SUPREME PATRIARCH ROBERT's
GUIDE TO THE MAGIC ITEMS OF WARHAMMER

Volume #8.0


This is a listing of all magic items from the Warhammer Battle Magic supplement to the Warhammer Fantasy Battles game by Games Workshop including the Empire, High Elves, Orcs & Goblins, Dwarf, Skaven, Undead Armies, and Chaos books and boxed sets. It is intended for personal use of people who already have the Warhammer Battle Magic game, as a rough guide to the available magic items when building an army. Please note that many of the descriptions are only partially accurate, or may fail to mention important facts, please consult the magic item cards for a full description. Also note that magic items that can only be used by specific individuals are not listed.


WEAPON SKILL

20 BLADE OF ENSORCELLED IRON +1 to Hit
30 RELIC SWORD +1 Weapon Skill
75 BLESSED SWORD Weapon Skill = 10 no Orcs or Goblins
75 BLADE OF DARTING STEEL automatically Hits


ATTACKS

20 PARRYING BLADE -1 enemy Attack
25 BLADE OF LEAPING COPPER +1 Attack
25 MACE TAIL +1 Attack at S5 Chaos Reward C
25 MASSIVE HORNS +1 Attack Chaos Reward C
25 MANY ARMS take extra weapon for +1 Attack, or take shield for +1 Save Chaos Reward C
35 SCORPION TAIL +1 Attack at S5 with No Save Chaos Reward C
50 BATTLE FURY OF KHORNE +1 Attack, +2 Attacks when charging, must charge enemy Khorne Reward C
50 BLADE OF LEAPING BRONZE +2 Attacks
50 HEART SEEKER reroll Attacks
50 SWORD OF JUSTICE reroll Attacks, no Save for non magical armor Empire
75 BLADE OF LEAPING GOLD +3 Attacks


HITS

50 DRAGON BLADE Hit = 2 Hits
75 HYDRA SWORD Hit = D6 Hits WOUNDS
25 BANISHER SWORD Wound = D3 vs. Undead
25 RENDING SWORD 2 Wounds
30 FLAIL OF SKULLS Flail, 2 Wounds vs. Living U
35 BONE BLADE Wound = D3
45 CHAOS RUNE BLADE Wound = D3, no Save for non magical armour Chaos C
50 SWORD OF CHANGE if Wounds Victim becomes Chaos Spawn on 5+, +1 per wound Chaos C
50 WEEPING BLADE +1 to Wound, -1 to Save, Wound = D3 Skaven
60 CHAOS DAEMON SWORD Wound = D6, no Save for non magical armour, if 1 Wounded Chaos C
70 VENOM SWORD Wound = D6
75 AXE OF KHORNE kills if Wound caused, exhasted on 6 Khorne Reward C
100 FROST BLADE kills if Wound caused, no Save for non magical armour
100 THE ROD OF CORRUPTION kills if fails a roll D6 vs. T when hit, no Save for non magical Plague Monks S
125 HELLFIRE SWORD kills if Wound caused, victims neighbors hit, Strength 3


STRENGTH

10 POTION OF STRENGTH +3 Strength for one turn, use once
20 SWORD OF MIGHT +1 Strength
40 OGRE BLADE +2 Strength
60 SWORD OF HEROES +3 Strength, Wound = D3 Wounds, vs. Toughness 5+
80 GIANT BLADE +3 Strength
100 THE HAMMER OF SIGMAR automatically Wounds, no Save for non magical armor Empire
100 THE SWORD OF TECLIS automatically Wounds, blast enemy unit once HE
100 DEATHSWORD Strength 10
125 DAEMON SLAYER +3 Strength, automatically Wounds Daemons, Wound = D3 Wounds
125 DRAGON SLAYER +3 S, auto Wounds Dragons, Wound = D3 Wounds, Dragons fear
125 GOTREK'S AXE Wounds 2+, -3 or no Save, W=D3 or D6 vs. Daemons or Dragons Dwarf Slayers D
125 AXE OF GRIMNIR Wounds 2+, -3 or no Save, W=D3 or D6 vs. Ogre or Trolls Dwarf Kings D
135 FELLBLADE Strength 10, D6 wounds, bearer wounded each turn on a 6 Skaven S


SAVES

10 BITING BLADE -1 Save
20 BLADE OF SLICING -2 Save
30 BLADE OF SEA GOLD -3 Save
30 RUNEFANG no Save, Wound = 2 vs. Undead Empire
50 DWARF-GROUGER -3 Save, Wound = 2, Wounds on 2+ vs. Dwarfs Skaven S
50 GROMRIL BLADE no Save for non magical armor no Orcs or Goblins
75 OBSIDIAN BLADE no Save for non magical armor, all armor destroyed


TOUGHNESS

50 SWORD OF RESILIENCE +1 Toughness
100 SWORD OF UNYIELDING +2 Toughness
150 SWORD OF DEFIANCE +3 Toughness


INITIATIVE

5 COPPER SIGIL SWORD +1 Initiative
10 BRONZE SIGIL SWORD +2 Initiative
15 SILVER SIGIL SWORD +3 Initiative
20 GOLD SIGIL SWORD Initiative 10
25 HELM OF MANY EYES bearer strikes first Chaos C
50 GOLDEN SCEPTRE OF NORGRIM bearer and unit he leads are +1 Move, Strength, or Save Dwarfs D
50 SKAVENBREW randomlly affects unit for game, doubles stats, frenzy, or hate Skaven S
65 CHAOS RUNESWORD +1 WS, +1 S, +1 A Undead or Chaos U
125 MORGOR THE MANGLER +1WS, +1T, +1S, strikes first, no Save for non magical armour Orcs OG


PENALTIES

10 LANGUISHER SWORD Victim's Initiative -1
15 DARK SWORD Victim's BS/WS -1 Chaos or Dark Elf
25 CURSED BOOK all Living within 6", suffer -1 to hit Chaos or Undead U
25 WARPSTONE AMULET touching models -2 to hit and -2S vs. bearer, if fail Ld test Skaven S
25 SOUL BLADE Victim's Toughness -1 Chaos
25 BLOOD DRINKER Victim's Strength -1 Chaos or Dark Elf
30 NURGLE'S CLOUD OF FLIES touched enemys are -1 to hit Nurgle Reward C
30 GAZE OF SLAANESH -1 Attack for enemys in HtH Slaanesh Reward C
35 NURGLE'S ROT touched enemys wounded on 6, No Save, not towards pushback Nurgle Reward C
35 WARRIOR BANE Victim's Attacks -1
40 TORMENTOR SWORD Victim subject to Stupidity
50 NURGLE'S FOUL ODOUR enemys in HtH with unit are -1WS Nurgle Reward C
50 ALLURE OF SLAANESH enemy in HtH my not strike him untill they pass Ld test on 3D6 Slaanesh Reward C
50 SLAANESH'S SCEPTRE OF DOMINATION dominates enemy characters within 12" Chaos-Slaanesh
50 THE COLLAR OF ZORGA touching Monsters may not attack, takes over control of Monster Orcs or Goblins OG
60 THE RUBY CHALICE after unit Wounded, -2 to Hit unit with missles, -1 to Hit bearer in HtH
75 DESTROYER steals magic items/spells Dark Elf
100 SWORD OF DESTRUCTION touched model's magic items nullified, destroys magic item on wound
125 BLACK AXE OF KRELL two-hand weapon, No Save, Wounds victim on 2- magic phase Undead or Chaos U


PSYCHOLOGY

10 THE SWORD OF BORK if bearer is Leader, Unit ignores first Animosity test failure Orcs, Savage Orcs OG
10 BERSERKER SWORD bearer immune to Psychology, no Unit Leaders
35 SHRIEKING BLADE causes Fear
35 HIDEOUS APPEARANCE causes Fear Chaos Reward C
50 SWORD OF FORTITUDE bearer immune to Fear, Terror, and Panic
50 SKABSKRATH causes Terror Undead
50 CROWN OF COMMAND Leadership = 10, no modifiers
50 GREAT BOOK OF GRUDGES bearer and unit he leads hates enemy Dwarf Kings D
75 DRAGON CROWN OF KARAZ wearer immune to Fear and Terror, no modifiers to break test Dwarf Kings D
100 THE BLADE OF COURONNE Undead wounded within 3", bearer immune to Fear Bretonnia


WEAPON RUNES

10 RUNE OF FIRE causes Fire Damage Rune D
10 RUNE OF CUTTING -1 Save Rune D
20 RUNE OF STRIKING +1 Weapon Skill Rune D
20 RUNE OF CLEAVING +1 Strength Rune D
20 RUNE OF FURY +1 Attack Rune D
20 RUNE OF PARRYING -1 enemy Attack Rune D
25 RUNE OF FATE Wound = 2 vs. first model struck, save separately Rune D
25 RUNE OF BREAKING destroys magic item on dice off if Hits Rune D
25 CURSE RUNE D6 if Hits, +1extra Rune, 3-4 enemy's S -1, 5-6 enemy's T -1 Rune D
25 MASTER RUNE OF SWIFTNESS always strikes first Master Rune D
50 RUNE OF MIGHT double Strength vs. enemys with Toughness greater then bearer Rune D
50 MASTER RUNE OF FLIGHT Thrown weapon automatically Hits, range 12", HTH normal Master Rune D
50 ALARIC THE MAD'S MASTER RUNE No Save Master Rune D
70 RUNE OF SMITING Wound = D6 Wounds, save separately Rune D
75 SNORRI SPANGELHELM'S MASTER RUNE automatically Hits Master Rune D
75 SKALF BLACKHAMMER'S MASTER RUNE automatically Wounds Master Rune D
100 MASTER RUNE OF DEAMON SLAYING kills Deamon if Wound caused Master Rune D
100 MASTER RUNE OF DRAGON SLAYING kills Dragon if Wound caused Master Rune D
100 MASTER RUNE OF BANISHMENT kills Undead if Wound caused Master Rune D
100 MASTER RUNE OF DEATH kills if Wound caused Master Rune D


MISC

10 WARPSTONE CHARM reroll dice once, adding +1 or -1 Skaven or Chaos
25 HEART OF WOE blast when bear is killed
25 POISON WIND GLOBES throw 8", 2" templet, scatters D3", wounded on 4+, no Save Skaven S
25 HAIL OF DOOM ARROW 3D6 arrows at Strength 4, use once Wood Elves
25 POTION OF CHAOS start of your turn, 1-3 recover Wound, 4 +1S, 5 +2S, 6 Chaos Gift Chaos C
35 FORTUNE OF TZEENTCH reroll dice once per turn exhausted on 1 Chaos Reward C
50 BREATHE FIRE use flame template, one S4 hit on 4+ Chaos Reward C
50 DEAMON STEED charater rides this monster Chaos C
50 HEALING POTION restores all Wounds, use once
50 BUGMAN'S TANKARD restores 1 Wound to unit member, three uses Dwarfs D
50 SKALM restores all Wounds, use once Skaven S
50 TOMB KING'S CROWN if not in HtH Undead within 12" use bearer's WS and BS Mummy tomb kings U


TALISMANIC RUNES

10 RUNE OF THE FURNACE immune to fire Rune D
10 RUNE OF PASSAGE ignore movement penalty's from terrain, may not march Rune D
10 RUNE OF LUCK reroll any dice roll, use once Rune D
25 RUNE SPELLBREAKING automatically Dispels any Spell, use once Rune D
50 MASTER RUNE OF SPITE for each Wound taken 4+ that Wound is taken by opponent Master Rune D
50 MASTER RUNE OF DISMAY every enemy unit pass Fear test, or they may not move, one use Master Rune D
100 MASTER RUNE OF KINGSHIP Leadership = 10, no modifiers, immune to Fear and Terror Master Rune D


ARMOUR

5 ARMOUR OF ENDURANCE heavy 5+ reroll 6+ no modifiers
5 MAGIC WAR PAINT none 5+ 3+ vs. Missles, 5+ vs. HtH Woody type Races
5 ENCHANTED SHIELD shield 5+ +1 to Save
10 SHIELD OF PTOLOS shield 6+ +1 vs. Missles \(5+ vs. Missles)
10 DRAGONHELM none 2+ vs. Fire, no modifiers
10 CHAOS ARMOR heavy 4+ +1 to Save, wizards may use Chaos
15 ARMOUR OF FORTUNE heavy 5+ reroll 5+ no modifiers
20 SCALY SKIN reroll 4+, wizards unaffected Chaos Reward C
25 DAWNSTONE reroll armour Save
25 BANE SHIELD shield 6+ S4 hit on opponent when Save attempted High Elves HE
25 ARMOUR OF METEORIC IRON heavy 2+ no movement penalties
25 CRIMSON ARMOUR OF DARGON heavy 4+ enemy Ld test to Hit Chaos
25 PRAISE OF KHORNE reroll armor Save, exhasted on 1 Khorne Reward C
40 DESTINY OF TEENTCH restores wound, exhasted on 3- Tzeentch Reward C
40 IRON HARD SKIN reroll 4+ no modifiers, wizards unaffected Chaos Reward C
50 REGENERATION regenerates wound 4+ each phase, not after burned Chaos Reward C
50 CHAOS RUNESHIELD shield 6+ negates opponents magic weapons ability Chaos C
50 SHADOW ARMOUR heavy 5+ ignores terrain, opponent -1S except magic High Elves HE
50 WARPSTONE ARMOUR light 4+ no modifiers, S3 hit when Saved, wizards may use Skaven S
50 ARMOUR OF PROTECTION heavy 5+ reroll 4+ no modifiers
75 ARMOUR OF BRILLIANCE heavy+shield 3+ enemy -2 to Hit Bretonnian
75 ARMOR OF SKALDOR heavy 2+ reroll 4+ no modifiers, even on No Save, immune to fire Dwarf Kings D


ARMOUR RUNES

5 RUNE OF STONE +1 Save Rune D
50 MASTER RUNE OF ADAMANT +2 Save Master Rune D
50 RUNE OF RESISTANCE reroll 4+ no modifiers Rune D
50 RUNE OF FORTITUDE bearer has +1 Wound Rune D
50 RUNE OF SPELL EATING auto Dispels Spells directed at bearer, exhasted on Power- Rune D
50 RUNE OF IRON +1 Toughness Rune D
150 MASTER RUNE OF GROMIL Toghness 10, no other armour Runes Master Rune D


ANTI-MAGIC

25 AMULET OF FIRE Dispels on 4+, once per Magic Phase
50 SPELLSHIELD shield 6+ deflects spells 4D6" using scatter dice
75 THE SILVER SEAL Dispels on 4+, enemy is -1 to Hit Empire
75 CLOAK OF SHADOWS bear only charged on a 6, spells only cast at bearer on a 5+ Skaven Assassins S
100 SPELLEATER SHIELD shield 6+ Dispels on 3+, destroys spell on dice off
100 COLLAR OF KHORNE if Saves magic weapon destroyed, Dispels 4+, destroys spell 4+ Khorne Reward C
100 TALLISMAN OF OBSIDIAN automatically Dispels, nullifies spells from bearer and neighbors


NON-MAGIC USER'S MAGIC

25 RING OF VOLANS use a Spell Card once
25 FIERY RING OF THORI creates flame barrier 6", blocks move and shoot, one use Dwarfs D
40 BANDS OF POWER bearer doubles Strength for 1 turn, three uses Skaven S
50 THE ORB OF THUNDER cast storm causing no flyng between high and ground, three uses
65 THE BRASS ORB thrown in magic phase, under templet killed on D6 vs. I, one use Skaven S
75 SKARSNIK'S PRODDER +1S Prodder, Waagh number of S4 blasts, range 24", no Save Night Goblins OG
75 LIBER BUBONICUS bearer becomes a level 2 Wizad, may chose spells from list Plague Monks S
75 CHAOS TOMB BLADE each Wound gives +1 Power cards Undead or Chaos U
85 THE TALISMAN OF HOETH bearer becomes a level 2 Color Wizard High Elves HE
125 CROWN OF SORCERY bearer becomes a level 3 Necromancer, overcome if fails a Ld test


MAGIC USERS ONLY

25 DISPEL MAGIC SCROLL automatically Dispels any Spell, use once
25 ROD OF POWER stores up to 3 Power cards, lose cards if D6 less then # of cards
25 STORM-DAEMON halberd, cast on eniemy within 24", D6 S5 hits, exhausted on 2- Skaven Warlock S
25 WARRIOR FAMILIAR familiar takes wizards place in combat C
30 POWER FAMILIAR may store 1 power card C
35 SEER STONE increases range by D6" per extra power used Skaven S
35 GOLDEN EYE OF TZEENTCH touched enemies are transfixed if they fail a Leadership test Chaos-Tzeentch
35 CHALICE OF SORCERY take extra magic card, lose wound on a 6
35 SKULL STAFF +1 to Dispell, reveal eniemy magic items within 12" each magic phase U
35 SKULL OF KATAM Spells cost 1 less, bearer killed if fails Ld test, -1 Ld per use Chaos C
35 THE CHALICE OF CHAOS 1 Chaos Spawn, 2-3 enemy -1 card, 4-5 +1 card, 6 Drain Magic Chaos C
40 THE SKULL WAND OF KALOTH kills on a Ld test if hits in HTH HE
50 CHAOS FAMILIAR once per turn may add or subtract 1 from die roll by wizard Chaos C
50 SPELL FAMILIAR +1 Spell C
50 THE TOMB-BLADE OF ARKHAM kill become Skeletons Undead
50 STAFF OF FLAMING DEATH cast on Unit within 24" D3 S4 hits, if casualties take panic test U
50 CLOAK OF MISTS AND SHADOWS cast Necromatic spell "The Dark Mist", once per Magic phase U
50 STAFF OF OSIRIS cast line 18", S6 hit D3 Wounds, if killed continues path, exhasted on 2- U
50 WARPSTORM SCROLL D6 S6 hits vs. all models flying high, and driven off, one use Skaven S
50 STAFF OF DAMNATION cast on all Undead within 36", extra actions exhasted on a 2- Undead
50 DESTROY MAGIC SCROLL auomatically Dispels, destroys Spell on dice off, use once
50 SKAVEN WARPSCROLL cast on unit within 24", all take a S3 Hit, Panic Test, use once Skaven S
50 WAND OF JET Spells cost 1 less power, exhasted on 2-
50 THE CARSTEIN RING restores bearer when killed within 12", use once Undead-Vampire
75 SWORD OF UNHOLY POWER cast spell without using Power cards, exhasted if D6 less then Power U
100 BOOK OF NAGASH +1 Magic Level, extra Necromanic spell Necromancers U
100 TALON OF DEATH neighbors suffer 1 Wound in HtH phase, Undead are immune Undead
100 STAFF OF NURGLE cast on model within 12", model is destroyed, exhasted on a 2- Chaos-Nurgle
125 THE WAR CROWN OF SAPHERY adds one to magic Level High Elves HE
150 THE BOOK OF ASHUR +1 Magic Level, Spell Card from any deck


STANDARDS

10 THE EVIL SUN BANNER may re-roll failed Animosity test Night Goblins OG
20 PLAGUE BANNER cast on unit in HtH, D6 wounds no Saves, use once Nurgle or Skaven
25 STANDARD OF SHIELDING +1 to Save, always saves on a 6 even for No Save
25 WAR BANNER +1 to Combat Results
25 BANNER OF COURAGE reroll Break Test
25 GORK'S WAR BANNER +1 to Strength when charging Orcs or Goblins OG
35 SPIDER BANNER doubles attacks for first HtH of game, use once Forest Goblins OG
35 THE BAD MOON BANNER -1 to be Hit, strikes first Night Goblins OG
50 THE BLASTED STANDARD cast on unit within 8", 2D6 S6 hits, Panic Test, use once Chaos-Tzeentch
50 THE RAPTUROUS STANDARD immune to Psychology, cannot be Broken Chaos-Slaanesh
50 BANNER OF RAGE subject to Frenzy Chaos-Khorne
50 BANNER OF ARCANE PROTECTION Dispels on 4+, Daemons or Undead in HtH suffer 1 wound on 4+
50 DREAD BANNER causes Fear
50 BANNER OF MIGHT +1 to Hit
50 BANNER OF DOOM enemy within 6" are -1 to Leadership Undead
65 MORK'SWAR BANNER Dispels on 4+, kills touching Wizards, no Spells from unit Orcs or Goblins OG
75 BANNER OF WRATH cast D6 bolts on models within 24", Strength 4 hit, no Save
75 HELL BANNER enemy within 6" are -2 to Leadership Undead
75 SACRED STANDARD OF THE HORNED RAT Ld 10, absorbs power cards on 4+, power cards can be reused Skaven S
100 BATTLE BANNER +D6 to Combat Results
100 BANNER OF ARCANE WARDING protects all within 6", deflects Spells 4D6" using scatter dice


RUNES OF PROTECTION

25 RUNE OF BATTLE +1 to Combat Results Rune D
50 RUNE OF SLOWNESS -D6" from foes charge move Rune D
50 RUNE OF FEAR causes Fear Rune D
50 RUNE OF WARDING Dispels on 4+ Rune D
75 RUNE OF COURAGE immune to Fear, Terror, Panic, and stupidity, cannot be Broken Rune D
100 MASTER RUNE OF GROTH ONE-EYE units within 12" use Leadership = 10, no modifiers Master Rune D
100 MASTER RUNE OFSTROMNI REDBEARD +1 to Combat Results within 12" Master Rune D
150 MASTER RUNE OF VALAYA Dispels any Spell on 4+, auto Dispels at 12" after magic phase Master Rune D


ENGINEERING RUNES

10 RUNE OF BURNING ammunition causes fire damage D
25 RUNE OF DISGUISE cannot be charged or shot at till it fires D
25 RUNE OF FORGING reroll a misfire result cannons D
25 RUNE OF FORTUNE reroll on misfire chart D
25 RUNE OF IMMOLATION destroy machine and all within 3" take a Strength 6 hit no gyrocopters D
25 RUNE OF PENETRATION +1 strength D
25 RUNE OF SEEKING may fire at creatures flying high bolt throwers D
50 RUNE OF ACCURACY reroll scatter dice, for stone throwers D


ORIGINAL MAGIC ITEMS

25 DISPEL MAGIC SCROLL automatically Dispels any spell, use once
25 THE SWORD OF SWIFT SLAYING bearer strikes first
50 DESTROY MAGIC SCROLL auomatically Dispels, destroys Spell on dice off, use once
50 STAFF OF LIGHTNING cast on first model within 24", 3 Strength 6 hits, exhasted on 2- Orcs or Goblins
50 THE GOLDEN HELM OF ATRAZAR absorbs Wound on 3+
50 THE BLACK AMULET reflects Wound on 4+
50 THE CLAW OF NAGASH cast on model within 6", 2D6 - Toughness Wounds, use once
50 THE AXE OF GROM Wound = 2 Wounds, no Save Orcs or Goblins
50 THE DARK MACE OF DEATH blast touching models, used once
75 THE HORN OF URGOK cast on all within 24", enemy in HtH take Panic, friendlies rally, three uses
100 DOOMFIRE RING cast on model within 18", 2D6 Strength 3 hits, three uses
100 THE SWORD OF TECLIS automatically Wounds, no Save, blast enemy unit once


NOTES

There are two versions of the Sword of Teclis, one gives no Armor save the other gives a normal save. The Book of Ashur's original point cost of 50 points is wrong. See North America Games Workshop's Primarch Newsletter July '93. The magic items from the original Warhammer Fantasy Battles game are not to be used with magic items from the Warhammer Battle Magic supplement. See North America Games Workshop's Primarch Newsletter July '93. Runes may only be used by Dwarfs. Engineering Runes can only be used on Dwarf War machines.

These Names have been abreviated in order to save space.


Do you have any suggestions?
Is there something you'd like to see?
If so, please send me email and let me know!