely elusive. If a lawman, Cosmo-Knight, or bounty hunter turns away for a moment, Derrer will be gone, with no trace of ever having been there. The scientist tries to keep a low profile, and generally remains very quiet and nondescript. The only times he will usually wax eloquent are when discussing his opinions of the First Race and their conspiracy. Notes to the GM: Depending on what you choose, Derrer can be either a lunatic whose mind has turned an encounter with an ancient defense grid into a cosmic conspiracy, or a legitimate scholar who is trying to expose a genuine danger. Either way, he should come off as slick and brilliant in his constant evasion of the law. Think of the old TV show or movie The Fugitive, add in galactic intrigue and cosmic-powered adversaries, and you've got a pretty good idea of what Derrer's life is like. Alignment: Unprincipled, with some abberant leanings Experience Level: 11th Level Rogue Scholar OCC Attributes: PS: 11, PE: 14, PP: 13, PB: 11, IQ: 23, MA: 22, ME: 23, Spd: 11. Hit Points: 41 SDC: 16 PPE: 4 Attacks per Melee: 4 Cybernetics/Bionics: Gyro-Compass, Clock Calendar, Amplified Hearing with Sound Filtration System, Multi-Optic Eye, Climb Cord, Cyber-Disguise AA-1. Magic Powers: None Psionics: None Bonuses: +4 pull punch, +4 roll w/blow, +3 parry, +3 dodge, +1 strike, Critical Strike on 19 or 20, +2 damage. OCC Skills OCC Related Skills Secondary Skills Literacy: 98% All Trade Tongues: 98% Basic Electronics: 94% Dragonese: 98% CCW Law: 98% Automotive Mechanics: 89% Trade One: 98% Galactic Lore: 98% Computer Hacking: 79% Basic Math: 98% Xenology: 98% Prowl: 89% Computer Operation: 98% Pilot Small Spacecraft: 98% Swimming: 98% Pilot Hovercraft: 98% Anthropology: 94% Detect Concealment: 89% WP Energy Rifle Archaeology: 94% Concealment: 73% WP Energy Pistol Astronomy: 98% Pick Locks: 94% Biology: 98% Writing: 98% Demon Lore: 98% Hand to Hand: Basic Laser Communication: 84% Radio Scramblers: 89% Detect Ambush: 64% Intelligence: 61% Forgery: 39% Pick Pockets: 44% Weapons: In times of trouble, Derrer carries about an EPR-8 Energy Pulse Rifle (a gift from his Kreeghor friends). At all times he keeps an NE-6 Plasma Cartridge Revolver in a shoulder holster, and a vibro-knife in his boot. Plus, he has a habit of carrying around smoke or gas grenades. Armor: N-20A Medium Force Field. Equipment: Palmtop Computer, Encrypted Telephone, Gas Mask, First Aid Kit, Dozens of Fake Identicards, Archaeology Library on CDs, Stim Pills, Nondescript Hovercar. Money: He has 750,000 credits in a bank account in the Transgalactic Empire, but can only access the money when in TE territory or embassies. Derrer carries around about 70,000 credits at all times, and can get more by stopping to visit a Transgalactic Empire agent or fellow Vigilant member. Personally, I'd say that he's telling the truth. I've been itching to do a campaign in which the Three Galaxies goes to war, and the reappearance of the First Ones would be the perfect trigger for it. I've got it all figured out...a planetoid-sized starship of the First appears out of a massive rift, and suddenly every communications channel in the Three Galaxies is interrupted by the ancient beings, announcing that they have returned to lead the universe into a new golden age. The CCW instantly dispatches ambassadors to the First One mothership, who sign a treaty of mutual aid. The CCW agrees to help the First Ones in their plans, in exchange for safety and salvation. The UWW tries to make a similar move, only to have certain factions start decrying the First Ones as evil alien intelligences. Civil war erupts in UWW space, as some worlds dedicate themselves to the aid of the First Ones, and others dedicate themselves to their destruction. The Transgalactic Empire and the Splugorth declare war against the CCW and the First Ones immediately. Even the mega corporations wish to stand against the ancient race, offering massive bounties for their destruction. Universal peace will really hurt those weapons sales. Pretty much the only people who remain neutral are the Prometheans. At first, the war goes in favor of the First Ones. Any enemy vessels which manage to punch through the CCW/UWW/Cosmo-Knight blockade are slaughtered by ultra-powerful First One ships. The First Ones then announce that they are going to start liberating the inhabitants of the Three Galaxies, to bring them to an extradimensional realm of peace and knowledge. They start sending slaver expeditions into TE and Splugorth worlds, capturing the populations and bringing them back to the mothership in huge transports. Unsurprisingly, those taken are never seen again. The ground wars go a lot better for the Kreeghor and Splugorth, but any time they do too well, they just get beaten down by the First Ones. The characters have to ensure the destruction of the First Ones by finding relics from civilizations that the Forge has destroyed, since only those civilizations possessed the power to go against the First Ones. The greatest weapon which they find is an old Star-Killer vessel! With that and the other ancient weapons which they found, they and everyone who stands against the First will make a massive assault on the mothership, using the Star-Killer's weapon to cause the mothership's fusion core to explode! Of course, there will be many obstacles to this goal, in the face of CCW agents, First One cultists, and ancient security systems guarding the relics. Plus, even after the First Ones have been vanquished, there will be a war which may continue for hundreds of years. ---Ghoull _______________________________________________________________________________ Proud to be the Honorary Joseph Prosek II. 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